Possible Ideas to lesser damage

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Resident Freddy
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Apr 7, 2004
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Im getting a bit demotatived with DAOC atm, mainly because of the damage certain classes are pumping out every second, and theres nothing you can do about it. I wont mention who, cough cabas/sorcs/wizzies/herteics/any fucking caster , but I feel there are ways in which damage can be solved without much hassle.

On Instapvp, they have no cancelstyle button, This means that tanks cant come up to you and press 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 till you die, but taking a bit of skill to judge when you hit styles etc. I think if this was to change on excal servers it would make rvr last longer and solve any damage needing nerfs etc. The same with casters, if they couldnt automatically prepare next spell and wait till it ends, then it would solve you dieing in 2seconds.

Would like to know what u guys think about this, even though nothing will ever change, and if there are any other ways to solve it, just for something to talk about basically.

flame on :x
 

Kais

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damn that heretic dmg is really too much ! :(

maybe they should fix charge while they are at it too, fucked up ability that is it.
 

Bloodclot

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Kais said:
damn that heretic dmg is really too much ! :(

maybe they should fix charge while they are at it too, fucked up ability that is it.

:( lets nerf it to one charger in a group! :)
 

Nomans Land

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Dont see how this would solve the caster issue, as casters can still just tab 1 1 1 1 1 1 1 1 1 untill the person dies :)

But for tanks its different since pressing the same number again wil cancel the style!

(I think)
 

Tilda

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I dont see how this helps tbh.
and lol at heretics doing dammage :p

I'd suggest perhaps everybody in a RvR zone gets 25% bonus to absorb, hits(final hp's that is), mana and end.
That would mean people die slower ?

Or I guess you could double the cast time of all spells, and double the speed at which tanks swing at?

Tilda
 

Vodkafairy

Fledgling Freddie
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err, mage dmg on 50% resist blows, and if you buffshear or debuff the mage they may aswell suicide cus they're completely worthless

imo its fine as it is, except warlocks ;p
 

Ging

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Vodkafairy said:
err, mage dmg on 50% resist blows, and if you buffshear or debuff the mage they may aswell suicide cus they're completely worthless

imo its fine as it is, except warlocks ;p

agree - at least u get 2 sec to die instead of INSTANTLY!
 

Konah

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could maybe adjust the rvr dmg bonus again, but then what was the fucking point of ToA? oh yeah, make lots of ca$h....

game needs more ways of nulifying caster dmg adding. pulsing spell turn is way overdue. spell reactive ablatives. 1min duration resist buff charges etc etc.
 

Vodkafairy

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add even MORE magical resist? xdd

remove charge, decrease resistbuffs, lower cast speed a little, nerf banelord abilities. running in a 3-4 bl group and whining about mage dmg is just sad :p

oh noos, 400 dmg per nuke !1
 

occy

Loyal Freddie
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Vodkafairy said:
add even MORE magical resist? xdd

remove charge, decrease resistbuffs, lower cast speed a little, nerf banelord abilities. running in a 3-4 bl group and whining about mage dmg is just sad :p

oh noos, 400 dmg per nuke !1

say it outloud? remove mercs and zerkers :)
 

Vodkafairy

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i think lighttanks are fine as they are, and so are mages - but mages definitely aren't overpowered in fg vs fg scene
 

Nalistah

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thats why you stop playin sucha crap game, until they do something about it :eek:

balance things out
 

Kagato

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In my opinion spells should recieve the same speed penalty that tanks suffer, the faster you cast the less damage it does.

Give the casters the same choice tanks have to make, more damage or faster attacks.
 

Dorin

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Konah said:
lots of fucked up abilites in the game m8... and most of them are on mid classes :fluffle:

rather fucked up classes in midgard ? (bonedancer - warlock)

:p
 

Castus

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Kagato said:
In my opinion spells should recieve the same speed penalty that tanks suffer, the faster you cast the less damage it does.

Give the casters the same choice tanks have to make, more damage or faster attacks.

Good idea and decrease powerpool aswell so its not spell after spell after spell.
 

Garbannoch

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Kagato said:
In my opinion spells should recieve the same speed penalty that tanks suffer, the faster you cast the less damage it does.

Give the casters the same choice tanks have to make, more damage or faster attacks.

I can understand this from a soloer's point of view... but in 8v8 this is a completely different story. Shutting down a mage is not very hard especially since ToA (banelords, moc1 shammies, zoarkat pets, etc etc). The problem with mages is that they do too much damage on targets without resist buffs and too little damage on targets with red resist buffs. There are several ways to solve this but this is beyond the scope of this post :)
Problem is the game is not balanced around 1v1 (or how would you explain bonedancers, minstrels, warlocks, sorcs, etc); the game is not even balanced for 8v8 (how else would you explain that mid gank groups are twice or thrice as effective as alb/hib ones). Mythic just puts in classes and abilities they think the realm as a whole could use the most and is currently lacking in.

If you look at your suggestion again you see that this is actually already in place. Base dds have lower delve and lower cast time; spec DDs have higher delve and higher cast time; warlock spells have much higher delve but also much higher cast time (if you don't take chambers into account, which I agree are fucked up). In other words spells are modified by their delve cast speed while styles are modified by your stats.

Also suggestions to nerf all damage output by 50% won't work out in reality. Why? Because of several reasons: first of all mages are only useful as long as they can cast; reducing dmg by 50% means a mage won't be able to drop someone before he gets interrupted and then it's pretty much game over. Mages need power in combat and unlike endurance you cannot regenerate fast enough to maintain your damage output.

Tbh I find it already ridiculous that people whine about mage dmg when a banelord light tank has the same or greater dps than the most powerful casters... and this is under the assumption that the caster is not interrupted. Only reason to take mages into group is for utility and interrupts or for the ae damage when you are tower humping or farming zergs.
 

Urgluf

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you mean casters who have like almost 2K range, with spells like debuffs, root, snare,lifetaps, , nearsight, insane damage (yes 400 damage each 1 s is insane imo, and you know you nuke for more...) not to mention some casters can ignore meelee attacks (SM..)

Not saying they should get nerfed much but cast speed should increase abit for sure..
 
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*** ***

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mids & hibs crying about alb casterdamage, oh this is SO funny :O
 

Leathas

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Urgluf said:
you mean casters who have like almost 2K range, with spells like debuffs, root, snare,lifetaps, , nearsight, insane damage (yes 400 damage each 1 s is insane imo, and you know you nuke for more...) not to mention some casters can ignore meelee attacks (SM..)

Not saying they should get nerfed much but cast speed should increase abit for sure..
but they can get interrupted with 29384234 stupid BL abilities,other than that,nearsight them and they'r dead for good for the rest of fight(Red NS of course).Also,charge+vendo zerker running towards you= just sit down and die rule which everyone follows unless they have Bodyguard on(still quite rare,give more BG's!)
 

Dorin

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*** *** said:
mids & hibs crying about alb casterdamage, oh this is SO funny :O

cabalist is the best self-debuffer, try to prove me wrong. bored at work :p
 

Belomar

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Dorin said:
cabalist is the best self-debuffer, try to prove me wrong. bored at work :p
Cerdin will prove you right! :m00: (Oh, and hello, Aussie?)
 

Mastade

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Flimgoblin said:
give that bainshee chant to mid and alb :)

ye, and givf that spec af, mincer abla, af chant, mezz decrease buff that you have to mid and hib :O
 

- English -

Resident Freddy
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I think casters shouldnt be able to find a place and spam nuke every 1.5 seconds or whatever saracens can do with 400 dex, I think they, as tanks should have to wait for the spell to finish before setting a new one up. I think this would solve the problem of dieing in 5 seconds flat for being nuked for 600.
 

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