Possible 8v8 setups on Origins?

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Jul 1, 2008
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and about the buffing on the origins servers, did i read somewhere that there would be buff merchants or have i made that up?


Hey pjuppe.

Well there are discussion going on on VN about buffs. Thing is mid cannot fully buff a group with only a shaman if not running the end chant wich last time i played mid wasn't ace, like 1000 range. Might have changed.

Alb group also need 2x clerics to fully buff a group and even then it is tight to get everyone spec af and int if your caster heavy.

Friar + cleric = not many specs on people, would be a nice mix though with heal friar + cns cleric, but then buffbot npc is needed. :)

P.S The buffbonus items are ( according to rumour ) taken away 100% so for good buffs you need to go for red red specs kinda.

"Best" would be to bring back them old buffbots xd then the poor sobs can be fodder again and the leetmans pew pew :)
 

Tuorin

Fledgling Freddie
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Though I agree with Tuo, I would prefer a hero over warden, because of the added offensive utility once threats are locked down, and mostly the general increased toughness over a warden for guarding.

Hi Cogs, what ya up to these days? :):england:
 

Valgyr

Fledgling Freddie
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So to continue with this wonderful discussion, mid setup(as we are most likely rolling mid due to it being years ago sience we played it)?

Pac no brainer
Aug no brainer
Shammy guess we will have to settle for 1 buffer+charges/self buffs
Zerk tank MA
Valk pain in the ass
Warr nasty with 2 h


Rest?
RM+SM
RM+zerk
rm+skald
rm+thane
thane+skald

Any ideas are welcome!(appart from the poor ofc!)
 
Joined
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So to continue with this wonderful discussion, mid setup(as we are most likely rolling mid due to it being years ago sience we played it)?

Pac no brainer
Aug no brainer
Shammy guess we will have to settle for 1 buffer+charges/self buffs
Zerk tank MA
Valk pain in the ass
Warr nasty with 2 h


Rest?
RM+SM
RM+zerk
rm+skald
rm+thane
thane+skald

Any ideas are welcome!(appart from the poor ofc!)


I would go with:

2x healers
1x shaman
1x warrior
1x sm
1x rm
-- Reason is they can either go spirit debuff or cold debuff, if cold deuff you split spec the rm for -30% cold debuff and get gellow ns, and the sm can get 49 pbaoe, both using baseline dd's.

2 spots left for offensive melee, one given is a 1x Bers imo and the last spot is either for Skald if you prefer spd6 ( my US classic skald had 420 str and 6.0 spd dragon hammer 50 hammer spec 43 bs, he did serious dmg with celerity. )

Or a Valk, though if they loose their cones, dmg proc of ragnar, pin spam etcetera I'm not sure I'd use one over spd6 and the higher damage a high rr skald will provide ( sos2, purge3, mop3, str3, aotg2-3 ).


/edit,

For tank group you swap out the SM for a Zerker imo keep the rm with debuff 30% cold spec since on hibs that will do more dmg since they will all have red cold resis, also gellow NS does the job.
 

Valgyr

Fledgling Freddie
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SM cant get 49 pb AND sprit debuff so its either life tap nukes from SM or spirit debuff and baseline nuke then rm should be full supp for red NS+red pbt
 
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SM cant get 49 pb AND sprit debuff so its either life tap nukes from SM or spirit debuff and baseline nuke then rm should be full supp for red NS+red pbt


Well not sure what you mean here.


But I meant th SM will got for 49 pbaoe and use his baseline cold dd.

The RM can go for -30% cold debuff and his gellow ns.

You gain the Pbaoe and decent nukes comming of -30% debuff cold with 180 value dds. I'd guess on debuffed targets 550-650 dmg depending on rr and dmg RAs. Without the debuf looking at 350 dmg nukes wich are qq.

But going red ns on rm and spec nuke ain't much better either since spec nuke is slower and no debuff for either one, and if the SM goes for spirit debuff the RM needs to use his baseline spirit nuke, so you end up with the same dmg but with no pbaoe.

So I'd vote Sm with 49 pb spec and rest in dark for variance, and rm speccing 36 supp and 34 rc.

Though, I havnt tested this but having rm go for last spec nuke, red ns and then use the -10% dd + the sm skipping pbaoe going for 190 value lifetap cold dmg could be equal or higher dmg ( compared to 2x 180 value baseline on 30% debuff where you gain pbaoe ).

/edit, Or I have actually tested above, but I don't remb the result. :) (classic server ).

Might add we had a diff setup then going with sm to debuff for valk ragnar spam, and rm used his baseline spirit nuke.
 

old.windforce

Part of the furniture
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without toa bonusses for the casters mid tankgroup sounds good

skald & thane i would say.

SOS is good
 

joskey da slayer

Fledgling Freddie
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Not sure what you mean here mate. On a PvP server?

I'd run

1x bard - cc, rupts, spd, af buff
1x Body sorc - rape dmg, debuff, when needed aoe mezz interrupt spam + amensia, blue pet?
1x Cabalist, tri spec - ns, disease, body debuff, single stat debuff, pet
1x Druid - resis, roots, aoe dot vs box, pet, spec buffs,
1x Auger - celerity, haste, resis, 36 pac so will have aoe gellow mezz
1x Armsman - high dmg, high surv, have slam
1x Armsman - same as above
1x Theug - rape interrupts, aoe root, roots, decent dps on runners

Would be a nice setup. It is alot of albion classes, caster as you see. It works so good b/c the other classes have the right skills on the right classe so to speak. You don't even need the bard to play endo since armsmen can live on blue endo + lw1 and end pots, they still get celerity from the auger.

i might be missing something out but your healer is aug/pac ? ;o
 

Valgyr

Fledgling Freddie
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Was thinking:
pac
aug
sham
warr
skald
zerk
valk(if nerfed 2nd zerk)
supp rm

could be v nice imo
 
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Tri-spec i guess, something like 18 aug, 30 mend, 36 pac. This spec was very popular on Camlann


Yah that was the spec I had in mind.

38 pac, 31 mend and 18 aug. But I had forgotten one thing and that was the CNS.

So you would need to spec 40 mend ( qq ), 27 aug (might aswell get resis since you have to lower pac anyway ), and leftovers in pac, 22ish.. can will still have blue aoe and your red baseline stuff for 2ndare getto cc, but most importantly it works as interrupt regardless of level, and the druid can heal aswell with a 31 spec.
 

Valgyr

Fledgling Freddie
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Yah that was the spec I had in mind.

38 pac, 31 mend and 18 aug. But I had forgotten one thing and that was the CNS.

So you would need to spec 40 mend ( qq ), 27 aug (might aswell get resis since you have to lower pac anyway ), and leftovers in pac, 22ish.. can will still have blue aoe and your red baseline stuff for 2ndare getto cc, but most importantly it works as interrupt regardless of level, and the druid can heal aswell with a 31 spec.

Sucky setup imo, so little buffing too much overlapping CC
 

Cadelin

Resident Freddy
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Sucky setup imo, so little buffing too much overlapping CC

I would assume the standard Aug spec on mid would be:
46 Mend - Group cure disease, cure nearsight, very good heals
27 Aug - 8% resist buffs, 28% celerity, 12% haste.
You can then get 8 in pac for the lowest level ae spells if you want or get 28 aug for slightly better buffs.

Pac healer on ToA server used to go Tri-spec because they could cap bases, this required 25% buff bonus which won't be possible on origins. We also don't know about the buffing issues.
Tri spec:
38 Pac - all instas
33 Mend - good heals (but no cure nearsight)
19 Aug - lowest level celerity (but can't cap bases)

If you don't want to spec in aug then you have 2 options:
36 pac - missing ae insta stun but otherwise as good as 38 pac.
40 mend - cure nearsight.

or
44 pac - better casted ae stun and mezz
31 mend - first spread heal

Tri-spec still seems the best because the lowest level celerity is probably more useful than an extra second or two on a mezz and your buffs will be better. 36 pac / 40 mend might also be good.
 

Valgyr

Fledgling Freddie
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I would assume the standard Aug spec on mid would be:
46 Mend - Group cure disease, cure nearsight, very good heals
27 Aug - 8% resist buffs, 28% celerity, 12% haste.
You can then get 8 in pac for the lowest level ae spells if you want or get 28 aug for slightly better buffs.

Pac healer on ToA server used to go Tri-spec because they could cap bases, this required 25% buff bonus which won't be possible on origins. We also don't know about the buffing issues.
Tri spec:
38 Pac - all instas
33 Mend - good heals (but no cure nearsight)
19 Aug - lowest level celerity (but can't cap bases)

If you don't want to spec in aug then you have 2 options:
36 pac - missing ae insta stun but otherwise as good as 38 pac.
40 mend - cure nearsight.

or
44 pac - better casted ae stun and mezz
31 mend - first spread heal

Tri-spec still seems the best because the lowest level celerity is probably more useful than an extra second or two on a mezz and your buffs will be better. 36 pac / 40 mend might also be good.


I was refering to his pvp server setup, with bard sorc pacer, 3 aoe mezzers arent needed imo!
 

AngelHeal

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bard
druid
druid
warden
bm
hero
eld
enchanter/
eld / whaever

healer
healer
shammy
bersi
savage
warrior
thane
caster

cleric
cleric
sorc
cabby
wiz
paladin
merc
merc/whaever


thats what i would go for tbfh
 
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Messages
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I was refering to his pvp server setup, with bard sorc pacer, 3 aoe mezzers arent needed imo!


Well, the healer in that setup have to spec for CNS wich is 40 mend, so 27 in aug, 22ish pac.

And bard will do main cc and sorc 2nd cc.

But it doesn't matter no pvp server will come with origins rules, and cadelin didnt mean pvp server either :p
 

- English -

Resident Freddy
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looks like im going to be playing alb. Not sure what class i would like to be, but im thinking of a tank.

wouldnt mind this setup

sorc
caba
cleric
cleric
paladin
arms
merc
merc
 

WiZe^

Can't get enough of FH
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Not sure what you need the Mercs for.

yea,Merc kinda suck w/o ToA abilitys... theyhave what? charge! hmmm...

havent seen many set grp's on classic runing whit one. So i rather have a extra Arms or an extra caster :m00:
 

Tuorin

Fledgling Freddie
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Setups on Hib apart from the standard setup of 2druids,bard, eld,chanter,hero,bm,bm(champ or ward0n).

Druid
Druid
Bard
BM
Hero
Hero
Champ
Eld

Extra hero for magic damage reduction on train with caster dps lower in Origins. Other as guard and slam/assist if fighting tank heavy groups whilst guarding. Drop 1 hero for chanter ofc for standardish setup.

Nat Druid
Nurt Druid
Bard
BM
Eld
Chanter
Ment
Hero (Could try a higher rr warden with some mob, vr, purge3, twf etc, base buffs for nat druid)

Nice package, damage, protection and additional utility/pets.

2 x druids
bard
2 hero
2 bm
1 champ/1 warden

for a laugh, but increase celerity range!!! :p
 

Valgyr

Fledgling Freddie
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Not sure what you need the Mercs for.

For me charge is the hands down best RA in a 8v8 fight, a normal 8v8 fight vs good grps is 5-7 mins so being able to charge in to interupt, avoid slams or charge back when you need heals and/or to get out of nuke range is just too good to pass. Fine a hero/warr/arms hits harder per swing and will do more dps if he has celerity but for me only mids can realy on celer.

So for a tank train i would still prefer the BM/merc/zerk as MA for the train for sure.
 

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