And if you still fail to see it I will stake it out for you, so you can comment on relevant points in my arguments, and not wether I start an argument with the word ToA in it.
1) I think albion as a realm and 8 man community will struggle to make competative groups without a class who fills the theug role, wich is heavy fnf interrupts to free up the caba, body sorc and cc sorc to do dps.
2) I do believe it is not about sorc, caba, minstrel beeing weak or underpowered but their inherent class roles are diffrent from their "direct" counterparts ( which is a weak comparision since the classes roles even with same basic abils become diffrent by default ).
I am not interested in examples from ToA or even Classic, this is going to be a very different server. I just want to know where you think Albs are weak and why you think its better to fix this with by adding a Theurg than by improving existing classes.
Not sure what you mean here mate. On a PvP server?
I'd run
1x bard - cc, rupts, spd, af buff
1x Body sorc - rape dmg, debuff, when needed aoe mezz interrupt spam + amensia, blue pet?
1x Cabalist, tri spec - ns, disease, body debuff, single stat debuff, pet
1x Druid - resis, roots, aoe dot vs box, pet, spec buffs,
1x Auger - celerity, haste, resis, 36 pac so will have aoe gellow mezz
1x Armsman - high dmg, high surv, have slam
1x Armsman - same as above
1x Theug - rape interrupts, aoe root, roots, decent dps on runners
Would be a nice setup. It is alot of albion classes, caster as you see. It works so good b/c the other classes have the right skills on the right classe so to speak. You don't even need the bard to play endo since armsmen can live on blue endo + lw1 and end pots, they still get celerity from the auger.
This is your argument (in a nutshell) for Albs in Origins.
So the counterpoints:
1) Why does alb need a Theurg to compete but hib/mid not? What is it that is special about albs? There will be the same number of abilities spread across the same number of classes. (With the current exception of the valk which has been stated will be changed and take the role of a melee healer)
2) If you are saying that albs will not be able to compete they MUST be weak somewhere. Where do you think this is? Surely it would be better to fix this weakness rather than add the Theurg which would give albs a clear advantage over the other two realms.
I am not interested in examples from ToA or even Classic, this is going to be a very different server. I just want to know where you think Albs are weak and why you think its better to fix this with by adding a Theurg than by improving existing classes.
Don't think anyone who played Camlann or Mordred will choose this set-up
6 pb classes, buffbot and a stunner / healer and a good port-in to camp is more like it.
On a more serious note, usually tankgroups run with 2 charge tanks, sorcs are specced 39/41 and most caster groups used an eldritch over a cabalist
DPS of albion is lower because utility is spread over more classes.
For realm balance a theurgist is very important because the superioir interrupt abilities of long range pets that interrupt even after the caster is dead compensate for the lower DPS by nagging the enemy healing classes / casters.
Shaman - has to be secondary healer and rebuffer from time to time, if shaman killed mid grps lose a lot of utility, buffing himself and then maybe some more ( most times he was the only one who could cure ns , heal grp decease
bard / sorc - if a sorc loses mez to a bard, then he is a crap sorc.
bolt range mez, mez reduction,singe and aoe root, any kind of pet, ( ml9 ) ,( rr5 ), life tap, single and aoe debuffs 1500 range, better dex , assists nukes with the same type of damage as main debuffer
you can give sorc to hib for bard. 99% of hibs would consider it a "fair" trade
Well there must be a reason why theurgist aint gonna be on origins?
probably cus there to OP perhaps ...
I dont get it why albs should have lower dps, if anything albs have BETTER dps.
And the note about mincers being so weak, waj? chain+sameish hp as champ reaver vw etc. not a weak toon, and what is weak rly? who dies the easiest? imo yes then id say all those i listed are the STRONGEST to have in the front line not the weakest, sure a BM/merc/zerk can take a nuke extra but they cant insta interupt when taking dmg.
Ive played all offensive tanks in daoc to rr 5+ atleast in different 8v8 grps and my mincer when teamed up with a good partner sure wasnt easy to kill, my merc died less but that was more due to me having strong backup from a very good reaver.
Well, my Briton minstrel with top end gear during SI times had 1750ish hp fully buffed. They are on rogue HP table.
A champ will have his 42 shield aswell vs melee trains. Also have his self debuffs to use when beeing trained, can st.
A minstrel is a weaker interrupter due to their placement in battle, to be able to rupt as minstrel you need to be in range for casters and the supportline wich is probably kiting 1-2 tanks from your team, but still will be 5 supporters ( druids, bard, eld, ench ). As soon as they get their window you will be the next target. The dd's aint a steady source of interruption from a "safe position", so to speak. All it takes for the casters is qc stun pbaoe. 3x Pbaoe and your dead, beeing deep in near enemy support and casters that will probably be fatal.
I'm sure it can be done, in FL we didn't run with Theugs that often since we didn't have any ones that where super active on only theug. So me on minstrel and sorc was the rupt, compared to what both hib and mid had at the time I felt pritty vulnerable. Now ofcourse people have evolved their gameplay and everyone is several classes higher then back then but still, it should level out to about the same situation.
Since when Alb caster groups have less Dps? -.-
Only mincer+sorc as interupt? 1 tank 2 support 5 nukers? i dont think interupts is the key with a setup like that.
If u get melee trained as a mincer u should /dance with joy cause then ur support+casters should be free doing FAR more dmg then that tank train will ever do.
On origin server there is no ml9. Shamans cannot CNS from healing spec.
Shamans tend to be a bitch to kill
And a Sorc just b/c of bolt range mezz isn't a superior mezzer. Just the fact the bard and healers have 2500 range amnesia can force a sorc to use QC mezz if not gonna be interrupted for 3 seconds while the group close. Sorc / Bard same shit when it comes to landing a mezz head on.
Atleast how I see it, and I played a rr6 bard..havn't played a sorc though.. but bard was easymode to play tbh, so much nice little things.
It is not since when, it is about what "will" happend. Remove the theug some1 else have to take on that role.
No albion class can do that. So they have to do it as a team, changing setups, and change the concept of the base of the group. This if you look closely and reason from an RvR 8 man perspective will lead to sorc, caba doing alot more of the rupts then before also forcing them to use minstrel in all setups will lead to lower dps or lower interrupt, as I see it.
We reason diffrently here wich is good since then we can discuss
if you read more careful you can see the ( )
sorcs tend to be much a bitch to kill they can even kill you before you do
as i descriped sorcs are FAAAAAr superior in cc...
if you didn't notice all those spell scroll up and read
bard is faaaar from easymode...
what are these little things that a sorc doesn't have?
1 insta aoe mez + 1 insta single mez...
except that crap insta dd 1000 range every 10 sec when sorc has 2x different aoe every 5 secs and another 2x single 1500 range ...
he can't even use a weapon without stopping the song he plays
if you read more careful you can see the ( )
sorcs tend to be much a bitch to kill they can even kill you before you do
as i descriped sorcs are FAAAAAr superior in cc...
if you didn't notice all those spell scroll up and read
bard is faaaar from easymode...
what are these little things that a sorc doesn't have?
1 insta aoe mez + 1 insta single mez...
except that crap insta dd 1000 range every 10 sec when sorc has 2x different aoe every 5 secs and another 2x single 1500 range ...
he can't even use a weapon without stopping the song he plays
All that stuff the sorc has and have to do is one of the reasons why you wan't that theug in the group, to buy him and the other sorc time to do dps.
And A sorc is not better then a bard. Bolt range mezz is overrated.
The AOE instant mezz, the single instant mezz especially is how you can stack up ppl and get a stack mezz as they all /stick to the driver 0.2 s later the aoe mezz lands.
The 2500 range amnesia used on a driving sorc is what will nulify the slight range advantage. Now a sorc will probably not be driving and neither will the bard, so both teams will get mezz off on enemy tank on inc. The real battle is who will get the mezz off on support and can maintain a lock through interrupts the longest. Bard can work is aoe and single 5s reuse amnesia forever and as soon he gets a window spam aoe mezz.
Where as you said the sorc has to use his full utility ( dpsing ) wich will be harder without a theug.
Amen. I don't know how he has gotten RR9 on his BM; what you have written should be so obvious and so ultimate for a RR9, I don't understand it how one can question it or not get it.
Yah well, people always have diffrent opinons. But I'm trying hard here to get my points across
Would been easy to resort to some flaming by now. But I think we all enjoy the thread somewhat and tis a good change to have more of a discussion going on then the usual flame pip / random stealthzerger / flame bait thread
Sigh, comparing Bards and Sorcs is like comparing bananas to apples.They are both fruits, what's your point again?
Get a wizard on theurgh spot and adapt. You will be surprise, thrust me...Or continue the QQing, is far more entretaining (sp?) Mincers can be a pain if well played, but good groups can easly take care of it.
Valks shoud get bases buffs, i can't fucking understand why mid is the only realm without bases buffs on his hybrid/melee/whatever/healer...
It is not since when, it is about what "will" happend. Remove the theug some1 else have to take on that role.
No albion class can do that. So they have to do it as a team, changing setups, and change the concept of the base of the group. This if you look closely and reason from an RvR 8 man perspective will lead to sorc, caba doing alot more of the rupts then before also forcing them to use minstrel in all setups will lead to lower dps or lower interrupt, as I see it.
We reason diffrently here wich is good since then we can discuss
If you don't exchange a Theurg with a minstrel (oO) you gonna exchange it with a Cabby maybe? I don't see less Dps in that, that was my point.
Alb grp with pwn!
Cleric no comment
Friar heal spec
Arms slam+snares enemy tanks
Sorc CC+assist nuke
Cabby Nuke MA
Body sorc nuke+backup cc
Mincer 4 insta interupts on short timers+twisting a pet
Mincer see above
Can play just as a hybrid alb grp can today with a mild form of kiting solid dps and great inteurpts
Shaman - has to be secondary healer and rebuffer from time to time, if shaman killed mid grps lose a lot of utility, buffing himself and then maybe some more ( most times he was the only one who could cure ns , heal grp decease
bard / sorc - if a sorc loses mez to a bard, then he is a crap sorc.
bolt range mez, mez reduction,singe and aoe root, any kind of pet, ( ml9 ) ,( rr5 ), life tap, single and aoe debuffs 1500 range, better dex , assists nukes with the same type of damage as main debuffer
you can give sorc to hib for bard. 99% of hibs would consider it a "fair" trade