Possible 8v8 setups on Origins?

Chimaira

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Kinda hard to tell since the RA system isnt sorted yet among other things. but wont harm to discuss! :clap:
 

Chimaira

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Anyone since I didnt mention any specific realm :D
 

Chimaira

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Do Origins have the SI classes or?


Nopes. Midgard is supposed to have Valk though and Alb will be stripped off Theurgist, which skills are given to other classes. probably NOT pets though ;)
 

Maeloch

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Almost impossible to tell till they sort out wtf is happening with CC duration would've thought.

No SI classes? Come to think of them as oldskool now tbh :( Hib won't seem hib without animists...nor mid without BDs.
 

Gahn

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On paper and purely speculating it could be the heaven of tank groups (even more if, as it seems, Mid will be Instagard once again).
Gonna see what happens ;)
 

Manisch Depressiv

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So the server is called Origins because they removed one original class that was there at the beginning?

:p

Why don't they just let 1.68 run on one server with all the shiny new graphics and the new crafting system but old loot and just fix the bugs it had?
 

Tuorin

Fledgling Freddie
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Why don't they just let 1.68 run on one server with all the shiny new graphics and the new crafting system but old loot and just fix the bugs it had?


Keep anhil as was, remove SM intercept or at least make it sensible, remove TOA and +caps, dump all petspam classes + BD and head to around that time wouldn't be too bad. Give OF OG and HW and let the zergs and 8mans go where they like. Givf Hib port to a PK nearer Emain so action more instantaneous. That run to old emain was just so stupidly annoying and silly, only good for going for a piss and 9/10 when someone did, we got jumped. :|
 

WiZe^

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6 valks, pac healer and a shammy then, sorted.

i rather have 1 or at the most 2 valks in mid 8vs8 grpset up tbh. don't forget that svg, berserker warrior etc has Stoicism......


*edit* valks will be the most OP for "solo" and smallscale.
 

Chimaira

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Valk usefulness will depend on what they keep and what not.

Uncool to remove theurgist. along merc my favourite class. ;-)

For pure nostalgia ima roll Alb for sure.
 

Commandment

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unless droods get GP back i think mid are gonna tankap00n this server, ill still roll alb tho^^ for arthur :D but then again if CC gets shortened that much , who knows, this could be fun
 
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Valk usefulness will depend on what they keep and what not.

Uncool to remove theurgist. along merc my favourite class. ;-)

For pure nostalgia ima roll Alb for sure.


Them removing classes like this will create some wierd imbalance in the interrrupt department I think.

Mid should have: Bds, healers, valk, shaman.

Hib should have: anis, bard, champ, ( 2x bard grps is <3 ).

Albion should have: Theugs, minstrel.

All pet spam can be killed with Pbaoe, all realms except alb have that as a valid option in an 8 man. Albion cannot be submitted to petspam, so works out good.

Only thing they will need to do is to adress savage quad dmg as it is currently, savage 2h dmg as it is currently ( was lol is SI ). BD's should not be allowed to Quickcast pets, neither should theug.

Old SI loot. SI zones. SI classes. Old frontiers, old keeps.

Think they can even use the current RA's, the rr5s will just make things more interesting.

They should lower the CC duration, and the effect of determination. But they need to make sure they don't lower CCs in a way that it is gone after 10 seconds, a zerg should be vulnerable to something, CC is the only thing that will give you the upper hand. Obviously "skills" has to be able to match "nummbers" in a game, else there is no incentive other then to zerg, wich in the end will result in status quo.

I honestly think Mythic are incapable of making this happend :p

The bullshit with higher levels not beeing able to attack low levels is laughable. Not like anyone put a gun to the lvl 11 minstrels head and made him go Emain. That need to go if anything lol :D


/edit, Also the Porting times need to be no longer then 5 mins. No porting time at all might lead to nonestop clusters around the portal keeps wich makes for zergs and tag/follow groups, wich might become very frustrating.

/edit2,

Zergs are fine, but the game should not be coded or made in such a manner that zergs is the result of normal playing. If you want to zerg you make an active decsision to do so, and if not you make an active decision to not. Freedome of choice is the key in MMOs imo.
 

Soazak

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It's sounding more and more like classic, a server thats going to be 'just like it was back in the day'...



"except we're going to change x, y and z"



Fact is with valks, no theurgists, different CC, different buffing system, New frontiers RAs, RR5 abilities, a new anti greif system, lowbie zones in the frontiers and whatever else they're planning on adding its going to be nothing like 'the good old days'. Like someone said before, just reroll a server to patch 1.68 or something and stop messing around with little additions here and there to try 'spice' things up.

Or even better, just delete new frontiers from the Classic server and revert to the old frontier then leave it at that... The only issue I have with NF is the fact it is FAR too big for the low population. (As well as the insta ports which mean no one actually runs anywhere any more)

That being said, me and my friends are going to be running a hib group with 2 casters 3 tanks, mainly depending if heros keep their new tank abilities. Probably use Eld + chanter, but are considering using mana chanter + light chanter/ment. We ran a ment on merlin and it was good having the extra demez in group, but the charm was annoying when the pets turned on us.. (although no doubt the 'new' charm will be in the 'old' server)

Edit: That is of course if we don't make it into WAR beta in the meantime!
 

Ctuchik

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Or even better, just delete new frontiers from the Classic server and revert to the old frontier then leave it at that... The only issue I have with NF is the fact it is FAR too big for the low population. (As well as the insta ports which mean no one actually runs anywhere any more)

removing the water NF isnt any bigger then what OF were.
 

Soazak

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removing the water NF isnt any bigger then what OF were.

Yea but with supply line ports and towers, people tend to roam in more areas than pre NF spreading out the population..At least on the cluster I play on, can't speak for Dyvet, I'm sure all 30 of them are having a blast ;)

With only 1 portal keep for each realm in the frontier, people would tend to stick to certain zones/areas which would make more sense for todays small population, NF probably would have been great if each server was still rocking 3000+ primetime.

I played freeshards a bit and it's not really the nostalgia of old emain I miss, it's the idea of forcing everyone into fewer zones, and not allowing people to travel entire frontiers with boats/porting from keep to keep

Reno, 1.64/1.65 then...:p But I think you get the point.
 

fettoken

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Almost impossible to tell till they sort out wtf is happening with CC duration would've thought.

No SI classes? Come to think of them as oldskool now tbh :( Hib won't seem hib without animists...nor mid without BDs.

That is true, SI and classes are oldskool and should be in.
 

partyanimal

Fledgling Freddie
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Dec 8, 2005
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its quite possible there will be no english origin server on eu.
german and french population is alot bigger.
there was an english classic server, quite irritating for the french, which ended in becoming clustered with the german.

there will be the us option, but of suck. a big zerg fest amg - bowl - mmg.

imo only further clustering and new frontier zones (a much bigger agramon isle) can be a step forward at the current state of game
 
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They're messing around too much :x


I agree with Daniel Jackson!


Too much wierd crap.

Adding and taking away key classes for a groups composition, makes no sense to me. Bonedancers where not OPed in SI times, they were a strong and annoying class, thats it. ( this is after the tweaks and nerf to lifetap in 1.65, also incl savage quad and 2h nerf ).

They could also make sure bds + theugs wich are strong interrupt classes cant just quickcast new pets to balance things out and make positioning more of a factor.

Tbh the RvR balance just after the savage nerf pre toa was quite close to perfect, still needed a few tweaks here n there but it was damn close to beeing excellent gameplay, both pve and rvr.

Think all these gaming companies put to much effort in making up and introducing new stuff when people actually want balance, the core of the games are the mmo / rp atmosphere and the pvp. Nummber one in PvP is fairness and balance based on the idea that nummberings and skills should have equal chance to succeed given the situation.

Ah well I'm having my fingers crossed.

Tbh, no game got as close as DAoC was at that time nor WoW or AoC is there and will probably take AoC a year(s) to get there as it looks now.
 

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