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Gordonax
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And now all those numbers have made my head hurt and I'm going to get a beer.
Originally posted by Gordonax
No, you haven't. You've said that an overpowered character leads to higher numbers, which leads to higher RPs. As I've said, this would also lead to higher per-character RPs, which in the case of infi's hasn't happened.
This, of course, you've ignored because it doesn't fit your general whine.
So, please take some time and answer the following questions:
1. Why is it that the infi remains low in the average RPs per week?
2. Why, when you claim that "only a few high-RR SBs are left" is the SB the second most popular character in Midgard?
3. How often, exactly, are you beaten by low RR *solo* infis?
And I note how you've consistently tried to use personal insults instead of actually arguing your case - another classic sign of a whiner.
Originally posted by belth
IMO those 2 are better indicators...
Originally posted by Jox
In terms of numbers? as I said before the TOTAL AMOUNT OF RP SHOWS NOTHING, THE TOTAL AMOUNT OF PLAYERS SHOWS NOTHING ABOUT CURRENT STATE(how many of those sbs are inactive? 70%? 80%?)
Originally posted by Ironfoot
Weekly average realm points are not a good indicator to class performance at all, especially in the stealther game.
This is beacuse the total number of infils is greater than total number SBs, Stealthers get mosat of their RP from killing other stealthers therefore the averages will be diluted for infils due to the fact they have less targets to farm than SBs
Also when your Infil warder zerg's hang around choke points and rape single / duos between them they will be getting less RPs due to the RP horny factor of 8 warder zerglings taken a piece of 1 or 2 peoples ass.
Originally posted by jox
1. Because its hard for all infils to find targets while the few sbs that still are out there can feed on warden-infils without even leaving the grounds below mtk(at least for a short while before they get zerged by 3 fgs Alpha-wannabes)?! lol
2. And how many of them are inactive? 2?
3. I dont count(but what does it matter? It has nothing to do with the discussion).
Originally posted by jox
2. And how many of them are inactive? 2?
i soloed before teh la nerf and got most of the rps i got so plz cut the crap.Now go cry mythic a river cause he nerfed your precious zerk or go roll a savage like a good random mid u areOriginally posted by kinag
Says the alb... uke:
Originally posted by Haldar
change it to "target parries" opener, like Aurora Borealis (50 LA) style do for SBs...
Originally posted by Haldar
i am not comapring stuns of various chars here, i am talking about stealthers! if u add savages -- i'll begin telling about alb RAs - sos, bof, vp, sb, fh, all of which are better than mid ones, i'll begin whinig about defencelessness of mid end provider - shaman, compared to paladin, i'll cry about cleric spec AF buff which i need to overcome with AF charges of my own, wasting my money and gold on it. But i do not. Bcoz talk is about stealthers!
Proof? Currently i am outdamaged by same fucking 'considerable margin' - and i live with it.
And U want to keep ur i-wins. Why the heck ALL albion stealthers got easy access to 9s stuns via Dfang, Slam and Stunning Bellow?
Originally posted by Zoldot
I would have pwned j00 but I'm too stupid to notice that I'm not logged in.
Originally posted by Zoldot
I wud have pwned j00 byt i kant b botherd wtf? iz dat da post buttonbn? TARD!!1!!1!ONEONEONE!!
Originally posted by Haldar
it's not only dfang, it is debuff too. i have 1488 ws buffed, debuffed it drops to 1092, this means that thrust infi affected by same debuff will have around 1290 WS (provided he had same WS as me -- but most infis have 1500+ WS). This means that by 1 swing of weapon with this debuff i am facing 18-20% dmg disadvantage.
[On stun]
i know, but noone forbids u using of stun+mezz as CC tool.
Besides, stealthers do not have determ...
Originally posted by Zoldot
GREAT ASSHOLE BW!!!!!!
I posted a post that owned ya all stoopid infils and when I push submit reply it says im not logged in etc etc and the text is gone, fuck u BW!!!!!!!!!!!!! I was logged in!
Can't write it again, maybe in an hour or so, haha funneh to see the retards! btw dont bother reply to my post that im stoopid or anything, I come with my post later then u can comment it
Edit: fuck you bw!
this site sux
Originally posted by Glottis_Xanadu
Yes, lets do that.
But before I go, lets compare the damage output of a savage to an inf...
They don't really need more time than that to kill me...
And really, I'm still not feeling very tired.
So lets compare thrust damage to the damage output of an SB.
Oh wait, lets not, cause a thrust inf does not really match...
Oh, we will keep that quiet...
Oh wait, lets try one more...
Lets nerf thrust so that not only are infs affected, also some scouts will be affected. And it gets even funnier. While all know the rest of the thrust line is crap... we won't change that despite taking DF...
Typical Mid thinking. One decent thing on an Alb class, and you little girls and boys are crying like no tommorow.
Regards, Glottis
Originally posted by Glottis_Xanadu
What is wrong with comparing the rear stun style of a savage to an evade stun style of the inf, scout or merc (you never know).
Nerfing DF will not only affect infiltrators, there are also scouts who use it instead of slam to stun their attackers.
Sadly enough, in your narrow little world, of uber Mids, this is of course not relevant.
What will scouts have left if you take DF away in the thrust line?
Dual wield line might have the lvl 50 style Dual Shadows which can function as an anytime (front positional) or maybe you expect infs to only use Garrote (high end) if they have some CS spec.
Also, even funnier is, that a thrust inf without DF will be outdamaged by a considerable margin. How do you plan to compensate this?
All you guys want is another I win button. Such random noob whining without knowing anything. If you feel Dragonfang is overpowered, why not talk about brutalise? Or talk about Annihilation, lvl 50 rear style Large Weapons in Hibernia, or a level 21 celtic spear stun move from parry (must be pretty short at that level). Or lets talk about Diamondback, lvl 25 medium durtaion stun based of evade with piercing.
Lets keep on talking about Razor Edge, lvl 39 rear stun, medium duration or the lvl 8 rear stun Savages get in the H2H line, short duration, but long enough to kill you...
What do you plan on giving back to the thrust line if you take DF away? From your answer, you plan on giving back nothing. Just plain retarded nerfing cause an inf has a decent chance of getting DF of due to high evade. Just like an sb will have a decent chance to gank my scout cause he will evade most of my slams... I would love to see evade nerfed, just don't see the issue with dragonfang.
Regards, Glottis
Originally posted by vesta
It was OK, when BOTH berserkers AND SBs where nerfed, when they put LA line down with 30% dmg reducing?????
Originally posted by Gordonax
No, that's kind of the point: It was NOT ok that SBs got caught as well. Yes, LA needed a nerf, but that nerf hit SBs a lot harder than zerkers, as everyone knows. And the point is that, on a scout or a merc, DF isn't overpowered.
So instead of yelling for a nerf that you know will hurt a class other than the one you're aiming at (as SBs were hurt more than zerkers), why not try and think up a boost for SBs that would effectively counter DF and level up the playing field? A self-castable stun resistance buff, as a quick off-the-top-of-the-head example?
Originally posted by vesta
make df a second in chain style and make it 7sec, and the wajn will end. period..
Originally posted by belth
Another idiot who hasn't checked how the stuns in "classic" weapon-speclines go. DF goes 2nd in chain, it becomes 10s.
Originally posted by belth
Another idiot who hasn't checked how the stuns in "classic" weapon-speclines go. DF goes 2nd in chain, it becomes 10s.
Originally posted by belth
Another idiot who hasn't checked how the stuns in "classic" weapon-speclines go. DF goes 2nd in chain, it becomes 10s.
Originally posted by K0nah
hypnotic darkness is 7s? ;/
DF is too easy for infils to pull off fullstop. i know it, every lvl50 thrust infil out there knows it too.
make it 7s duration.
AND make Annihilation 7s also... another 'win button' thats far far too easy to use.
Originally posted by vesta
make df a second in chain style and make it 7sec, and the wajn will end. period..