Petition about savage growth rate.

Erinnizz

Fledgling Freddie
Joined
Feb 4, 2004
Messages
122
Hamro said:
list signed. and you cant make me change my mind with that bullshit about sacrifice hp..i mean WTF i was playing my friends savage we did a bit of farming we could take orange mobs with no dt..evade every hit...FFS

Just one thing, most mid tanks can chain orng - red mobs, just need a BB to do it properly, but yes in rvr savages are too powerful...

Going to sign petition aswell...
 

cougar

Fledgling Freddie
Joined
Dec 23, 2003
Messages
28
growth aint the issue. but sure reduce it and most respec to splitspec xD
 

[NO]Magmatic

Fledgling Freddie
Joined
Jan 22, 2004
Messages
373
The problem is their DPS buff, without it savages arent 'that' dangerous...

I think someone calculated how the DPS buff works, and I think that it increased style damage too while (from what I heard) it should only have increased base-damage...

With that said, Cougar hitting me for, no kidding, 790 damage with my shields up AND spec-af (although only from a 35-enhance cleric), is silly... No this wasnt from 3-4 hits, this was main hand hit... His other hits added to this (200-300ish)... It was probably a crit, but that damage is a little... Silly...
 

Iswind

Fledgling Freddie
Joined
Mar 9, 2004
Messages
84
Well i heard Savages gets stripped of their light tank status in frontiers.. .

That means theyr hybrids like Reavers then and reavers outdmg savages easily nerf reavers in frontiers pls k thx
 

Phixion

One of Freddy's beloved
Joined
Jan 4, 2004
Messages
229
Zenith said:
Then dont come here and say that you have experience with it oO

I played it til rr3l3 and got utterly bored, i PLAYED doesnt mean i PLAY, gawd, arent you retired anyway? why do u care? go back to your real life crap plz k thx
 

Skilgannon

Fledgling Freddie
Joined
Jan 22, 2004
Messages
420
Raven said:
while savages are very over powered it is their support thas is the true over powered part. Their self buffs while losing HP when used this doesnt matter as its just spread healed back. a solo savage isnt to much of a problem (unbuffed vs unbuffed that is)

Maybe make the HP lost through self buffs not healable in RvR combat. Stick on a timer so can only be healed after the savage has been out of combat 5 secs.

It is also Midgard's easy group setup that pushes savages into the overpowered. Nerf savages DPS and they will suffer badly in PvE. Make it hard to fit 4 seers in a group should be what Mythic looks at.

The only other thing I would change is the advanced evade enhanced by self buff. Kinda funny when you watch a Hero blow his end bar trying to slam you off his support.
 

cougar

Fledgling Freddie
Joined
Dec 23, 2003
Messages
28
[NO]Magmatic said:
With that said, Cougar hitting me for, no kidding, 790 damage with my shields up AND spec-af (although only from a 35-enhance cleric), is silly... No this wasnt from 3-4 hits, this was main hand hit... His other hits added to this (200-300ish)... It was probably a crit, but that damage is a little... Silly...

debuffed nuking hit as hard without bodyguard/miss/bt/guard/grapple etc and faster.
 

[NO]Magmatic

Fledgling Freddie
Joined
Jan 22, 2004
Messages
373
cougar said:
debuffed nuking hit as hard without bodyguard/miss/bt/guard/grapple etc and faster.
Indeed, debuff nuking does hit as hard, not that much faster though (1s for debuff, 1.2s for the nuke)... Agreed followup nukes will go faster... However, I cant debuff my own damage, I need someone else for that...

Neither do I have 360 degree evade, neither do I have 2500+ HP, neither do I wear studded, and I cant hurt people while being hit...

So, your defense of hitting 1300+ off my hp in 1 combat round (which actually is 0s, as the first is 'free') is a bit flawed... 750 main hit, and a few off hands is still silly...

Hey I dont mind, our bodyguard tank lagged, or I would have been body guarded... But it doesnt remove the fact that the damage that savages can do, cant be done by any other tank... At least no alb tank that I've played... And damage would be the actual dps, not the damage in 1 hit... Because yes, polearmsman can hit hard, but not at 1.5s swing times...

There was only 1 class which could kill me as fast as a savage, and that was the pre-nerf zerker... And look what happend...

So I have no fear at all, Savages will get nerfed (they already have been a bit with Fronteirs)... Then again, casters are nerfed to hell in fronteirs too...
 

cougar

Fledgling Freddie
Joined
Dec 23, 2003
Messages
28
how does my evade, studded or shouts save vs nuking? cant be bodyguarded or guarded vs it. some more hp just mean one or two 1.2 sec nukes. dd = more reliable dmg. so what should be nerfed? XD
 

swords

Can't get enough of FH
Joined
Dec 22, 2003
Messages
4,337
i would think amnesia spamming healers would prevent nuking to a significant enough extend to allow you to apply your insane wtf own dmg on any caster.
 

Nalistah

Fledgling Freddie
Joined
Dec 22, 2003
Messages
1,332
hahaha, this was the lamest thing ive seen for a while :D maybe should do the same about infils =)
 

poky

Fledgling Freddie
Joined
Feb 25, 2004
Messages
542
[NO]Magmatic said:
The problem is their DPS buff, without it savages arent 'that' dangerous...

I think someone calculated how the DPS buff works, and I think that it increased style damage too while (from what I heard) it should only have increased base-damage...

With that said, Cougar hitting me for, no kidding, 790 damage with my shields up AND spec-af (although only from a 35-enhance cleric), is silly... No this wasnt from 3-4 hits, this was main hand hit... His other hits added to this (200-300ish)... It was probably a crit, but that damage is a little... Silly...

That gotta be one helluva crit tbh ;)
 

[NO]Magmatic

Fledgling Freddie
Joined
Jan 22, 2004
Messages
373
cougar said:
how does my evade, studded or shouts save vs nuking? cant be bodyguarded or guarded vs it. some more hp just mean one or two 1.2 sec nukes. dd = more reliable dmg. so what should be nerfed? XD
So lets look at a solo encounter, you meet me solo... I see you comming, you press sprint... Now your saying to me that you have NO charge of any kind which you can interrupt me with?

Well lets say you dont, you have 2500HP, with IP you have around 4000 HP (because you wont IP on 1%), now your telling me you cant sprint through 1600ish range in the time it takes me to nuke you down ? Even if I'd cap nuke, 570 damage it would take me 7 nukes to kill you... hats 8.4s with no resists, at cap damage, at 1.2s per nuke... But you have 26% resist and I dont nuke at cap... (for the record, it wont take you that long to sprint through 1600 range)

So dont make me laugh... And this is just 'perfect' senario, because we both know how easy it is to interrupt a caster... Heck you train your puppy 'shaman' dogs to do just that, and only that...

Yes you do need a nerf, and you know it... Denying that just makes you look like silly...
 

emma

Loyal Freddie
Joined
Dec 30, 2003
Messages
755
Really cba to go through all this bla bla savage pwns j00 shit again so i`ll just post these.

http://www.parrett.net/~krogers/daoc/snarf/movies/SnarfSoloing_0001.wmv

Snarf rr8 Savage soloing in emain. Very good fights mainly vs multiple stealthers, but also a nice one vs a buffed necro pet o_O

http://www.fruitbasketstudios.com/videos/WingVid1.wmv

wingblades rr5 Merc soloing in emain. again very good fights specially like the one where he kills some mids while a savage beats on him ;p

Savages are indeed a strong melee class but there by no means unkillable 1vs1 it just takes skill and decent equipement. Doesnt matter if your an rr10 merc if your items are not upto par, you will get slaughtered by an rr4 savage who does have decent items/ToA gear.
 

cougar

Fledgling Freddie
Joined
Dec 23, 2003
Messages
28
[NO]Magmatic said:
So lets look at a solo encounter, you meet me solo... I see you comming, you press sprint... Now your saying to me that you have NO charge of any kind which you can interrupt me with?

Well lets say you dont, you have 2500HP, with IP you have around 4000 HP (because you wont IP on 1%), now your telling me you cant sprint through 1600ish range in the time it takes me to nuke you down ? Even if I'd cap nuke, 570 damage it would take me 7 nukes to kill you... hats 8.4s with no resists, at cap damage, at 1.2s per nuke... But you have 26% resist and I dont nuke at cap... (for the record, it wont take you that long to sprint through 1600 range)

So dont make me laugh... And this is just 'perfect' senario, because we both know how easy it is to interrupt a caster... Heck you train your puppy 'shaman' dogs to do just that, and only that...

Yes you do need a nerf, and you know it... Denying that just makes you look like silly...

i never solo
edit: and u dont solo either, since i mentioned debuff nuking.
 

emma

Loyal Freddie
Joined
Dec 30, 2003
Messages
755
A caster that thinks he can just stand there a nuke someone even if its from max range needs to re-evaluate there class.

You tactics, ie kite them, use CC be it mezz/root/stun just so you can get a little more distance away. Dont just stand there and mass the nuke button ;p
 

Stranger

Fledgling Freddie
Joined
Dec 27, 2003
Messages
249
shove this petition up 2 yer ass m8 xDD you need some love dont ya? :wij:
 

[NO]Magmatic

Fledgling Freddie
Joined
Jan 22, 2004
Messages
373
cougar said:
i never solo
edit: and u dont solo either, since i mentioned debuff nuking.
Indeed I never solo as caster... Which means that the thing that does protect you from my nukes are the 24% resist buffs you get from you shammy... He and your healers also remove any range advantage that I might have with interrupts / cc...

The fact that you have more HP & hit just as hard as I do when I'm nuking debuffed targets at nearly the same speed is silly... Because I give up certain 'things' to get my damage output... I give up good (well, resonable) armor, I give up 1000-1200 HP, I give up the ability to do damage when I'm being hit... And I need help to do 500+ damage at range, and 800+ in melee range... (without debuff that I'll only do 350ish range, 500ish melee range, perhaps on mid groups, with high cold resists, even less)

You give up, what? And who helps you? And how much easier is it to keep you alive? Do you sometimes spend an entire fight interrupted? Do you have any idea how it even feels to be 1-hit killed?

emma said:
A caster that thinks he can just stand there a nuke someone even if its from max range needs to re-evaluate there class.
Apparently you with all your melee chars know exactly how to play a caster in RvR, running around and doing no damage at all, yes must be it..................

Perhaps you missed the memo where it explained that a caster needs to stand still or he cant do damage... Its a weird concept, I know melee doesnt need to stand still, but just try to imagine the concept...
 

cougar

Fledgling Freddie
Joined
Dec 23, 2003
Messages
28
Aussie said:
did i just get the impression Magma owned this midshit?

he is right about defensive side of it, but i talked about dmg, and he still do faster/more dmg so :)
 

emma

Loyal Freddie
Joined
Dec 30, 2003
Messages
755
[NO]Magmatic said:
Apparently you with all your melee chars know exactly how to play a caster in RvR, running around and doing no damage at all, yes must be it..................

Perhaps you missed the memo where it explained that a caster needs to stand still or he cant do damage... Its a weird concept, I know melee doesnt need to stand still, but just try to imagine the concept...
Sorry can i just add pwned to that.

Not enough space to fit all my chars.

Check duskwave.com/daoc and tell me what class Xorta and Flava are from hib/excal... ohh look there casters rr4/7 chanter and rr4 eld. guess i never played a caster before hey.

Ohh and your right you do need to stand still to cast. doesnt mean you have to stand still when you see a tank charging towards you.
 

nol

Fledgling Freddie
Joined
Dec 30, 2003
Messages
731
Savages are not overpowered, you just need many RR's, loads of ML's, a brilliant template, the best items, skill & tactics, surprise, some luck and 2 or 3 friendly archers...then they're like any other class, I promise.
 

[NO]Subedai

Fledgling Freddie
Joined
Feb 7, 2004
Messages
1,600
emma said:
Sorry can i just add pwned to that.

Not enough space to fit all my chars.

Check duskwave.com/daoc and tell me what class Xorta and Flava are from hib/excal... ohh look there casters rr4/7 chanter and rr4 eld. guess i never played a caster before hey.

Ohh and your right you do need to stand still to cast. doesnt mean you have to stand still when you see a tank charging towards you.

i think mag has more expeirence with a rr6 sorc rr8 wizard and a lvl50 caster on pry (cant renember rr)
 

Asha

Fledgling Freddie
Joined
Dec 25, 2003
Messages
1,355
sure, I'll sign this petition!
right after I finish signing the one for better cast times on luri chanters and more intercepting for SM pets ^^
 

emma

Loyal Freddie
Joined
Dec 30, 2003
Messages
755
[NO]Subedai said:
i think mag has more expeirence with a rr6 sorc rr8 wizard and a lvl50 caster on pry (cant renember rr)
Just because my casters are not rr11, ml10 with 2,000 days /played doesnt mean i dont have a reasonable grasp on how RvR is for a caster.
 

[NO]Magmatic

Fledgling Freddie
Joined
Jan 22, 2004
Messages
373
emma said:
Just because my casters are not rr11, ml10 with 2,000 days /played doesnt mean i dont have a reasonable grasp on how RvR is for a caster.
I wont argue that you have or have not got RvR experience, however, if your telling me I should rely on CC to get away from something with purge and det.5, then you have missed out a bit with your casters yes... And I understand that you rather not list your casters...

I know however that I sacrifice a lot for the damage that I do, this isnt questionable, this is the truth and there are many ways to stop me... However, Savages often do high damage and dont nearly sacrifice as much as casters do... And with det.5 + purge, what exactly does stop a savage?
 

Zzang

Fledgling Freddie
Joined
Dec 23, 2003
Messages
398
[NO]Magmatic said:
I wont argue that you have or have not got RvR experience, however, if your telling me I should rely on CC to get away from something with purge and det.5, then you have missed out a bit with your casters yes... And I understand that you rather not list your casters...

I know however that I sacrifice a lot for the damage that I do, this isnt questionable, this is the truth and there are many ways to stop me... However, Savages often do high damage and dont nearly sacrifice as much as casters do... And with det.5 + purge, what exactly does stop a savage?

Zerg grapplers!!! :D
 

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