E
Envenom2
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i think minstrels could do with a damage add like the skalds one
* Void eldritches. Their only use is GTAoE and that isn't great either.
* Mentalism-specced-Mentalists. Heals on a caster.. Wee :/
Originally posted by kedal
move the resist buffs there xD
Originally posted by Garnet
Increase radium of AE insta mez spells also with longer duration and take out the radius nerf. Also take out group purge, purge, IP and all the other overpowered RAs.
Originally posted by old.Wildfire
Clerics - I'm not quite sure what needs to be done here, it's tough. The simple answer would be to raise clerics to 1.5x spec points, which would allow for a decent standard in 2 of the lines and a mediocre standard in the 3rd. I'm still stumped though, The smite line needs some serious attention and redesigning.
Originally posted by Garnet
Increase radium of AE insta mez spells also with longer duration and take out the radius nerf. Also take out group purge, purge, IP and all the other overpowered RAs.
Originally posted by old.Filip
stormriderx ... you want the entire Hib to get uber'ed even more ??
tbh thats insane.....
all the archers could use some boost NS could something .. dunno what
maybee allso BM..
but to rest of hib is atm to powerfull in balanced groups
I don't see whats wrong with that.
Bards: As the primary CC class of hibernia it is laughable that their CC are on the same timer's, with insta mezz unwanted. Also suffer from being unable to defend themselves since other realms got end regen too - make all song's chants so bards have something to increase their survivability.
Wardens: They are supposed to be hyrbid of fighter/healer yet are average at both. Damage output is laughable
Champion: Reduce end cost for spells please - LW already burns end faster than you can say OOE, don't need such a big drain on the end bar
Nature Druids: It sucks that even at high spec the best they get is a green con pet
Originally posted by old.Wildfire
With sorceror and minstrel love in 1.60, and various other tweaks all round, what do people now think SERIOUSLY (no minor / bitter replies plz) needs doing in terms of class balancing for their own realm? No suggesions of the sort "make this class uber because X realm has Y uber ability" My thoughts are as follows.
- Archers
- Earth Theurgists
- Spirit Cabalists
- Clerics
Archers - I do feel a tad sorry for these guys, although I must say I'm not sure their plight is quite as severe as some might say. I'd personally like to see archers given the ability to add procs to their arrows to raise their damage output as a compensation for having to deal with bladeturns.
Earth Theurgists - I'm levelling one at the moment and, well, what can I say. Once Parox reaches 50 she'll be shelved and only brought out on special occasions. Earth theurgs have so little to offer in RvR. A pair of air theurgs can offer far superior services, and will be far easier to obtain than a single earther. I'd personally like to see a proc added to earth pets (DD or debuff maybe) to give them a viable use in RvR. At the moment air and ice pets are both far more useful due to their casting/stunning capabilities. I'd also like to see earth theurgs given a castable AE stun - perhaps of a shorter duration than the ones currently found in midgard.
Spirit Cabalists - Much like Earth theurgs, spirit cabbies are a very rare (I don't know a single one) breed. Their line brings tough pets but very little else. Perhaps introduction of some AE debuffs, and an AE root would give this line some viability to compete against body and matter specs.
Clerics - I'm not quite sure what needs to be done here, it's tough. The simple answer would be to raise clerics to 1.5x spec points, which would allow for a decent standard in 2 of the lines and a mediocre standard in the 3rd. I'm still stumped though, The smite line needs some serious attention and redesigning.
additionally : wizzies need some help too as all our damage is heat / cold and everyone has these resists capped, but I dont quite know what to suggest yet
Originally posted by old.Filip
GP .... THE RA in daoc .....
compare druid to clr ? .. druid got 3 spec lines he can use to something .... clr got 2...
a balanced druid got ..
pet (uber for interupting),
root, AE root
Instant root+ AE root
Dot
dam add to self
99% of the clr's today can buff and heal ..
Filip
Herfølge Boldklub
Originally posted by old.Filip
was thinking more of stuff like this
Ehhh what defence do sorc's have ??
Won't comment on sorcs since I don't know enough about them. The reason bards need love is that they have only 1 form of cc on the same timer (insta and cast) - the other thing is they are the sole source of end regen in the group and are interruptable because they have to play a drum to do it. With a instrument in hand it means a big KILL ME PLEASE sign is sent out to all tanks in area. This also means that they cannot defend them selves bar 1 dd. Compare to other realms end regen which is on a plate wearing tank class that chants, and a castable version of end regen that does not even require the caster to be alive let alone in the same group it is vastly inferior.
ehhh best PBT class in game ? with heals and good armor ..
dam output is bad yes ... but just as good as mine (thrust minser)
and i bet around the pally's dam output..
No comment
ehhhh is there any style at all who is better for a tank than Anihilation ?
(and yes i know LW use lot of end..have a lvl 49 LW hero)
and he got nice instants good for interupting casters..
Only DD and snare interrupt, and the issue is with end usage not styles. You have a 9s stun off evade at 50 thrust but that is irrevelant as is bringing annihilation into this.
ohhhh i shouldnt even start on druids ...
GP .... THE RA in daoc .....
compare druid to clr ? .. druid got 3 spec lines he can use to something .... clr got 2...
a balanced druid got ..
pet (uber for interupting),
root, AE root
Instant root+ AE root
Dot
dam add to self
99% of the clr's today can buff and heal ..
Clerics get loving in future patches. Also the spec you posted requires the druid to spec fairly high in nature which means he will have to lower buffs(nurture) or his healing power (regrowth). Also the poster wildfire was asking about class abilities not realm abilities. Do not lose sight of the fact that gp is on a 30 min timer and clerics also get a uber ra in BoF. When you factor in aa chant of mincers in 1.60 it will be a pain in the arse for melee classes not in albion.
Filip
Herfølge Boldklub
You really think a druid with instaroot a good pet and a good dot can also heal and buff?
Hehe, funny joke.... :lol: It is a joke, right?Originally posted by Tyka
To really balance out the classes i think they should add pulsing bladeturn to 1 of the enchanters baselines, so that they dont get so much hurt when they going to pbaoe a crowd while alot of baddies hitting them.
Originally posted by old.Filip
Instant Root is at 36. should be able to be good or decent healer depending if the druid want to spec buff's
True, an extra 100 dmg every x secs sucks assOriginally posted by stormriderx
Nightshades: Their sucky DD's need to be looked at
This spec is only for PvE use, be happy it doesnt contain stuff you really need, or do you want your spell debuffs moved to Ench line like spirit cabs, that would improuve the line heh!Enchantment enchanters:
Again, specline contains nothing you really need. tbh i would be happy if i had baseline heal on a casterMentalism Mentalists:
still better then earth theur, wtf are you whiningVoid Eldritches: This spell line needs boosting imho
Oh yes, forget the insta AE root and DotNature Druids: It sucks that even at high spec the best they get is a green con pet
dmg output on a supportclass, what's nextWardens: They are supposed to be hyrbid of fighter/healer yet are average at both. Damage output is laughable
oh god, i can't believe what i'm reading, skipped this part from the moment i saw bardBards: As the primary CC class of hibernia it is laughable that their CC are on the same timer's, with insta mezz unwanted. Also suffer from being unable to defend themselves since other realms got end regen too - make all song's chants so bards have something to increase their survivability.
yep, boost the best hybrid tankChampion: Reduce end cost for spells please - LW already burns end faster than you can say OOE, don't need such a big drain on the end bar.
about as good as a cleric with 34 in smite for the 25 sec pb mezz shout. infact, maybe a lill worse even
Originally posted by eben
- shammies need 1.5 spec points and NO MORE new spells please...hotbar is cluttered enough. Make their disease (in fact all disease in the game) have a more noticeable effect and make it spoil instas and other uber-heals.
- add some decent items to all three realms. SC is great, but have to make some droppable items rare and uber.