O
old.Wildfire
Guest
With sorceror and minstrel love in 1.60, and various other tweaks all round, what do people now think SERIOUSLY (no minor / bitter replies plz) needs doing in terms of class balancing for their own realm? No suggesions of the sort "make this class uber because X realm has Y uber ability" My thoughts are as follows.
Archers - I do feel a tad sorry for these guys, although I must say I'm not sure their plight is quite as severe as some might say. I'd personally like to see archers given the ability to add procs to their arrows to raise their damage output as a compensation for having to deal with bladeturns.
Earth Theurgists - I'm levelling one at the moment and, well, what can I say. Once Parox reaches 50 she'll be shelved and only brought out on special occasions. Earth theurgs have so little to offer in RvR. A pair of air theurgs can offer far superior services, and will be far easier to obtain than a single earther. I'd personally like to see a proc added to earth pets (DD or debuff maybe) to give them a viable use in RvR. At the moment air and ice pets are both far more useful due to their casting/stunning capabilities. I'd also like to see earth theurgs given a castable AE stun - perhaps of a shorter duration than the ones currently found in midgard.
Spirit Cabalists - Much like Earth theurgs, spirit cabbies are a very rare (I don't know a single one) breed. Their line brings tough pets but very little else. Perhaps introduction of some AE debuffs, and an AE root would give this line some viability to compete against body and matter specs.
Clerics - I'm not quite sure what needs to be done here, it's tough. The simple answer would be to raise clerics to 1.5x spec points, which would allow for a decent standard in 2 of the lines and a mediocre standard in the 3rd. I'm still stumped though, The smite line needs some serious attention and redesigning.
additionally : wizzies need some help too as all our damage is heat / cold and everyone has these resists capped, but I dont quite know what to suggest yet
- Archers
- Earth Theurgists
- Spirit Cabalists
- Clerics
Archers - I do feel a tad sorry for these guys, although I must say I'm not sure their plight is quite as severe as some might say. I'd personally like to see archers given the ability to add procs to their arrows to raise their damage output as a compensation for having to deal with bladeturns.
Earth Theurgists - I'm levelling one at the moment and, well, what can I say. Once Parox reaches 50 she'll be shelved and only brought out on special occasions. Earth theurgs have so little to offer in RvR. A pair of air theurgs can offer far superior services, and will be far easier to obtain than a single earther. I'd personally like to see a proc added to earth pets (DD or debuff maybe) to give them a viable use in RvR. At the moment air and ice pets are both far more useful due to their casting/stunning capabilities. I'd also like to see earth theurgs given a castable AE stun - perhaps of a shorter duration than the ones currently found in midgard.
Spirit Cabalists - Much like Earth theurgs, spirit cabbies are a very rare (I don't know a single one) breed. Their line brings tough pets but very little else. Perhaps introduction of some AE debuffs, and an AE root would give this line some viability to compete against body and matter specs.
Clerics - I'm not quite sure what needs to be done here, it's tough. The simple answer would be to raise clerics to 1.5x spec points, which would allow for a decent standard in 2 of the lines and a mediocre standard in the 3rd. I'm still stumped though, The smite line needs some serious attention and redesigning.
additionally : wizzies need some help too as all our damage is heat / cold and everyone has these resists capped, but I dont quite know what to suggest yet