Haldar
Fledgling Freddie
- Joined
- Jan 15, 2004
- Messages
- 1,114
[warning - whine inside!]
Hroft's day of RvR.
After logging in both Sb and Shaman - switch weapon in 2h slot from champ to Golden Spear.
Buff up.
Summon Essense Flare (pbae mezz poison, 700 range, 15 sec duration, 30 min cooldown)
Switch 2 items to get +11 in envenom
Apply poisons -- debuff MH, dot or crippling OH, dot 2h.
Switch items back
Port to RvR location (not important which one).
Switch 3 items - which, with equipped Phoebus Neck, allow for +25% to buffs and +25% to duration
Put on Preserved Crocodile Eye
Use:
Haste barrel (12.5 min duration, 1 min cooldown)
Water breath potion (75min duration, 5 sec cooldown)
Preserved Crocodile Eye (AF charge, 102 value for leather, 12.5 min duration, 1 min cooldown)
Switch all 4 items back.
Move outside the keep, while keeping an eye on timer.
After 1 minute - use either SoM or PH - whichever is up. Let it be PH.
Now we are ready for war.....lets go seek an enemy!
I see stealthed Saracen sneaking by.....i activate Remedy (1 min duration, 5 min cooldown)
Fight starts. Activate Bludgeon (30 sec duration, 5 min cooldown) if Saracen is a Infiltrator, and do not do this if he is Scout or Minstrel.
Activate:
Poisonspike (5 min cooldown)
Parry buff from Viking CL line (1 min duration, 5 min cooldown)
Absorb buff from Viking CL line (1 min duration, 5 min cooldown)
Dmg add from Viking CL line (1 min duration, 5 min cooldown).
Start fight with MH and OH - and after 2-3 swings switch to 2H-OH
The battle continues....Activate Purge 3 (5 min cooldown) if i get stunned - and activate Battler(1 min duration, 15 min cooldown) or Malice (30 sec duration with 15 sec aftermath, 15 min cooldown) if fight goes badly.
Activate Endurance Regen barrel (2 min duration, 1 min cooldown) or Endurance Heal barrel (92 value, 1 min cooldown) if needed.
Ok, suppose the battle is won
Now i have to hide somewhere and heal. Redo steps for poisoning. Use HP heal or HP regen barrel if needed (1 min cooldown).
5 minutes has passed....PH charge is down. Activate SoM (10 min duration, 15 min cooldown).
12.5 minutes passed....Redo steps for applying AF charge and haste.
15 minutes passed....Activate Golden Spear and get a Javelin of Flame (AE dot, 1200 range, 250 area, 2 ticks for 100 dmg each, 30 sec cooldown, 5 charges). Switch OH weapon from GS to Champ weapon. And in 90 seconds after using GS - activate PH again, bcoz SoM is down..
Repeat needed steps when applicable.
Add in into mix ocassional need
to use Stealth Lore,
to use said Javelin of Flame
to switch 2H weapon to other pre-dotted ones from backpack
to switch OH weapon to other one with mezz poison on it.
<whine>
Anyone except me thinks that the game turned into just plain sick war of timered charges and abilities?
</whine>
WTB patch 1.51 when i had a total of 3 timers, which belonged to IP, Purge and First Aid......
Hroft's day of RvR.
After logging in both Sb and Shaman - switch weapon in 2h slot from champ to Golden Spear.
Buff up.
Summon Essense Flare (pbae mezz poison, 700 range, 15 sec duration, 30 min cooldown)
Switch 2 items to get +11 in envenom
Apply poisons -- debuff MH, dot or crippling OH, dot 2h.
Switch items back
Port to RvR location (not important which one).
Switch 3 items - which, with equipped Phoebus Neck, allow for +25% to buffs and +25% to duration
Put on Preserved Crocodile Eye
Use:
Haste barrel (12.5 min duration, 1 min cooldown)
Water breath potion (75min duration, 5 sec cooldown)
Preserved Crocodile Eye (AF charge, 102 value for leather, 12.5 min duration, 1 min cooldown)
Switch all 4 items back.
Move outside the keep, while keeping an eye on timer.
After 1 minute - use either SoM or PH - whichever is up. Let it be PH.
Now we are ready for war.....lets go seek an enemy!
I see stealthed Saracen sneaking by.....i activate Remedy (1 min duration, 5 min cooldown)
Fight starts. Activate Bludgeon (30 sec duration, 5 min cooldown) if Saracen is a Infiltrator, and do not do this if he is Scout or Minstrel.
Activate:
Poisonspike (5 min cooldown)
Parry buff from Viking CL line (1 min duration, 5 min cooldown)
Absorb buff from Viking CL line (1 min duration, 5 min cooldown)
Dmg add from Viking CL line (1 min duration, 5 min cooldown).
Start fight with MH and OH - and after 2-3 swings switch to 2H-OH
The battle continues....Activate Purge 3 (5 min cooldown) if i get stunned - and activate Battler(1 min duration, 15 min cooldown) or Malice (30 sec duration with 15 sec aftermath, 15 min cooldown) if fight goes badly.
Activate Endurance Regen barrel (2 min duration, 1 min cooldown) or Endurance Heal barrel (92 value, 1 min cooldown) if needed.
Ok, suppose the battle is won
Now i have to hide somewhere and heal. Redo steps for poisoning. Use HP heal or HP regen barrel if needed (1 min cooldown).
5 minutes has passed....PH charge is down. Activate SoM (10 min duration, 15 min cooldown).
12.5 minutes passed....Redo steps for applying AF charge and haste.
15 minutes passed....Activate Golden Spear and get a Javelin of Flame (AE dot, 1200 range, 250 area, 2 ticks for 100 dmg each, 30 sec cooldown, 5 charges). Switch OH weapon from GS to Champ weapon. And in 90 seconds after using GS - activate PH again, bcoz SoM is down..
Repeat needed steps when applicable.
Add in into mix ocassional need
to use Stealth Lore,
to use said Javelin of Flame
to switch 2H weapon to other pre-dotted ones from backpack
to switch OH weapon to other one with mezz poison on it.
<whine>
Anyone except me thinks that the game turned into just plain sick war of timered charges and abilities?
</whine>
WTB patch 1.51 when i had a total of 3 timers, which belonged to IP, Purge and First Aid......