kamorrista
Fledgling Freddie
- Joined
- Mar 25, 2005
- Messages
- 492
Please vote above after reading, thanks
http://www.youtube.com/watch?v=fpSn1-adEcwTHE OLD FRONTIERS
Many people has said Old Frontiers were better, also like many said ToA killed game, and some others said it wasn't like that.
The old frontiers were very different between each other (look different as terrain and lands).
DESIGN
For me, the first design was good, just they didn't expect RvR focusing on one area (Emain) so rest of areas were less often crowded,just ironic, because in NF one of the changes is maximize the size of area, even with lots of sea in the middle, mostly useless.
At first, you had permanent Instant RvR (funny and people don't get tired of porting, but they do of getting boat and probly sometimes getting ganked at docks), then you also had a PK (portal keep) to gather groups, be safe (although it had happened that they killed all guards once at APK, but needed like 150 peeps if I'm not wrong) and start RVRing from there to the Mile Gates, this also made people to ave active social place to look for group not only by advice chat or BGs but in person, you could see peeps talking and looking for group at keep, and down below the action awaited!
THE MILE GATES (MGs)
The Mile Gates, that was another good point, stealth wars, people using upstairs, closing or destroying doors, Hibs boxing PBAOE at room (famous event) or using terrain to hide, jump, fight and watch & report realm about fg going through, I miss AMG & MMG.
In the other Hand was also funny to use forests and hills near MPK/APK to ambush people or just run off to stealth or at least use environment to obfuscate yourself (mincer runs for example) I think that actually we don't use this environment as usual as OF, we do, just not like old times, imo.
KEEP TAKING
Keeps, like Dun Crauchon, often attacked due to proximity to MMG and not so far from APK after a run, was a permanent place of conflict, old keeps do not shine so huge like new, but I think they could have just upgrade old, anyway was always funny to go there as it was the most attacked keep.
Other keeps were funny to defend, as realm was informed, people gathered to defend, having a "realm honour spirit" like your land wants you, at least i felt this sensation at my first steps at DAoC when i started playing Midgard.
OTHER AREAS
Other Areas like Yggdra Forest, was just great to go there and fight wandering mids and some groups, area was plenty of snow, very different terrain from Alb or Hib, hills, forests, varulv camp towns and fortress, a lonely road often visited by stealthers (bag or life!) was really nice atmosphere, also the old land of albion, where the Green Knight was a fearsome npc, like a permanent invasor from hib (looks like elf) often killed people who pulled it, and skalds and other stuff ran the valleys up to the roads to attack travelers.
OLD RVR DUNGEONS
Also about the old dungeons in RVR, very different design for each one, Dodens gruva, Marfach caverns or hall of corrupt, all had an internal connection between them and was a way to fight vs enemies, farm or lvl, and also getting surprise attack to the other realms or setting another point to get Relics through, actually I don't like PoC design, almost the same in 3 realms, and corridors etc are nothing similar to exciting place, mobs are boring similar and repeteative, in the other old dungeons you had humanoids, trees, animals, guards, mages, charismatic nameds (the blue lady for example) etc.
POLL
Due to population maybe was needed to make areas larger, maybe not, but nowadays even with clusters, maybe OF would do, i bet 75% or more people would vote "YES" on a "Do u want OF Back?" poll
Not he same to put a Poll here, but let's try, what do u think?
YouTube- DAOC Amg Old Emain‎ Video OF AMG
Down: Old Emain
http://www.youtube.com/watch?v=fpSn1-adEcwTHE OLD FRONTIERS
Many people has said Old Frontiers were better, also like many said ToA killed game, and some others said it wasn't like that.
The old frontiers were very different between each other (look different as terrain and lands).
DESIGN
For me, the first design was good, just they didn't expect RvR focusing on one area (Emain) so rest of areas were less often crowded,just ironic, because in NF one of the changes is maximize the size of area, even with lots of sea in the middle, mostly useless.
At first, you had permanent Instant RvR (funny and people don't get tired of porting, but they do of getting boat and probly sometimes getting ganked at docks), then you also had a PK (portal keep) to gather groups, be safe (although it had happened that they killed all guards once at APK, but needed like 150 peeps if I'm not wrong) and start RVRing from there to the Mile Gates, this also made people to ave active social place to look for group not only by advice chat or BGs but in person, you could see peeps talking and looking for group at keep, and down below the action awaited!
THE MILE GATES (MGs)
The Mile Gates, that was another good point, stealth wars, people using upstairs, closing or destroying doors, Hibs boxing PBAOE at room (famous event) or using terrain to hide, jump, fight and watch & report realm about fg going through, I miss AMG & MMG.
In the other Hand was also funny to use forests and hills near MPK/APK to ambush people or just run off to stealth or at least use environment to obfuscate yourself (mincer runs for example) I think that actually we don't use this environment as usual as OF, we do, just not like old times, imo.
KEEP TAKING
Keeps, like Dun Crauchon, often attacked due to proximity to MMG and not so far from APK after a run, was a permanent place of conflict, old keeps do not shine so huge like new, but I think they could have just upgrade old, anyway was always funny to go there as it was the most attacked keep.
Other keeps were funny to defend, as realm was informed, people gathered to defend, having a "realm honour spirit" like your land wants you, at least i felt this sensation at my first steps at DAoC when i started playing Midgard.
OTHER AREAS
Other Areas like Yggdra Forest, was just great to go there and fight wandering mids and some groups, area was plenty of snow, very different terrain from Alb or Hib, hills, forests, varulv camp towns and fortress, a lonely road often visited by stealthers (bag or life!) was really nice atmosphere, also the old land of albion, where the Green Knight was a fearsome npc, like a permanent invasor from hib (looks like elf) often killed people who pulled it, and skalds and other stuff ran the valleys up to the roads to attack travelers.
OLD RVR DUNGEONS
Also about the old dungeons in RVR, very different design for each one, Dodens gruva, Marfach caverns or hall of corrupt, all had an internal connection between them and was a way to fight vs enemies, farm or lvl, and also getting surprise attack to the other realms or setting another point to get Relics through, actually I don't like PoC design, almost the same in 3 realms, and corridors etc are nothing similar to exciting place, mobs are boring similar and repeteative, in the other old dungeons you had humanoids, trees, animals, guards, mages, charismatic nameds (the blue lady for example) etc.
POLL
Due to population maybe was needed to make areas larger, maybe not, but nowadays even with clusters, maybe OF would do, i bet 75% or more people would vote "YES" on a "Do u want OF Back?" poll
Not he same to put a Poll here, but let's try, what do u think?
YouTube- DAOC Amg Old Emain‎ Video OF AMG
Down: Old Emain