Jairon Kalach
Regular Freddie
- Joined
- May 2, 2013
- Messages
- 56
I am one of those people that kills for sport though, and I want that choice.
Guess we'll have to wait and see on this one.
I am one of those people that kills for sport though, and I want that choice.
Really Bad Idea:
Even the best groups like Dem Hibbies, and Nolby Pride in the old days lost 1 or 2 members in there big fights but could get them up easy again to fight on. There just need to be a rez illness that cant be cured like it was in classic, and maybe a longer cast time from 10 second or something if they dont want to make it that easy.
No rez = FAIL for 8 man its that simple no discussion even possible.
Like I said in the other post. I am all for no rezzing for the sole fact that attacking and defending keeps when the dead just get rezzed over and over and over again gets boring as shit, really fast. It turns into a game of "Who will get bored and leave first?" I do not want that for this game. IF a ressurect is given to healers, there needs to be a major drawback to it.
Also, people complaining about this killing 8 mans. Well, MJ said this game was not going to be balanced towards 8 mans anyways. He did say he wanted to them to be an option, but not THE option.
I never experienced this "Who will get bored and leave first?" scenario you're describing in my days of daoc though. And tbh it's the first time I've heard about it. At least in terms of rezzing having anything to do with it
Like I said in the other post. I am all for no rezzing for the sole fact that attacking and defending keeps when the dead just get rezzed over and over and over again gets boring as shit, really fast. It turns into a game of "Who will get bored and leave first?" I do not want that for this game. IF a ressurect is given to healers, there needs to be a major drawback to it.
Also, people complaining about this killing 8 mans. Well, MJ said this game was not going to be balanced towards 8 mans anyways. He did say he wanted to them to be an option, but not THE option.
As long as its as far removed as possible from that ABOMINATION that passes for rezzing in GW2, ill be happy.
That one mechanic was the main contributor to the GW2 zerg superiority meta-game that evolved very quickly.
Bleeerrggg
oh, after reading a few words of that i started thinking about 'zombie rez' from the Heretic. then i realized you were talking about the broken GW2 rez mechanic...
GOA found my heretic's name "fokov anddie" unsuitable and it was changed :/
... zombie rez PL @ pygmies... send in the dead avolonian again ! it was funny.
Yoiu have never experienced an eternal battle where both the defenders and attackers rez the dead over and over? It turns into an endless battle that just becomes boring. The defenders should be able to kill the attackers without having to keep killing the same people endlessly. Same for the attackers, you kill someone on a wall? They will just be rezzed again and right back in the fight.
Most discussions heading towards less rezz, not more. Personally i would be very well off with a modified DAoC system. The only valid concern is can see is endless, static fights, but i think you can handle this with variations of cast time/power cost/cast range.
Here's an extremely simple way to make rezzing important, without being broken: only allow ressurection to work on a member of your group. Thereby it won't break sieging, it won't be OP in the hands of zergs and it won't ruin 1v1s.
Here's an extremely simple way to make rezzing important, without being broken: only allow ressurection to work on a member of your group. Thereby it won't break sieging, it won't be OP in the hands of zergs and it won't ruin 1v1s.
I could imagine an out of combat ress for healers.
I like this one. Tucked it in the back of my brain for the discussion on the official boards.
I also don't think you should want each and every part of the game to be innovative, BSC and "not like DAoC", because many backers where in love with DAoC and supporting this project because no other game brought back the feeling. Taking into account the souls concept and some ideas from other people, one could think of following mechanics: