BloodOmen
I am a FH squatter
- Joined
- Jan 27, 2004
- Messages
- 18,185
I'm all for long cast time rezzing, no rezz at all is a terrible idea and as said promotes zerging which is all fine I guess if you like that sort of thing but MJ said he wanted to support solo and group play - no rezzing does not promote group play in anyway, shape or form.
As for the GW2 system that was/is terrible and I hope for the sake of any future MMO its not replicated.
A mix of DAOC rezzing but with some additional penalties would be nice, something like this
Slower/fixed cast time - cannot be altered by any cast speed changing mechanic (higher dex or +% cast speed for example)
High power cost
Easily interruptable
I do however think the rezzed target should gain some sort of immunity much like DAOC, it'd be quite harsh having to cast say a 6 second rezz and then having said target instantly die again.
As for the GW2 system that was/is terrible and I hope for the sake of any future MMO its not replicated.
A mix of DAOC rezzing but with some additional penalties would be nice, something like this
Slower/fixed cast time - cannot be altered by any cast speed changing mechanic (higher dex or +% cast speed for example)
High power cost
Easily interruptable
I do however think the rezzed target should gain some sort of immunity much like DAOC, it'd be quite harsh having to cast say a 6 second rezz and then having said target instantly die again.