B
Brevis
Guest
- Thread starter
- #31
Well back in my lvling days, I would do my best to protect the healers/shammies, but I dont think you handled it the best way like that.
If a mob adds I let the tanks deal with it and stay on main mob, if i see the healer/shammie getting aggro i move from main mob to the the one bashing the healers head in, one swing with the taunt style, back to main mob after that one swing to collect the aggro.
Then the healer has a choice because any rogue can take 2-3 hits from a red/purp (or there about).
Mezz it (if the rogue continues to beat away at the mob trying to solo it, its pointless and letting him die is the only way to learn him how to fight in a grp)
The other choice is just letting the rogue get beaten to death, which in my opinion is a bit of a stupid thing to do. I can understand it if there is no other way (resisted mezz etc) but not even trying is a poor performance.
If a mob adds I let the tanks deal with it and stay on main mob, if i see the healer/shammie getting aggro i move from main mob to the the one bashing the healers head in, one swing with the taunt style, back to main mob after that one swing to collect the aggro.
Then the healer has a choice because any rogue can take 2-3 hits from a red/purp (or there about).
Mezz it (if the rogue continues to beat away at the mob trying to solo it, its pointless and letting him die is the only way to learn him how to fight in a grp)
The other choice is just letting the rogue get beaten to death, which in my opinion is a bit of a stupid thing to do. I can understand it if there is no other way (resisted mezz etc) but not even trying is a poor performance.