Mythic Consultation - now finished.

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Bahumat

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In regards to whispers, mid healer/shaman get chain cause they are the tank realm.

Also shamans get some nifty tricks but they dont get quick cast....for every so called uber thing they have....they is an equal opposite.

Also in regards to removing lifetap and other such spells. we need a bit of diversity in the game, sometimes a char will be overpowered in a particular scenario and sometimes they will be useless.

Class spells are all fine except the re-use on bd insta lifetap's
 

Ckiller

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Ok my add to the whole thing

Fix lifetap returns or nerf casttime/lt dmg As it is atm lifetappers r totally op on the casterfield

Give wizziez util or more dmg not both but sumth

Fix alb dual speccin.

Give all classes ingame either more hp or make all classes do less dmg in RVR. Longer fights = more fun

Nearsight Yeah the idea of it is good and should still stay ingame but why so long??? a range class without a Perfecter with him is put out of the game for somewhere from 40seconds to 1.2 minutes.. Add to this that u can be cc for that long to is that really right?


Moc shearing - Make it percentage based ie moc1= small chance that it works moc2=slightly better but still small moc3=say 1 in 2 shears works or sumth like that...


Bl abilites Why in gods name do 2 mid caster classes have access to this??? so wrong. Also the aoe area of these things should be toned down quite alot



Last but imo still worst
Castable stun on dmg class Fix it either make it 3 sec long :) or give em acces to r00t as the other eqvuilvalents(spelling) or make stunned targets recieve a helluva lot less dmg while beein stunned from stunning caster
 

fettoken

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Corran said:
Cleric RR5 is amazine oO i know most high RR clerics wouldnt wanna give it up :p

Compared to many rr5 abilities its completely and utterly worthless. There is an ability some mid tanks get that makes the completely invulnerable to magic.

Would be nice to get somethin like that on clerics instead. But i mean, what good is a stun proc vs a caster that nukes.

P.S Bainshes aoe is completely overpowered too. And so are warlocks, in the same specline they get, 325 delve pbaoe, 191 lifetap, 88 dot, 65 % nearsight, root, overpowered power regen, spreadheal.. Well done mythic, mixing the most powerful spells of all classes and giving them all to the warlock.

And if they put some points into another line, they get: Uninteruptable cast / Extended range cast / powerless cast and chambers. Compare it to what other classes got, AND DESPAIR. Its fucked beyond all recognition.

And what the hell did mythic think of when making the wizard? Zero utility except root,aoe root.

Same goes with clerics, they should get some kind of root too, to make them less vulnerable.

Id also like to see Necros painworking line fixed, but as it is now, they must have been really stoned, wasted and..... high. Its the most worthless spec EVER made. OMGZZzz.

And with Darkness Rising inc. Turning tanks into casters and healers, and casters, into tanks and healer etc etc, 0f d00000000m. Fix the existing stuff before making expansions that are meaningless and make things more complicated.

But i know GoA/Myhthic wont listen to this so what does it matter right. Lets just face it, we can continue playing w/o any whining or stop playing and do something else. As poking on mythic is as effective as talking to a brick wall :touch: :m00:
 

fettoken

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Ckiller said:
Ok my add to the whole thing

Fix lifetap returns or nerf casttime/lt dmg As it is atm lifetappers r totally op on the casterfield

Lifetappers, overpowered? Compare it to enchanters that get self 50 % debuff, 9 sec stun. Hows that for starter ?
 

Ckiller

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fettoken said:
Ckiller said:
Ok my add to the whole thing

Fix lifetap returns or nerf casttime/lt dmg As it is atm lifetappers r totally op on the casterfield

Lifetappers, overpowered? Compare it to enchanters that get self 50 % debuff, 9 sec stun. Hows that for starter ?
couldnt care less bout the 50% debuff thingy. The stun i stated lower down

LT is just sick thats the thing. regaining so much hp and doin so much dmg on a 2.5 sec cast time is sick
 

fettoken

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Ckiller said:
fettoken said:
couldnt care less bout the 50% debuff thingy. The stun i stated lower down

LT is just sick thats the thing. regaining so much hp and doin so much dmg on a 2.5 sec cast time is sick

I dont see it overpowered, really. As everything else is much more overpowered.
 

fettoken

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Ckiller said:
guess ur playin a lt:er then= no point to argue with u

I guess not ;D

What do you play ? Chanter, warlock, sm, blademaster ?

Nm. Saw your signature.
 

Funkdocta

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This aint a thread to cry nerf because you got pwnd by a warlock guys, its for ideas on how to progress the game of DAoC. Try to be objective and not subjective.

Here is my 2 cents....

- BETTER ADVERTISING!!! 90% of european gamers have never even heared of DAoC

- Massive UI overhaul. The current interface is tired and dated. Even the customized ones aint up to much. Most customized and standard ones are graphically amatuer. Spend some time and effort on a new UI, maybe even a whole new UI system.

- Auction houses in capital cities.

- Remove or drastically reduce the xp needed to lvl up artifacts. (camp artifact for days + farm scrolls for days + lvling up for days = mind numbing waste of someones life)

- Make scroll drops a lot more common.

- Remove the stupid ML experience. My god its just time sink after time sink.

- Add a lot more artifacts with bold new designs so there is a lot more choice. Make them easier to activate but maybe harder to get (I mean in terms of needed a good full group at least to do encounter). Variety is the spice of life. see WoW for examples.

- Total overhaul of crafting, its so mind numbing and in the grand scale of things un rewarding as the items you can make dont come close to drops/artifacts.

- There will come a point when either DAoC 2 has to be made or all classes and realms need o be completely overhauled. The idea for a new server with overhauled classes and new abilities was a nice idea.

- Steal all the good ideas from WoW.

- a LOT more variety in customizing your character. The armour and items from WoW make for a huge variety of different appearances.

- Arenas for 8v8 group fights and guild v guild fights.

- Tons more high xp quests to make lvl grinding easier.

- scale up all mobs, trolls are actually bigger than about 80% of all the 'big bad' mobs in DAoC.

- Maybe another Realm introduced. It could be a non player realm and the other 3 realms have to defeat them/keep them at bay. Maybe even make it a new player realm like an oriental realm (samurai, ninja etc)

- Add a new realm/s and them ally say Midgard with Hibernia and Albion with the new one to evolve the story of the fueding realms.

- More epic bosses throughout the world of DAoC, maybe some epic instances.

- Ive always enjoyed the addition of new races and new classes.

- Level cap increase to 60-70? with new bosses, zones and equipment for them.

- A time travelling expansion where the defenders of the realms must travel back in time to keep <insert big bad guys name here> from changing the past and altering the present.

- Add speech into game, get some cool voice actors.

- Add some new weapon lines for heavy tanks.

- In general just really expand and re-invent every aspect of the game, from characters to stories to mobs to zones to items. Keep the good bits totally remove what didnt work so well and try again.
 

fettoken

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Funkdocta said:
This aint a thread to cry nerf because you got pwnd by a warlock guys, its for ideas on how to progress the game of DAoC. Try to be objective and not subjective.

Trying to be constructive, but no point in arguing with hypocrits that think warlocks are good as they are.
 

Thorwyn

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A couple of good points. However, two things:

- Remove the stupid ML experience. My god its just time sink after time sink.

NO!
The idea behind ML xp is to ensure that ml raids will have enough attending people. If they would remove ML xp, nobody would ever go to a ML raid again (helping their realmmates and gaining ML xp), making it harder and harder to actually get the ML steps done.

- Arenas for 8v8 group fights and guild v guild fights.

Although the idea is tempting, this would definitely turn DAoC into some kind of Fantasy Counterstrike and that´s not what the entire design is all about.
 

Gahn

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Let's see :eek:

Before all: fix the damn crap that's nowadays strafing, run through and chatbox stretching to cause lag and warp away from chasing tanks.
My personal thought on this is that Mythic doesn't have chance to implement collision detection cause of lag so, get rid completely of strafe ability, get rid of LoS (for casting) if no terrain and/or buildings involved and force all changes to ui interface to be done while standing still (or work out how the fuck that shit happens, but i got 0 hopes that Devs can find out it).

PvE : we got nuff as it is tbh, seems Mythic already got it with DR release, so any other release (regarding PvE) should be in line with DR. Few PvE, few "uber" items and possibly instanced, revamp of loot, lore and mobs in classic and si zones.

Toa : Instance all Artis to be done with 1 fg, get rid of scrolls, equalize % of xp needed to level all arties to level 10.

RvR : :eek6:.
A) Damage. It's gone outta of hand nowadays, it's simply not fun to get insta killed by a <insert any realm> train of mixed tanks and casters. It's of course needed to implement a soft cap on dex like it is actually on qui for tanks (ie the faster a caster casts, the lesser dmg he does).
Overall nerf dmg output both for casters and tanks.
B) Interrupt. There are too many ways available to interrupt either healers or casters, it's stupid. Completely revisit ALL abilities that interrupt, remove the interrupt component from 90% of em and leave 1 ability (possibly in high rut) that interrupts. Get rid of all the crap that spells even if not affected by em interrupt (spamming mezz comes to mind).
C) Healing. Good as it is if dmg got nerfed, fights are nice when they last, not when u roll over 30 rr2 peeps in 30 seconds.
D) Immunity. Lower Immunity to 30 secs and make it work against ALL similar spells, if i got cced i shouldn't be cced again before 30 sec, plain and simple, be it root, mezz, stun.

Dreams:

Redesign Classes in 3 archetypes:

Tanks for dmg dealing and absorbing (Real fighters and Guards of other 2 archetypes).
Healers for well Healing and various Buffs (Melee Resists, Augmentation, Healing, Dots).
Mages for Protective Spells and CC (Root, Mezz, Disease, Dmg Absorption).
Get rid completely of interrupt system cause u won't have anymore 600 hps every 1.5 second going down multiplied for # of monkeys queued in a train :s
 

Baron

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Paly ranged attack

a few things for palys...

ermm... A reason to have these 2 RA's
Mastery of Magery MoM Passive Additional effectiveness of magical damage by listed percentage. 2% 4% 7% 11% 15%

Wild Power WP Passive Increases chance to deal a critical hit with all spells that do damage, including DoTs, by listed percentage. 3% 9% 17% 27% 39%

even these woulda been more useful

Wild Healing WH Passive Adds the listed percentage chance to critical heal on each target of a heal spell. 3% 9% 17% 27% 39%

Mastery of Healing Passive Increases the effectiveness of healing spells by the listed percentage. 2% 5% 12% 19% 28%

not that I'd waist any rp's on these but you get the point....

and changed the endurance and resists from chants to castable

lastly give + to chants a purpose ie + to heal chant AF chant and shield chant

Plzzzzz
 

Urgat

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MY views.

OK..

This is gonna sound strange...

I sugest every employee of mythic who will be involved in this review do the following.


1 - GO to your nearest game shop.
2 - Purchase a copy of WoW
3 - Install the game
4 - Play it for several weeks
5 - Make detailed notes on how almost EVERYTHING in that game works.
6 - Apply the Game mechanics of WoW to the DAOC world and background.


Seriously, WoWis a far superior game, let down by the fact that end game PvP has no purpose. The 3 realm RvR and siege system of DAOC is what WoW needs to make it the best MMOPRG out there at the moment.

So beat them to it tbh...
 

Fiffe

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Fix the following:

Jumping up on walls making mobs more or less unable to hit players.
Lagstrafing & every other apsect of melee abusing that can be done with a poor player doing /stick.
Lagcasting, its not even funny how many are using this at the moment and no, sending in screenshots doesnt help at all.
nuking thru walls & floors
necros standing on ladder killing people on top of roof while pet stands nowhere near the roof.
(with reservation to X other types of abusing there is in the game)

After that we can begin rebalancing the game, just fix the most obvious bugs first and improve the overall gaming experience for all the players in the end-game.

Crafting:
How about the option to craft X numbers of item Y? or craft until out of raw materials or until a given quality is reached. Things are dull enough just to sit there and push a button every 90:th second or so.

Timers:
Just silly to wait 482 seconds until .... well, Is it too hard to show minutes and seconds?

Realm Abilities
Ignore Pain:
More than often I hear people and see it for myself the second I die; You must wait 2 seconds to use that ability.... it is an INSTANT cast spell, you push ip, you get hp, then you wait until timer is up. not any other way, same goes for purge from time to times.

It would also be nice to look over the hunter-charmable mobs in the frontier, even at highest charm the most efficient pet is located in myrkwood, (Arachite Priest, DD, dot, buffs base af, heal).

There's more but things seemed to slipped my mind at the moment...
 

Septina

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Only thing i'd love to see changed in this game is a rollback to either Daoc v1.65 or just after ToA release. :)
ToA brought alot of shit stuff but also alot of stuff people would miss if they removed everything. :p
Anything after ToA = ultracrap.com

In my humble opinion atleast :)
 

conorbarton

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plz plz plz advertise the game a bit more theres not enough players and hardly anyone has heard of the game. Friends i have introduced to the game think its brilliant but the problem is if i hadnt told them they would have never played it.
 

elkira

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* get rid of all AOE ..rvr has become almost caster only ,get a grp of casters run around ,find enemies nuke all the time ..thats not rvr ( not im my opinion anyway).
* make all spells targeted only ..to at least pretend mellee classes may have some role in rvr
* or make spells the same as mellee, quicker the cast less the damage
* change rvr zones, move the towers if needed ,put a curtain wall between them with keep and villages simular to ones behind relic wallsin the center.
( would give a reason to hold onto keep and towers as you have control of the merchants )
*make use of the old classis mainland more ..maybe have more quests for good armour and weapons and truly unquine ( good ) items have random merchants visit villages selling good stuff .would at least make people visit the mainland
 

Ballard

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Feature suggestion: Give power pool a numeric total like hit points

Something has been bugging me alot recently. As someone who has spent alot of time making and revising templates it is a little difficult to see exactly what effect certain changes have on your power pool. I am aware that you can use fop as a rough guide to how much power you have but this becomes increasing harder when you start to get a very large pool and can only make minor adjustments. Particular when you are at the point of trading the addatives; (acuity,Aug acuity, +power , +power% and Etheral bond) amoungst each other to find the optimal result.

Hitpoints have a clear total so my suggestion would be to make power points have the same total, which should be viewable in the standard DAOC ui.

- You then could clearly see the relationship between EB and +power and +power%
- You could easily tell what effect raising your casting stat has and the stacking effect the RAs will have
- You can easily test different setups to see which will produce optimal results, where only 1-2% power pool is in question.

Thank you for your time.
 

IainC

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Ok thanks to all of you who have made suggestions. As of this post we have collated all the comments and have sent the results to Mythic for consideration. I'll leave the thread as it is so that you can see what has been suggested and continue to discuss it however it's no longer going to be monitored. If you want to see new things added or changes made to the game then you can suggest it directly via the feedback form on the Camelot Herald.
 

Acibeth

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Sorry but I didnt read through all 18 pages.

But I'd like to see an 'Repair All' button implented, like in good old Diablo 2, if you dont want to drag EVERY item to the smith and back...
 

Haazheel

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Requiel, as requested by some posters here, where and when can we have an update on Mythic's feedbacks on those points ?

Also an intersting point, FH points more to technicity of the zones/classes, JoL to collaboration aspects, ingame emails etc.
 

blejs

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- Make artifacts mobs have 1-3h spawntime
- Remove scrolls from the game
- Nerf minstrell class, removing stealth or their stuns.
- Remove solo and groupsteps from MLs
- Make so eatch ML is possible to do without a problem with 30ppl.
- Give mid a pve char like theurg,animist.
- Give mid some class with high range that works in pvp
 

gillan

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Relic changes

Rework the way relics affect the game, it should not be damage based, really scewing one realms abilitys agains the others if thay own all relics. If one realm has like 50% of the population, chances are that realm will soon get there hands of all realics. Make them instead give a bonus to realmpoints, general experiancepoints gain, power regeneration, money bonus or whatever, but never melee or magic/heal power.
 

knighthood

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ok just to note if u read up a bit to requiels post, they arent sending off any more ideas to mythic from this thread. By all means keep posting them though its nice to see peoples ideas coming up even if about 1% of them will actually make a dif, and knwing mythics track record of balancing itll probably be the one about new quests.. oh damn there i go again with my pessimism

:twak:
 
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