K
K0nah
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- #61
Originally posted by old.[BF]MaD
simply because u do not know what to answer
answer to what exactly?
your paranoid delusions of me calling YOU a fotm n00b?
Originally posted by old.[BF]MaD
simply because u do not know what to answer
Originally posted by Apathy
Besides a whole lot of colonic irrigation, the only thing Konah would benefit from is a slash style that doesn't break CC on tanks.
a.
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Originally posted by Apathy
Thought you had me on ignore on BW? Or did your ears start burning and you just HAD to click the post to see what it said?
Oh dear oh dear.
a.
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Originally posted by wolfofslaughter
Thrust polearm or thrust 2 hand is not 75% strength 25% dex its 100% strength
Originally posted by K0nah
i'm not surprised n00bs take a superficial glance at the armour tables and reach the conclusion that thrust is better. with a bit more in-depth knowledge and experience of playing a merc and rvr tactics in general that conclusion is undermined somewhat.
yes thrust is better than slash vs mid chain, but when ALL factors are taken into consideration it is not 20% better, far from it. in many other rvr situations and conditions thrust is worse than slash. alot worse. for a merc slash is currently the best spec.
several things are reqd to change this, among them:
a halfway decent anytime added to dw or thrust lines (for use as a backup or opener)
a 4.1speed or greater thrust weapon introduced
but believe what u want n00b fotm boy
Originally posted by gunner440
Originally posted by old.LandShark
Such a pile of shite. I know for a goddamn fact you mostly run around with a 3.6spd sabre, not a 4.1spd bastard sword.
Originally posted by wolfofslaughter
Am i mistaken here i thought all 2 handers and all polearm is based on strength alone.. or does dex affect 2 hand thrust or pole thrust?
bahh if i am wrong i bet gunner thinks im a noob now
Originally posted by K0nah
Ask yourself what are the hardest targets to kill in rvr?
Healers? no defence, avg hitpoints. (who cares, they drop fast using /assist, slash gets druid bonus, whose usually stood on a chanter so killing him fast is advisable tbh, thrust gets healer/shammy bonus)
Originally posted by Ialkarn
er I 'm sorry mid healers are definitively the hardest support to kill.
Originally posted by Ialkarn
often you can't drop one, whit 3 tanks assisting on him.
Originally posted by Ialkarn
The only reason to pick up slash instead of thrust is the superiority of the bastard sword against the rapier
and the higher ws.
Originally posted by Ialkarn
Is it so important hit harder cause a slower swing, when we can't cap it whitout a theurg in group?
Originally posted by Jiggs
thrust mercs work well, bit tougher to play i think, but when u see how fast healers drop with them its rewarding
Originally posted by Jiggs
i dont use sting, in fact i dont use anytimes at all..
not everyone is so limited they got to spam anytimes
Originally posted by Jiggs
no i miss maybe 5% of positionals
think harder
Originally posted by Ialkarn
The only reason to pick up slash instead of thrust is the superiority of the bastard sword against the rapier
and the higher ws.
Originally posted by K0nah
visit your local alchemist
Originally posted by Ialkarn
Since potions dosen't stack and we got 40 slots only (and not all free),use an haste potion every battle it's not a possible scenario.