B
Bilf
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- Thread starter
- #91
Originally posted by Asha
And sorry, but crafting isn't on the same level as pve and rvr. If so, then why does it have such great animations? If so, then why is it so damn limited? If so, then why does it require 0 interaction with other people? If so, then why are there better dropped items (even more in TOA)? If so, then why does it give very small rewards - it doesn't make your character better. You still have to level up and etc to get use of the weapons you craft.
It's not me saying crafting is secondary (or lower), it's mythic.
Once again this is your opinion, I'm afraid that because it's what you believe, it doesn't make it the gospel truth.
Not entirely sure I see how animations come into this. Some people see RvR as being very limited, but then they are entitled to their opinion too.
Crafting doesn't require 0 interaction if you don't want it to, you can really jump into the roleplay aspect of being a seller of fines wares if you want to, and who's to say that's any less worthwhile to someone than PVEing is? In your eyes, it may well be... once again, that doesn't make it so.
There are better dropped items, but there aren't enough to go round everybody.
Why does it have to make your character better for it to be worthwhile, for some people the fact that they've helped someone out in the game by knocking them up a mid 30's staff is reward enough. Gratitude from a lowbie is in itself very rewarding.
The game caters for the players, the patches have reflected the direction that the players want it to take. We hear of a big RvR expansion in the future for those that like rvr. We got SI and TOA for those that like to involve themselves in the PvE side of things. There is a crafting system in place for those who wish to partake in that aspect. If crafting was irrelevent, we'd still have the same crafting system that we had in 1.30.
Different horses for different courses.