League

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bigbb

Guest
True, large number of participants could create problems for that idea. I can only suggest that a limit be imposed for a 'first come, first serve' basis on the trial season but that would entail subsequent problems with clan placement in a new season.

I think once we've got a league site running and sign-up's coming in, with a sign-up deadline, we'll be able to establish how many clans wish to participate and hopefully then, we're be able to make a more informed judgement.

I've taken note of your offer for help, gust0o, cheers.
 
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bigbb

Guest
They'll be an announcement if/when a league starts taking sign-ups. I must reiterate, there is no definate on any leauge for rtcw, it's simply discussion and speculation until the new hardware has been installed at bw and there's been a few thumbs up. Only then we will know if there is going to be a league.
 
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old.Ah///MaNIaC

Guest
Ah/// would be very interested in a league to participate in.

would be a good laugh too :D
 
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old.Franbo

Guest
An RTCW league would be lovely... if you need some help (admin/ref) feel free to count me in.

re players per side...

I'd be inclined to go at least 8 v.8. Makes it easier to get some useful strategy and tactics going, 6 v. 6, while a good laugh, isn't really enough IMO.
 
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old.gust0o

Guest
Aye, BB - does BW have the people it needs in place, or are they going to pull them in from the ether when the league goes live?

Stuff like the Wireplay tfc league took a hell of a lot to get going - so I'll sympathise with you all... but I think it will be well worth it, and most people here seem keen on helping out, if required :)
 
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bigbb

Guest
When the new hardware has been installed and the higher powers have established if there's capacity to run a league and we then get the thumbs up i'll be told. The head admin will then appoint admins at their discretion, I will however put forward people who have suggested they'd like to help.

As you say, a league is no easy task so an element of sympathy and tolerance will be required during the first couple'a weeks. That's again why I think a trial season maybe beneficial, from an organisational perspective it'd give time to grab the ropes for both admins and participants.
 
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old.dh.vash

Guest
Maybe a Tournament would be easier to start with, Quicker then a league and it still test the Admins etc..


32 Clan Knockout tournament or something.
 
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bigbb

Guest
nice suggestion, worth a ponder. Still not sure how we should structure it in terms of game type, objective, stop watch and checkpoint. Whether we do one game of each or do one type and swap teams for a second game etc. Needs to be mulled over.
 
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bigfoot

Guest
I've been discussing a possible league with bigbb, at the moment it is not possible due to hardware reasons but i expect that to change soon-ish, when it is sorted we'll start looking at it in more detail but until then it is just a case of waiting sorry.

I realise there is a high demand for such a league, quite a few people have approached me asking for one, although i would like to point out that our Q3 leagues didn't start until late February and that was released at a similar sort of time as RTCW was in the previous year and as leagues do take a lot of doing i would rather not rush into one whilst things such as player numbers are still up for discussion.
 
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old.dh.vash

Guest
Regular MP mode is what most have been playing, so i guess it would be wise going with taht.

BY made us play CP (aka CTF) mode in the wolfy weekender and that was a huge let down for a let of clans i speak with.

theres an article i wrote about it on our webby, check it out.
 
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old.dh.vash

Guest
I count 12 Barrysworld servers up & running, cant we use those? wouldnt need them all just a few.


Is there a BW wolfy chan?
 
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bigbb

Guest
Those are public servers, they are not to be used for anything other than. League servers are a seperate issue really as they need to be set for league modes and settings.

BW won't take servers away from the public to cater for a league, not only that, there's a lot of faffing with settings when it swaps back and forth.
 
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bigbb

Guest
I'm thinking standard 'mp' will be best as well, it incorporates all the best elements of multiplayer RtCW, imo. I'd then suggest a match structure of two games, one on allies, one axis. With standard objective maps and player numbers, yet to be established.

Excellent site btw dh.vash, nice to see some real effort being put in to clans.
 
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ShockingAlberto

Guest
Can i just saying something:

CP isn't fucking CTF!!! CTF Is capturing the flag, not capturing many flags :touch:
 
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bigbb

Guest
heh, I wonder who was going to be the first to say that, I thought the same when reading it. Bit of a harsh response though, Alberto. :)
 
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old.dh.vash

Guest
Cheers bb.

I think MP is the vanilla of wolfy, so it would best to use that. CTF mode \o/ sorta destroys the essence of the game imo.


as for rules

  • FF on
  • 6v6
  • 12 min timelimit
  • Each clan chooses a home map
  • We play each clans home map once, but as each Country. (so 4 games all2gether)


Some very basic rules suggestions which i think would work nicely. anyway its good to have a LM who actually listens to what the community wants, gj bb.


-V
 
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old.Redfive

Guest
I disagree with some points there.

8v8 would be mad, too many players.

Having played in the clanbase ladder now for over a month, and played loads of friendlys the past 2 months or so, we played 1 7v7 and that was too much, the perfect number of players in a clan game for wolf is 6 imo, the europeans play 5v5, may aswell play public for 8v8s :)

The seeding I think should be done on a. How you rate your clans skill, and b) how you have done in other tournaments / leagues / friendlys against other clans.

There are already clearly better and worse clans in wolf, its not like the game sprung up yesterday :p

I would think certainly with the top end clans they would not want to see an 8v8 tournament anyway, eg snaps, dh, bob

A Barrys league is what wolf needs right now, and i think just how bw have run the cs leagues is how to run the wolf one.

gg cant wait to see it up and running as i know loads of wolf clans want it.
 
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ShockingAlberto

Guest
Objective mode is the best imo, and the only real way to play clan matches i would have thought.

BB: If it was harsh, then post after you wouldn't have reffered to CP as CTF. Tecnically Objective is the real CTF, except only one team gets a flag.


Stop watch mode would be the fairest, but with say 2 rounds as each side for each team? IE: ClanA as Axis, ClanB as Allies, when round is over, switch teams, when that round is over, switch back to original teams, then one last switch, so 4 rounds in total.
 
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bigbb

Guest
Originally posted by ShockingAlberto
BB: If it was harsh, then post after you wouldn't have reffered to CP as CTF. Tecnically Objective is the real CTF, except only one team gets a flag.

it wasn't me who did actually, calm down a bit chaps.
 
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bigbb

Guest
gawd dear, anyway. Back to the post,

Originally posted by dh.vash
  • FF on
  • 7v7
  • 12 min timelimit
  • Each clan chooses a home map
  • We play each clans home map once, but as each Country. (so 4 games all2gether)

[*] FF on
Yep, I think so, in a private arena it'll be fun.

[*] 7v7
I too thought 7 would be a good comprimise, possibly 6.

[*] 12 min timelimit
We're have to have a few test games to see if this is sufficent.

[*] Each clan chooses a home map
This could introduce problems with choices clans make, I can see a few maps may be very popular and thereon, clans maybe playing more or less the same map week in, week out. I neither think this would provide the most challanging solution nor the easiest for organisation. With relatively few maps that RtCW currently offers I believe we've got to make full use out of what we have got.

[*] We play each clans home map once, but as each Country. (so 4 games all2gether)
So we're talking 48 minute matches, this idea is subject to quantity of clans really, more clans obviously means less time per match available. Don't forget you've got include at least 10minutes 'arsing about, chasing clans time'.

Certainly points to consider there though, i'm sure this league will be constructed on several elements from other leagues as well as our ideas.
 
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old.Redfive

Guest
Objective - Yes

8v8 - No

8v8 really will not work, its too many people, maybe lower leagues 8v8 top leagues 6v6?
 
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syk.chak

Guest
Imo, any league should feature objective and objective only, as it is the mode that utilises teamwork and classes the best.
 
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old.almighty_monkey

Guest
If your gonna play a team game you might as well do it properly.........





I'm all for 32v32 myself :)





Bandwidth? Whats that? :D
 
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.chip

Guest
ta for looking into it bigfoot, a lot of us q3'ers play wolfy and need a league to get a teeth into:)

As for settings :-

1) teams of 6v6 seem like the best number, Ive played a few clan matches and that seems the best any less and its a pain in the arse any more and it seems cramped unless its a big map. Also Many teams only have a roster of 7 - 10 players finding 8 people per game might be tuff

2) Got to be objectives - what wolfenstein is all about and fits in perfectly the way the game should be played competetivly.

3) Maps I disagree on the home/away style of map choosing as leagues that do that dont usually last long, You get teams picking stupid maps that other teams dont practise (q3dm17 in wireplay league for example, wtf that all about) and also teams get bored with the same maps week in week out. I suggest a similar style to the q3 leagues were a poole of 6/8 maps are choosen by the league and you play 2 maps each week maybe playing the same map 2 or 3 times a season. This means that clans know what maps are when and can pratise them.
 
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old.dh.vash

Guest
I'm easy about the maps thing, whatever works best.
 
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*Kornholio*

Guest
Originally posted by dh.vash
Possible seeding?

http://www.clanbase.com/rating.php?lid=504

Not all clans are in clanbase...

How about playing 'Stopwatch' - reason - if you play a map like Assault, one clan may blow the com's tower in 3 minutes, whereas the other clan may only blow it 20 seconds before the end of the game... Playing purely objectives, it's a draw for both teams, which I feel is a bit unfair to the quicker team...
 
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old.dh.vash

Guest
yeh i know that m8, but surely it gives an indication of which clans should go where. IE AGB not in 3rd division.
 

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