Judgementday for stealthers!

W

Whisperess

Guest
Originally posted by Madkobold
Was thinking more about lvl 50 chars who enter DF to PL alts or farm diamond seals they can easily place those little meanies at access points to the other realms entrance area.


---------------------

Mirlena, SB (logged in DF with bb, waiting.....)
Sweep mine, use throwing daggers :p
 
H

herjulf

Guest
Originally posted by iskander_dymas
*cheers for Mythic*
About time they toned the stealther rampage down a bit.
It is so funny to see people whining and complaining it will be the end of their class or telling on vnboard how they canceled their accounts. Well IMHO of you can't take being brought down from God mode in RvR to a normal level you should be playing quake or something ..
Stealthers will continue to be able to perform well in RvR, but the insane amount of Rp's they could get without much risk will be gone (and that is a good thing)

lol u joking rights? u telling me that solo stealthers get more rps/hour then grping ppl?

thats bs, if you put in the same amount of time as i do with my sb to get 40K rps people like you who have no idea what u are talking about.

http://daoc-stats.com/top50chars.php?server=Excalibur&class=all&race=all&sort=LRP&realm=all&realmrank=all

If i grp with my skald i can get that in half the time.
I get more rps/kill with my sb but less often i kill anyone.

are assasains powerfull, hell yeah. they are built to be dealing damage, and be able to take little.
hence the leather damage and their defensive abilities (evade).

What are caster, ranged i tell you. deals immense damage. My sm have pbaoed for over 1000dmg/nuke on a tank.
And dark runie nooks for more then i can PA for.
And a caster fully buffed with RA´s can cast very fast, also deal out really evil area damage.
take alb cabalist for example who dont fear their DoT?
tell me now so i can take a dump in a envelope and send you a mail.
 
N

nuitari

Guest
Originally posted by donttouchpoopy
Well sapping strike just got 'adjusted' 2 or 3 days in - I think we'll see quite a few 'adjustments' to master abilities.

And thankfully we have all those nice US servers to beta test the screwups for us - isn't that swet of them.

That also means we get the patch for it 3-4 months later <sigh>
 
B

BidAccount

Guest
Originally posted by old.Nol
nerf the stealth groups not the solo's.

In that case nerf all fgs and make everyone solo....
 
V

vintervargen

Guest
it really have gotten way out of hands, when we were fighting in emain this afternoon, there were first 1fg alb stealthers (at least) that popped at amg when there was a hibs vs albs fight. this was at 13:00 or so.

later we fought a fg mids on mid side mmg, and close to a fg mid stealthers pops. this was ~40 mins later.

and at 15:00 we fought albs at mmg, and then it once again popped ~1fg alb stealthers.

it is a part of the game yes, but imo there are way too many. i bet albion here would do much better rvr if the stealther population rolled some sorcs/clerics

:m00:
 
R

Rollie

Guest
Originally posted by donttouchpoopy
In that case nerf all fgs and make everyone solo....
yes cause things like group purge, bof, group chants and spread heals were all obviously aimed for solo classes........
 
D

Driwen

Guest
Originally posted by nuitari
That also means we get the patch for it 3-4 months later <sigh>

doubt that, we will probably get 1.66 and 1.67 at the same time. Just like we had 1.56 and 1.57 at the same time 1.56 being the SI patch and 1.57 being the ow oops we messed that up in SI (necros was found out later so that was in 1.58).
 
G

Glottis_Xanadu

Guest
The whole idea behind the perma ts is pretty nice, but a bit silly.
Despite the fact that most assasins where See Hidden whores (all agreed it was a stupid lame ra) it is silly to give the same back to casters. A hunter can indeed send in a pet to clear a couple, but would give away his presence. A scout or ranger could shoot one, but give away their location...
An assasin could not approach a keep, mg, bk, or any other area really for that matter.

This idea sounds so overpowering, I'm worried about the remaining 7 master levels and their abilities.
Regards, Glottis
 
B

BidAccount

Guest
Originally posted by Rollie
yes cause things like group purge, bof, group chants and spread heals were all obviously aimed for solo classes........

No class is a solo only or group only class thats the point of the game, flexibility. Group if you want & solo if you want. To say x class is not allowed to group is just infantile.
 
A

Aybabtu

Guest
Originally posted by Belomar
And how exactly is a game without stealthers bad?

Think its bad since it ruins the idea of Archers and Assassin's - thats 6 classes with a skill that is pretty vital for their RvR sessions going down the drain....Mincer will be affected but they can still group.....
 
G

Glottis_Xanadu

Guest
The whole appeal of a stealth character to me is that I can log on, and play.
Instead of having to sit at the atk waiting for the perfect group set-up.
Soon Mythic expects the full group to run back to the portal keep to wait for all ra's to come up again before they can move out.
I already hate the fact you need to atleast duo in Emain to get some decent rp's. Would hate having to get more.
Regards, Glottis
 
R

Rollie

Guest
Originally posted by donttouchpoopy
No class is a solo only or group only class thats the point of the game, flexibility. Group if you want & solo if you want. To say x class is not allowed to group is just infantile.

so you think 2fg of invisable characters at milegates was mythics intention for the stealther class, i guess thats why those assasins/archers get group abilities right? or do you think they realize the stealther populations are out of control and have implemented abilities like this to counter it.......
 
D

Driwen

Guest
Originally posted by Glottis_Xanadu
The whole idea behind the perma ts is pretty nice, but a bit silly.
Despite the fact that most assasins where See Hidden whores (all agreed it was a stupid lame ra) it is silly to give the same back to casters. A hunter can indeed send in a pet to clear a couple, but would give away his presence. A scout or ranger could shoot one, but give away their location...
An assasin could not approach a keep, mg, bk, or any other area really for that matter.

This idea sounds so overpowering, I'm worried about the remaining 7 master levels and their abilities.
Regards, Glottis

It will probably get toned down, also if you know where all the nodes around you are as hunter. You will only need to be seen for 1 or 2 secs to get in range of one put pet on it and restealth(you can restealth immediatly if the pet hasnt hit anything yet nor has been hit yet iirc). So hunters wont have that much trouble dealing with one of those nodes themself. But most other classes will, unless you can immediatly restealth after hitting one. So all archers wont have that much trouble about it. As it is rather hard to find a stealther when you dont have TS or one of those nodes to help you.

Also when you kill a node you alone give away your location and not that of all the other stealthers around. So yes you might die, but your mates wont as they cant be found most likely. But cant really say much about it except that one node at a mg wont effect my class that much. A whole bunch of them will, but then i will just stay away from those. Also worth noting is that these might still get tuned up/down if needed and that we will most likely get patched to where the ML's have had their immediate tweak already.
 
J

jox

Guest
Originally posted by Rollie
so you think 2fg of invisable characters at milegates was mythics intention for the stealther class, i guess thats why those assasins/archers get group abilities right? or do you think they realize the stealther populations are out of control and have implemented abilities like this to counter it.......

ofc it out of control...but Mytix does what they always do; a complete fucking overnerf...come ffs...I bet even friars can understand that.
 
B

BidAccount

Guest
Originally posted by Rollie
so you think 2fg of invisable characters at milegates was mythics intention for the stealther class, i guess thats why those assasins/archers get group abilities right? or do you think they realize the stealther populations are out of control and have implemented abilities like this to counter it.......

Hmm - well they gave them the ability to stealth and group, so I figure mythic will have sussed out they might just use the 2 together.

2fg? most I've seen is 12 ranger/ns at amg odin's.

Then again I've seen 50 plus mids/hibs gathered at a mg - perhaps they should be nerfed for grouping.
 
A

andruril

Guest
Originally posted by vintervargen
it really have gotten way out of hands, when we were fighting in emain this afternoon, there were first 1fg alb stealthers (at least) that popped at amg when there was a hibs vs albs fight. this was at 13:00 or so.

later we fought a fg mids on mid side mmg, and close to a fg mid stealthers pops. this was ~40 mins later.

and at 15:00 we fought albs at mmg, and then it once again popped ~1fg alb stealthers.

it is a part of the game yes, but imo there are way too many. i bet albion here would do much better rvr if the stealther population rolled some sorcs/clerics

:m00:

Rofl, and the reason all those stealthers died was because of 15 other mid stealthers.... howayy!
 
R

Rollie

Guest
Originally posted by donttouchpoopy

Then again I've seen 50 plus mids/hibs gathered at a mg - perhaps they should be nerfed for grouping.

How about you understand my posts so i dont need to explain the same things to you, stealthers were not intended to sit at milegates invisable to all except 2/3 classes of the other realm in 2fg, this ability that has been implemented is proof of that. You fail to see this like you fail to see inf's are overpowered.
 
B

BidAccount

Guest
Originally posted by Rollie
How about you understand my posts so i dont need to explain the same things to you, stealthers were not intended to sit at milegates invisable to all except 2/3 classes of the other realm in 2fg, this ability that has been implemented is proof of that. You fail to see this like you fail to see inf's are overpowered.

And you were on the development team that wrote this game then?

How about you stop deciding what the rules are and let people play the way they want to in the game they pay to play.
 
D

Driwen

Guest
Originally posted by donttouchpoopy
And you were on the development team that wrote this game then?

How about you stop deciding what the rules are and let people play the way they want to in the game they pay to play.

he does, but he also points out that when mythic brings something in the game that it could possibly be to nerf a certain way of playing, because mythic does NOT want that kind of play style to exist.

Play however you want as long as you dont cheat or bug abuse I wont really care. However mythic does care about it and this ML ability is possibly a sign that you might want to think about new tactics as they have just nerfed your old one (well will take till feb to reach us anyway so not really "just nerfed" for us :p).
 
S

Sichama

Guest
Stealthers don't normaly find spots in normal groups because others don't want them, and rightfully so because they have litle to offer in a group, it should not be a surprise that they would turn among eachother to group.

Personaly i have been in a 2 fg stealther setup, the intention of this set up was to start hitting "normal fg's, why? its very simple really because the fg's running in odin's that particular day where almost as many as they were in emain.

Sure its was not fun for all the soloers duoer's as it was practically a setup in which they couldn't compete, but beeing constantly run over by fg's when you are soloing, duoing is not fun either, and 1fg of stealthers can not take out a normal fg.

Even in this senario the normal fg's have the advantage as every time a stealther dies he must release, as a consequence stelther groups tend to have a small lifespan's.

This ability will not hinder the stealthzergs, in contrary it will encourage them, you would be surprised how many times a fg approaches a mg and there are 4 to 8 stealthers around that try to avoid it because they can't win such a fight, you want to place an orb and reveall them fine but then they will have no other option but to attack, and as low numbers of stealthers will be slaughtered prepere to find alot more than that.

If "normal" groups start actively hunting down stealthers then the 2+ fg stealther setup will be the normal because that's what it takes to bring down a "normal" fg.

But that's not a surprise either, Mythic has stated that they intent the game to be about war, not solo vs solo not even fg vs fg fights, large scale battles is the future of DAoC or at least that's what Mythic want's it to be.
 
B

BidAccount

Guest
Originally posted by driwen
he does, but he also points out that when mythic brings something in the game that it could possibly be to nerf a certain way of playing, because mythic does NOT want that kind of play style to exist.

Play however you want as long as you dont cheat or bug abuse I wont really care. However mythic does care about it and this ML ability is possibly a sign that you might want to think about new tactics as they have just nerfed your old one (well will take till feb to reach us anyway so not really "just nerfed" for us :p).

No my main irritation is with people who say class 'x' must play this way, and class 'y' is not allowed to group, and in zone 'z' you must do this and not that.

I pay, I don't run cheats, exploits, bug abuse etc. so they can just f**k off and let me play the way I want to in the game I pay money for.
 
R

Rollie

Guest
Originally posted by donttouchpoopy
And you were on the development team that wrote this game then?

How about you stop deciding what the rules are and let people play the way they want to in the game they pay to play.

People can play how they want for all i care, im telling you that stealthers werent suppose to be invisable FG's sat at a milegate. HENCE WHY THIS ABILITY WAS BROUGHT INTO THE GAME. If they didnt mind stealthers running in 1-2fg then this ability wouldnt have been created, but it has, so logic says mythic were'nt happy with the current stealth zergs.

How about you come up with someone decent to say, if you arent quite sure you understand the main point behind my post i left it in capitals for u
 
B

Belomar

Guest
Originally posted by old.chipper
i got a unique perspective i got a lvl 50 caster and a soon to be 50 shade
Yeah, right, as if 90% of all casters didn't tire of being owned by assassins and rolled one. ;) (And no, I don't have an assassin.)
 
P

Puppetmistress

Guest
Originally posted by Whisperess
Agreed with everything said here.

For those of you who haven't leveled a stealther aside from PL, played it in a non-zerg environment, etc ( muppetpriestess comes to mind ); kindly stfu about how easy-mode and god-mode we have, you clearly know nothing about it.


Compare a mage (the so overpowered class that they OMFG also get this uber perma-TS!!!!!!!!!!!!!!!!111!!!) to a stealther and tell me who is playing easy-mode.

I dont give a rats-arse about your hard-times during PvE, you crying behind your keyboard because nobody in Vendo/Corusc/Lyonesse wanted your poor assassin in group.

Stealthers DO have an easy time. donttouchpoopy with his 'dont forget how often stealthers aided you etc' is also a bullshit-argument because if this happened, what you think happens on the enemy-realm? That's right: Exactly the same. Perhaps I will loose intel from stealthers, but so will the enemy.

The amount of times I chased a stealther and he suddenly dissapears in thin air only prooves the God-mode point again.

Ask yourselves the question (as stealther): "How often did I get away from someone I didnt wanna fight by using stealth". How often did you get away by using stealth from a non-stealther (or a group) by just stealthing right in front of their noses.

I welcome all nerfs to stealthers just because they get a huge advantage over us non-stealthers. Now there's a way to SEE stealthers for non-stealthers and suddenly it's the end of the world.

The horror! This caster has to stand still for 15 seconds and cast something and then he can see me if I was so stupid NOT to move out of 1500 range.

NERF EM !!! NERF EM !!!! NERF EM INTO OBLIVION and then.... NERF EM EVEN MORE!
 
M

Madkobold

Guest
Originally posted by Sichama
Stealthers don't normaly find spots in normal groups because others don't want them, and rightfully so because they have litle to offer in a group, it should not be a surprise that they would turn among eachother to group.

Personaly i have been in a 2 fg stealther setup, the intention of this set up was to start hitting "normal fg's, why? its very simple really because the fg's running in odin's that particular day where almost as many as they were in emain.

Sure its was not fun for all the soloers duoer's as it was practically a setup in which they couldn't compete, but beeing constantly run over by fg's when you are soloing, duoing is not fun either, and 1fg of stealthers can not take out a normal fg.

Even in this senario the normal fg's have the advantage as every time a stealther dies he must release, as a consequence stelther groups tend to have a small lifespan's.

This ability will not hinder the stealthzergs, in contrary it will encourage them, you would be surprised how many times a fg approaches a mg and there are 4 to 8 stealthers around that try to avoid it because they can't win such a fight, you want to place an orb and reveall them fine but then they will have no other option but to attack, and as low numbers of stealthers will be slaughtered prepere to find alot more than that.

If "normal" groups start actively hunting down stealthers then the 2+ fg stealther setup will be the normal because that's what it takes to bring down a "normal" fg.

But that's not a surprise either, Mythic has stated that they intent the game to be about war, not solo vs solo not even fg vs fg fights, large scale battles is the future of DAoC or at least that's what Mythic want's it to be.


Very well put, I think the scenario you are describing here will be the only option left for stealthers.


---------------

Mirlena, SB (logged in DF with bb, waiting.....)
 
D

Driwen

Guest
Originally posted by Puppetmistress
The horror! This caster has to stand still for 15 seconds and cast something and then he can see me if I was so stupid NOT to move out of 1500 range.

NERF EM !!! NERF EM !!!! NERF EM INTO OBLIVION and then.... NERF EM EVEN MORE!

uhm its more that a few casters has put up 4 of these nodes at a mg and no stealther can pass this mg without wiping out the group on the other side. Also the point that these nodes seem to make stealther visible to anyone from the same realm (unless I misunderstood that?) as the caster. So people are slightly worried about them being put all over a RvR zone, so stealth becomes absolutly useless.
 
M

Madkobold

Guest
Originally posted by Rollie
People can play how they want for all i care, im telling you that stealthers werent suppose to be invisable FG's sat at a milegate. HENCE WHY THIS ABILITY WAS BROUGHT INTO THE GAME. If they didnt mind stealthers running in 1-2fg then this ability wouldnt have been created, but it has, so logic says mythic were'nt happy with the current stealth zergs.

How about you come up with someone decent to say, if you arent quite sure you understand the main point behind my post i left it in capitals for u

In order to survive this we will be forced to gather even more stealthers b4 we go out so I don't think this is the solution. It wil just make the stealth zerg bigger.
 
O

old.chipper

Guest
funny belomar most casters i know roll druids or tanks

the simple reason being they want to get into grps where assasins at least on hib rarely get that :p

and wtf is wrong with stealth its an ability to be used so if a minstrel turns and runs while your chasing him and his speed kicks in you gonna demand that he loses his ability to use speed song ?

where supposed to be able to get away from a fight thats the whole point of an assasin slip in kill target and vanish

and no you shouldnt have a way to detect stealthers like this its bull shit only way you should be able to detect someone using stealth is by being very close to em or by using some type of dmg move not by casting a stupid amount of orbs to uncover us before we even get chance to do anything

oh plz enlighten me of these advantages we apparently have bar stealth as far as i know most true tanks can destroy an assasin as can any mage who gets the jump on them

and why you think we have a 10 sec timer after combat before we can stealth so we cant vanish into thin air just like that so it forces us to choose our enemy carefully and asses the risk to ourselves
 

Users who are viewing this thread

Top Bottom