Judgementday for stealthers!

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Rollie

Guest
Originally posted by Madkobold
In order to survive this we will be forced to gather even more stealthers b4 we go out so I don't think this is the solution. It wil just make the stealth zerg bigger.

aye but u wont be sat as 2fg at a milegate door ready to add onto any fight that happens there :)
 
L

Lumikki

Guest
That's just WAY out of line... :(

I feel sorry for them if such thing really goes live. Reduce the range and time.

xx
 
S

Sichama

Guest
I fail to see why...i mean if there are 20+ stealthers at the mg i would actively invite a fg to come :)

But anyway as i can not see the future you might be right so np really we will just sit at on one of the hills nearby. :)

Seriously now to think that something like this comes into game to prevent this or that that is the normal today is a bit simple, there are alot of ML's introduced this might be something that will give non stealthers a chance against a ML that the stealthers get or it might even be that it fits with the large RvR review that will come.

Personaly i like the idea of trying to figure out how to use my skills in various ways, and about the fg vs fg fights that get stealther adds...oh well shit happens but as it stands now it mostly happens at specific places that you can avoid if you want :)
 
B

BidAccount

Guest
Originally posted by Rollie
People can play how they want for all i care, im telling you that stealthers werent suppose to be invisable FG's sat at a milegate. HENCE WHY THIS ABILITY WAS BROUGHT INTO THE GAME. If they didnt mind stealthers running in 1-2fg then this ability wouldnt have been created, but it has, so logic says mythic were'nt happy with the current stealth zergs.

How about you come up with someone decent to say, if you arent quite sure you understand the main point behind my post i left it in capitals for u

Seems like the ability was brought in to the game to make stealthers easier to expose for classes that were weak to them but didn't have a method of exposing stealthers.

Was see hidden brought in to completely disable 4 classes? No - it was meant o make them easier to hunt, but it was much too much. This is likely to to be toomuch, but will probably be fixed by the time we get it.
 
A

Arnor

Guest
as long as it is very visible it shouldnt be much of a problem


problem comes when ppl start hiding the node in trees and shit.
 
W

Whisperess

Guest
Originally posted by Puppetmistress
Compare a mage (the so overpowered class that they OMFG also get this uber perma-TS!!!!!!!!!!!!!!!!111!!!) to a stealther and tell me who is playing easy-mode.

I dont give a rats-arse about your hard-times during PvE, you crying behind your keyboard because nobody in Vendo/Corusc/Lyonesse wanted your poor assassin in group.

Stealthers DO have an easy time. donttouchpoopy with his 'dont forget how often stealthers aided you etc' is also a bullshit-argument because if this happened, what you think happens on the enemy-realm? That's right: Exactly the same. Perhaps I will loose intel from stealthers, but so will the enemy.

The amount of times I chased a stealther and he suddenly dissapears in thin air only prooves the God-mode point again.

Ask yourselves the question (as stealther): "How often did I get away from someone I didnt wanna fight by using stealth". How often did you get away by using stealth from a non-stealther (or a group) by just stealthing right in front of their noses.

I welcome all nerfs to stealthers just because they get a huge advantage over us non-stealthers. Now there's a way to SEE stealthers for non-stealthers and suddenly it's the end of the world.

The horror! This caster has to stand still for 15 seconds and cast something and then he can see me if I was so stupid NOT to move out of 1500 range.

NERF EM !!! NERF EM !!!! NERF EM INTO OBLIVION and then.... NERF EM EVEN MORE!
If it was only the caster that could see them, then I wouldn't worry at all about it. I for one did not have a hard time during PvE, I soloed most of it - did not seek groups at all 'cause I didn't need it. When it got to lvl 45 I made my own groups at Lair and got 50 during two days. I was talking about most stealthers.

If you chase a stealther and he disappears, maybe you don't know some things about how the stealth timer works? Just interupt him or start casting a mezz, even if he stealths mid-mezz he'll be mezzed when it lands. Or how about sending a pet after him? That's right, that pet will sniff him out of stealth no matter how long time it takes. ( slightly adjusted from out-of-reach )

And to this:
"Ask yourselves the question (as stealther): "How often did I get away from someone I didnt wanna fight by using stealth". How often did you get away by using stealth from a non-stealther (or a group) by just stealthing right in front of their noses."

1. Someone I didn't want to fight, assuming long distance, quite often. It's what we're supposed to do ffs.

2. Just in front of their noses - very rare, since you will still see me, you just have to retarget me - did you actually know that we move extremely slow while stealthed?

I play both caster and stealther - don't give me that shit about god mode for stealthers, you just don't know how to handle 'em.
 
E

eNzi

Guest
For SZ, I don't think there will be a problem all in all(I am thinking about CS styles here, where you have to be stealthed to get em off perfectly). Can take down a caster fast even if you're not stealthed.
Feel sorry for the critblades/5specs/soulblades, infils and nightshades if/when this patch comes out.

Peace.
 
P

Puppetmistress

Guest
Originally posted by driwen
uhm its more that a few casters has put up 4 of these nodes at a mg and no stealther can pass this mg without wiping out the group on the other side. Also the point that these nodes seem to make stealther visible to anyone from the same realm (unless I misunderstood that?) as the caster. So people are slightly worried about them being put all over a RvR zone, so stealth becomes absolutly useless.

Yes, we from Albion are designating dedicated 'stealth-removers' in our realm.

Their job is to get ML2 and place ALL IN EMAIN nodes.

They cant roam around with a party or do something else. They NEED to plant nodes systematically on their designated area.

A roaming minstrel is checking if any nodes died and will instruct the responsible caster to return to grid 12,45 ASAP to replant a node.

PLEASE! Stop overreacting.
 
P

Puppetmistress

Guest
Originally posted by Whisperess
If it was only the caster that could see them, then I wouldn't worry at all about it. I for one did not have a hard time during PvE, I soloed most of it - did not seek groups at all 'cause I didn't need it. When it got to lvl 45 I made my own groups at Lair and got 50 during two days. I was talking about most stealthers.

You should know that if you roll a stealther you're not very wanted in PvE-groups. Once again no sympathy at all.

If you chase a stealther and he disappears, maybe you don't know some things about how the stealth timer works? Just interupt him or start casting a mezz, even if he stealths mid-mezz he'll be mezzed when it lands. Or how about sending a pet after him? That's right, that pet will sniff him out of stealth no matter how long time it takes. ( slightly adjusted from out-of-reach )

Scenario: My friar sees a stealther about 300 units away, sprinting in opposite direction.

I can sprint after him, use insta-taunt (30 sec timer) to refresh his stealth-timer. If the stealther has enough endurance he will keep 300 units away from me and will stealth.


2. Just in front of their noses - very rare, since you will still see me, you just have to retarget me - did you actually know that we move extremely slow while stealthed?


Gimped stealth. I cannot spot a stealther with good stealth until I am in his stealth-bubble for 0-3 seconds. That stealth-bubble is extremely small for a stealther with 50 stealth (modified) to a non-stealther and the area he can be in grows quite rapid because when stealthed the stealther can move in any direction quadratically expanding the area he can be in over time.

Stealth works exactly the same at lower levels towards non-stealthers. It gets compared to the level of the enemy. I did this often enough in Thidranki (level 19+5 stealth) so this will work EXACTLY the same for an assassin with 50 modified stealth against me (non-stealthed).


I play both caster and stealther - don't give me that shit about god mode for stealthers, you just don't know how to handle 'em.

Perhaps you're abit biassed because you got a stealther?
 
L

lathonial

Guest
i hate people under the age of 22, ur all so thick as shit. pls fall off the face of the earth, oh pls god, if had wishes.

no offence to u, its ignorance born out of inexperience, anger and frustration, im sooo hapy im past all that, just a goddam pity im surrounded by it again when i read some of these threads.

gimme courage to delete link.
 
W

Whisperess

Guest
Originally posted by Puppetmistress
Gimped stealth. I cannot spot a stealther with good stealth until I am in his stealth-bubble for 0-3 seconds. That stealth-bubble is extremely small for a stealther with 50 stealth (modified) to a non-stealther and the area he can be in grows quite rapid because when stealthed the stealther can move in any direction quadratically expanding the area he can be in over time.]
49 modified stealth isn't all that bad, you did say right under their noses.

Originally posted by Puppetmistress
Perhaps you're abit biassed because you got a stealther?
That would make me completely unbiased, whereas you are biased 'cause you don't have one? ( not seeing both sides of the problem )

/dismiss
 
S

skile

Guest
Mythic and GOA will loose money on this. Some stealthers will quit, thats means 2 accounts lost/stealther.
 
O

old.Nol

Guest
Originally posted by donttouchpoopy
In that case nerf all fgs and make everyone solo....
no, I have a grand idea that was thought up by someone else before, decrease stealth by the amount of stealthers in a certain radius, the more stealthers from the same realm in a certain area, the lower their stealth.

I think that's pretty fair, considering you can see classes that are not stealthed and have the option to turn and run if your outnumbered. There is no way to do this against stealther groups.

btw, does it get itchy having both eye's in one socket?
 
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old.Nol

Guest
Originally posted by donttouchpoopy
Hmm - well they gave them the ability to stealth and group, so I figure mythic will have sussed out they might just use the 2 together.

2fg? most I've seen is 12 ranger/ns at amg odin's.

Then again I've seen 50 plus mids/hibs gathered at a mg - perhaps they should be nerfed for grouping.

Then you need to spend more time at the amg in emain, I have run into more then 2fg stealthers often.
 
J

jox

Guest
All stupid...misspecced theurgists and pallys can laugh all day long...but I will still be there. Instead of duoing with Ztyx I will roam between atk/amg with my savage(that delivers a pa on every swing), Ztyx warrior, a skald and a shamy and strike down on every single pally that try to enter amg alone.

Yesterday was my first day in regular rvr with my fotm-savage(that have 470 times lesser rps than Jox, lol, I aint kidding). But I had no idea how much I have been paying for stealth. I thought Jox were quite ok in melee...lol.
 
D

Driwen

Guest
Originally posted by Puppetmistress
Yes, we from Albion are designating dedicated 'stealth-removers' in our realm.

Their job is to get ML2 and place ALL IN EMAIN nodes.

They cant roam around with a party or do something else. They NEED to plant nodes systematically on their designated area.

A roaming minstrel is checking if any nodes died and will instruct the responsible caster to return to grid 12,45 ASAP to replant a node.

PLEASE! Stop overreacting.

well I agree people wont do this that much. I also agree that the node will most likely not be much hassle except at MG's. However people are slightly fussing about it, because its a possibility. It works for everyone in that realm if I am correct, so just put a node somewhere for 15 mins and either someone in your realm will get a kill from a stealther or you yourself will if its a crowded road.
During buffing and resting, it is something nice to deploy and see who is around and if there isnt anyone there might be some use to it later for your realmmates (asuming casting it doesnt eat a lot of mana).

Ow and pretty sure this will effect heavily the way stealthers at MG work. Maybe it isnt actually a bad thing, but you cant claim it wont effect stealthers.
 
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old.Kerosene

Guest
For a sensible reply..

IF I had convoker ML2 and IF I had been owned by a stealther 15 times in a row....




I'd just run around planting these things for the bloody hell of it to piss off stealthers. It's quite a griefing tool when you think about it.
 
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BidAccount

Guest
Originally posted by old.Nol
Then you need to spend more time at the amg in emain, I have run into more then 2fg stealthers often.

I've explained before - those stealthers are not grouped. Thats 16 ppl in one area - do you nerf non stealthers for standing near to each other whne not grouped? Of course non stealthers have an advantage - they can see each other whilst most of those stealthers have no idea anyone else is there unless they're on top of each other.

May come as a shock yo you but 99% of the tim Alb stealthers resist stealthgrouping. Groups are asked for at the tk and in cg but the overwhelming majority refuse to do it. They form mainly when n00b shadowturd groups stealthzerg.
 
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behatch

Guest
lol,ive just read this post,what i understand about this abilty is;

casters takes 15s to cast it,1500 range DD? and its lasts what? sounds pretty lame and stupid.

and yeah,ztyx,maybe shadowrun will be worth it now,altho they'll be like 6infils and 1 caster in there shadowzergs :>

like someone else said,givf WoW.

to me i think mythic have totally shit there pants abot WoW and are trying to put all this ToA bull shit in,and its not working as they intend as i believe a good percent of players will leave.lol,they must be a right bunch of stupid arse holes :p(hope WoW doesent have all this crap in it,mythic sets a good example of how NOT to make and run a game)
 
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behatch

Guest
Originally posted by donttouchpoopy
I've explained before - those stealthers are not grouped. Thats 16 ppl in one area - do you nerf non stealthers for standing near to each other whne not grouped? Of course non stealthers have an advantage - they can see each other whilst most of those stealthers have no idea anyone else is there unless they're on top of each other.

May come as a shock yo you but 99% of the tim Alb stealthers resist stealthgrouping. Groups are asked for at the tk and in cg but the overwhelming majority refuse to do it. They form mainly when n00b shadowturd groups stealthzerg.

i actually dont believe you think shadowblades zerg BEFORE the albs do it,rofl. but as i dont do it i dont really know-altho this new shadowblade called Wallwalker gets kill spams alot but it doesent really mean much because its like +4 :( he's probly a nice bloke i just dont like the way he play's
 
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BidAccount

Guest
Originally posted by behatch
i actually dont believe you think shadowblades zerg BEFORE the albs do it,rofl. but as i dont do it i dont really know-altho this new shadowblade called Wallwalker gets kill spams alot but it doesent really mean much because its like +4 :( he's probly a nice bloke i just dont like the way he play's

In reality all sides are probably guilty, but albs had pretty much got out of the habit until a new bunch of very crap hunters & shadowturds started stealthgrouping very regularly again.
 
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behatch

Guest
ppl like wallwalker you a refering too am i right? :pP its pretty obveous he's +4 as no shadowblade kills 4 ppl in 10 mins or rarely kills 2 in a row ,altho i did killed 2 unbuffed mincers solo once :)
 
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BidAccount

Guest
Originally posted by behatch
ppl like wallwalker you a refering too am i right? :pP its pretty obveous he's +4 as no shadowblade kills 4 ppl in 10 mins or rarely kills 2 in a row ,altho i did killed 2 unbuffed mincers solo once :)

Whole bunch of low rrs with names i don't recognise tend to zerg up to amg during daytime/early evening when they know no numbers exist to prove a real threat. Later on when the bigger boys come out to play and they've slapped around a bit they f**k off and stop annoyingpeople.
 
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behatch

Guest
if i log my sb and go amg the chances of getting zerged is like over 80% thats why most players play dureing school/usual working hours
 
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BidAccount

Guest
Originally posted by behatch
if i log my sb and go amg the chances of getting zerged is like over 80% thats why most players play dureing school/usual working hours

Simple suggestion: don't go to amg....
 
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behatch

Guest
yeah , lets camp mpk!!!!!!!1111 or DC!!!!

lol......
 

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