IT is time for Divine Intervention to either get nerfed or Line-of-Sight check

Graendel

Fledgling Freddie
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I'm really happy that my laptop lags so much in the frontier that it's impossible to bring a bot on stick.

That way I only had to give away realm points for a rr2 sorc yesterday.

(Which incidentally will happen again since I had loads of fun despite dying against everything - especially Eul)
 

lpep

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Muylaetrix said:
when i am in DF, i stand no chance whatsoever to make it solo to hib or mid side with the wiz.

DF gets nice after a few kills and i don't run in soloers anymore but people start to group up and hunt me.

when am in DF, i am more likely to leave a solo grey con alive than i am likely to kill it.

quetion, a lot of caster have a summonable or controlable pet that they can use ml 9 with. i wonder what is harder to beat, a solo sorc with a buffed ML pet or an ice wiz who duos with a di bot ? do you consider a caster with a buffed ml pet solo ?




When i am out on my rr 3 tic, i am solo. i lose most everything, but i stand a chance. and i keep trying.

When i am out on my rr 2 level 49 friar (made ove the last 2 weeks, to much time in rvr that i think i am better of trying to level the friar instead of kicking a realm that is already down), i am solo, i lose EVERY fight, and untill i am level 50 and got my gear, ml's, and stuff sorted i stand absolutely no chance vs anyone in rvr. but i don't mind, i pay the price for learning to play the char and i pay the price for playing with an unfinished char.

When i am out on my wiz i prefer not to solo. even at rr 11l2, i have like 6 solo kills. even my frigging BB has more solo kills. ice wizards are NOT suited to solo, i don't try. the tic and friar are suited for solo, and i try.

i try solo once in a while with the wiz, but most of the time i just end up beeing free rp for any stealher or any caster with stun, mezz, ns or lifedrain... i guess i don't mind trying once in a while and give some rp's back to those solo stealthers and tanks that stand so little chance when i am grouped with BB.


must have been someone else with ure name that i ran into mid side df with ya bot then a few times :p
 

Muylaetrix

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lpep said:
must have been someone else with ure name that i ran into mid side df with ya bot then a few times :p

i don't remember having been in DF in the last 3 months duoing with my bot.

If i take my wiz to DF, it's with my bot. i stand no chance vs a red mob solo. impossible to get to mid or hib side solo for me. or i take a group to farm the spot past dommel...

if i hunt in DF, it is GENERALLY when mids or hibs have DF (otherwise there is nothing to kill anyway). i have few moral problems with kicking people out of DF as long as they can port straith back in. i'm a lot more considerate with enemy life when albs have DF and kicking an opponent out of DF means it could take days before they can even reenter.

storming into DF seconds after you open port and mercyleslly hunt everything down (during the window of time they can back in) is fun.

and on the subject of me + bot, to some extend we are easy prey (except for the people we get the jump on) as i have no way of avoiding an incomming fight. if people are after me, i have only 1 chance, kill em.

no stealth, no CC, no 'get out of jail for free' ticket, just brittle glass dps.
 

Tuthmes

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So hang on, you're saying a rr11 wizz cant kill a red mob solo?
 

Sollers

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Don't icewizards gets a 35% snare with dmg? .... and the baseline root ofc.

Looks like CC to me tbh :)
 

Muylaetrix

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Tuthmes said:
So hang on, you're saying a rr11 wizz cant kill a red mob solo?

a rr 11 fire wiz can probably kill a red mob if attacked from max range before the mob reaches him. a rr 11 ice wiz won't kill a red mob before it gets to him most of the time.
 

Tuthmes

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GrivneKelmorian said:
i wonder if these people who adopts a "lame" playstyle, DI bots, nightraiding ect ect are thinking about what the consequence of their playstyle is causing other players aswell as themselfs.

That's pretty thick comming from you.
 

Kinag

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If I could kill red mobs solo with a rr3 wiz, then sure as hell a rr11 ice wiz can do better.. Snare nuke ftw.
 

Tuthmes

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Muylaetrix said:
a rr 11 fire wiz can probably kill a red mob if attacked from max range before the mob reaches him. a rr 11 ice wiz won't kill a red mob before it gets to him most of the time.

Ok Muyl, i believe you...
 

Muylaetrix

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Sollers said:
Don't icewizards gets a 35% snare with dmg? .... and the baseline root ofc.

Looks like CC to me tbh :)

when the wiz love patch came, ice wizards lost their single target dd/snare, earth wizards got it instead (making the earth line a viable line imho). ice wizards got the ae root from the earth line instead. sure , it's CC, sure it can be handy in rvr, sure it is handy vs multiple orange con mobs. in DF when i am solo, it just means it takes the mob an extra min to kill me at best. even orange con naburites stil pawn me while rooted with their isnta lifetaps.

i do know that on my chanter (shock, horror, i have a chanter too !!!) i find it a thousand times easier to do anything solo than on my wiz. and my chanter is not level 50, has crap gear, and runs around unbufed. my chanter can easely cope with purple mobs.

ice wizards are amongst the worst solo casters out there and benefit more from being grouped than most other casters.

theurgs, sorcs, cabalists are all better of solo than an ice wizard.

i could ofc be that i am just utter crap. ;)
 

krall

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Muylaetrix said:
no, i am just asking what to do as an alb when nobody wants to come out and play with you. to get action we need to go in the offensive most of the time. the numerically inferior will by defenition not attack the numerically superior force. so that leaves : go take stuff to atract attention or go pve.

what are we still allowed to attack ?


ofc u are - but maybe u should have thought about the one min clients befor u took the mid relic's. That way the "horde" may not have been that huge. Not that I mind it givs me more ppl to fight - but clearly it have have done u more harm than good.

As for the DI bots - give me a break...Lord and u still need a DI bot come on mate:fluffle: Its like - see a skinny Lord running u know who it is(that french dude) - running to his DI bot coz his MoC/ML9 is down. Im not trying to dis u here - just trying to make u think woot albs holding +relic's will do to the game on a low pop server.
 

pip

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lol now you all no why he needs a di bot stuck to is ass:) YOUR SHIT AND YOU NO YOUR SHIT:) :p
 

MaditioN

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illu said:
b) Make a Line of Sight check when it tries to heal so that people can't camp in towers any more

sounds kinda good actually, cant hide bb's in towers/keeps or bridge-towers.
still this is only a problem for soloers/duoers as Shike said, this game aint realy meant for soloing, more like zerging afaik ><
 

whinersmincer

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pip said:
Di sucks end of, seers should play hardmode end of:) and illu just do what i do team zerg end of:) get a mate to fz the di bot ftw.People that run with a di bot should just be zerged out the fooking game end of.

all peps that play warlocks should just be zerked out off the game
 

Oneeyedjack

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Muylaetrix said:
i didn't go around breaking ports after friday night. so maybe you are preaching to the wrong person. I'm all up for anything that that brings more people to the fronteer.

unfortunately there is NOTHING one can do as an alb to improve this situation unless it is to retreat to pve untill mids have their relics back and albs lost their own relics.

unfortunately most of the time i like killing mid and hibs more than i like killing mobs.

tell me, who are we suposed to attack and what are we still allowed to attack ?

you think it is strange that bored albs start attacking npc's because there is nothing else to kill ? it might not be productive in general... but if the numerical superior force runs out of things to kill, they WILL attack npc's.

let me say again, i do not promote this behaviour, but i think it is a natural (not a healthy) result of the situation where too many albs have too few thing to kill, get bored and attack npc's out of boredom and in the hope that flames will atract mids.

/ironny on

we could ofc try camp svasud. that way no mids can complain about having to run too far back to get to the action after he gets killed.

/ironny off.

I also tried to explain in an earlier post, that you wont get more action, more enemies by cutting off all ports in Midgard. I completely agree with Wholdar, all actions have an effect and cutting ports WONT get you more enemies to fight.

You are welcome to attack what ever you like, but lets be honest, the only purpose it has to cut port to a portal keep is to keep your enemies away. That way you can start attacking the other towers or the keep itself in more or less peace, untill your enemies will start running/boating back. Two things can happen when enemies come back, they can start retaking tower (witch in the current situation is camped by fg+ albs) or roam around the tower and try and find soloer/duos/fgs to fight. Most of the time Mids and Hibs find an Alb zerg swarming around the towers/keeps, so it will be stupid to go there or attack that, since it will take even longer time to come back after a wipe. You can also hope that some of the Albs will break out of the rutine and run off for a fg vs fg fight. In this senario we met a couple fg albs last 2 nights, most turned around ran back to keep/tower after dropping a spd warp = no fights, or in extreme cases we had a decent fight with a fg albs (I can count those decent fights on one hand, all by same the alb or even hib fg).

After 2-3 hours of this boating/running to alb zerg or roaming empty lands, we normally log and do something else. I have been roaming saturday and sunday with a fg Mids trying to find some of this action you ask for and for 2 days I found nothing but fgs albs cutting ports to Glen/Fens, albs camping Nott/Bled main keep in great numbers or an alb zerg running 2fgs+. There has been 1fg albs out roaming for fights and we had few good decent fights with them, but 80-90% of the time is wasted in boats/running, buffing after getting killed by the zerg camping those hotspots. Trust me there has been Mids out running looking for albs to find, but cutting ports to action spots wont get you more action, instead it will decrease the the action.

I can understand you would cut ports if you want to go for the keeps (could be even be fun because it would give Mids a chance to defend the keep against a bigger force of albs), but its not the case, its mainly to have an extra shelder against those few inc Mids. I dont know if you have been the person cutting off our ports, but I have seen several 1fg-4fgs albs doing it over and over again, so dont say its hasnt been going on.

You say you (albs) has to be agressive to get action in RvR, well you are welcome to be agressive, but taking towers and camp then with fg+ is not being agressive its the excact opposite, it leaves us not chance of defence. Agressive would be making groups and try and kill as many roaming Mids around your portal keep or our portal keeps, it would be attacking keeps that is not easy to get. Agressive is NOT camping our own keeps/towers and cutting ports to action spots. The whole purpose of IRvR (nomatter if you like or not) is to have 2 or 3 keeps close to each other so all realms can get to action spots fast after wipes and it has been working for 100s and 100s hours in Hadrians and Emain. All (or atleast most) know if you cut the port to IRvR areas, the action will decrease and you will have less enemies to fight, its basic RvR knowledge in all 3 realms. I will grant you that all 3 realms have people that will try and cut port to RvR spots (its not only albs), but they cant expect an increase in actions if the choose to do so. So like Wholdar basically says: Use your brain, if you want more action DONT break port, if your want less action by all means cut the port!

There are plenty towers and keeps that wont break port, in case you wanna do seige fights (that generates more action). There are Mid and Hib groups/soloers out running looking for actions, leave your towers and keeps and seek them out (that generates actions). I will even draw you a map of all spots, towers and keeps in Mid and Hib you can go that most likely will give you action, but I have a strong feeling you already know where that is, so I wont. And if you are not in the mood for all that agression you say you have to do to get action, I can assure you Mids will try an attack again on our keeps and relics, as we been forced to do in most of the cluster history, but it may not be when 50 albs are camping a tower or keep, since we dont have the same numbers as you have atm, so we have to chose our battles a bit more wisely. :)

I appologise to Illusb for rating away from the subject in the post but when Muylaetrix keeps posting his up side down logics, I feel compelled to try and bring some logic into his head. Sorry no offence intended Muylaetrix. :)
 

Castus

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lpep said:
at rr 11 u realy got no excuse to run with a di bot stuck to your ass.. no one forces u to run through df killing everything u see mid side with ya bot stuck to your ass...always excuses.. .its easy mode end of.... tbh though at the end of the day it works for you so why not..
Lmao your surely not gonna bitch about someone killing all in site in DF ru!!??
 

Zede

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Di is an important tool in 8 vs 8, stops players insta dying at the start, so needs no nerf.
 

gravedigger

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ok personal point of view i hope and I REALLY HOPE that they just delete, nerf or no matter what cancel Divine intervention

been playin druid for years and years , healing classes you name it , and personal i start do dislike DI cous it mask how peeps play (healers etc i mean) and it gives me a more kick when you can keep ur grp up with everythin else EXCEPT DI

it would bring out more the skill in players , would bring more players into rvr personal i think cous peeps would focus more to try get in mezz first , kill etc instead of lookin to there DI bot to see if its still up

im druid so i vote 110% to remove it would give me lot more pleasure aswell if i can keep grp up etc without it , and yes im not afraid to admit it that i got it atm but i still hope my prayers r heard somewere in goa headquarters
 

Muylaetrix

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krall said:
ofc u are - but maybe u should have thought about the one min clients befor u took the mid relic's. That way the "horde" may not have been that huge. Not that I mind it givs me more ppl to fight - but clearly it have have done u more harm than good..

i think the one min client swaps have a very bad influence on the server tbh. swapping to the realm that holds the advantage is too easy.

And i maybe have led the albs on friday night to victory, but i logged at 1.15 CET. it had been good for me and i was more anticipating ongetting a few good beers than continuing to take the relics. i left for a few drinks after we took 4 keeps, but before fensalir and bledmeer were taken. and i think i had made it clear that if we were gone go for relics it had to be prime time or not at all.

would you lads object if we limited our keep taking actions to nott, blendrake and hlids so we don't break ports ? also keep in mind that breaking those ports in the first place is just sound strategy. distrupting enemie supplie lines seems like such an elmentary strategy.. :/

taking nott or blendrake or hlid becomes soo much easier if the ports of glenlock and or bled ar first broke.

so we either do the right strategy, resulting in mids giving up before we are even half way, or we make it too easy on the enemie to counter us ...



krall said:
As for the DI bots - give me a break...Lord and u still need a DI bot come on mate:fluffle: Its like - see a skinny Lord running u know who it is(that french dude) - running to his DI bot coz his MoC/ML9 is down. Im not trying to dis u here - just trying to make u think woot albs holding +relic's will do to the game on a low pop server.

/sarcasm mode on

wts, 33 % of the alb population, preferably to hibs.

/sarcasm mode off
 

anioal

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what gravedigger said.

w/o DI, fg rvr would require more skill from the healers, but this change won't kill the fg rvr.
but what a joy for solo rvr to see no more rr11 casters with rr10+ di3 bots on tail... to get rid of the tower-with-a-di-bot-inside 'soloers' and such...
 

prodical

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Labbe said:
Just becuase you play 'fair' you do not have to drag DI into a 'nerf' discussion.


i think you missed his entire point. obviously he got rolled in rvr, a di bot kept these 3 ppl alive and he got very upset. he is completly right and its a totally legit arguement to have di nerfed or use a line of sight for di to work. how do you think horner gets away? not skills but a poxy rr11 di bot. altho without di i think people would find it far to difficult to play a healer class. why? well look at the dps of character compared to there hps....its again a total imbalance. however the game now is totally fucked. its a nasty circle :D to much nonsense and not enough logic being applied by the americans on how to fix the game.
 

Muylaetrix

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Oneeyedjack said:
There are plenty towers and keeps that wont break port, in case you wanna do seige fights (that generates more action). There are Mid and Hib groups/soloers out running looking for actions, leave your towers and keeps and seek them out (that generates actions). I will even draw you a map of all spots, towers and keeps in Mid and Hib you can go that most likely will give you action, but I have a strong feeling you already know where that is, so I wont. :)

i think i know the spots. technically you leave the choise for us to attack unintresting things that you can easely ignore and where we can wait till kingdom comes or lo of bored, or we can attack positions that are valuable to you and that give you a reason to take back, but that results in mid's logging in frustration.

neither of the 2 options is really a vualuable option imho.

Oneeyedjack said:
I appologise to Illusb for rating away from the subject in the post but when Muylaetrix keeps posting his up side down logics, I feel compelled to try and bring some logic into his head. Sorry no offence intended Muylaetrix. :)

feel free to try and discuss stuff with me, as long as you do it friendly enough (no yelling, you doing a great job) i will continue to try and work out stuff with you lads in my clumsy own way.
 

Ati

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If any change to DI it should be that it kicks in at a lower%.

So many times i try to preheal in RvR and DI is being used up needlessly. Stupid really, its not there to take your place but to help you!

I would say 40-50% would be better.

Oh and its the most usefull healer RA imho, the ultimate spike damage taker.

Change LoS: No, wouldnt work for FG scene
Change amount: haha, its too little as it is.

The only thing that could help you was if it was effected by Desease? Maybe they could impliment that, i do however feel that thiswould fux the RA up badly in the FG scene.
 

Manisch Depressiv

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Muylaetrix said:
a rr 11 fire wiz can probably kill a red mob if attacked from max range before the mob reaches him. a rr 11 ice wiz won't kill a red mob before it gets to him most of the time.

Erm... Bolt, bolt, nuke, root, get range, bolt, bolt, nuke. Dead mob.
 

Muylaetrix

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Manisch Depressiv said:
Erm... Bolt, bolt, nuke, root, get range, bolt, bolt, nuke. Dead mob.

yes indeed, as fire wiz. that doesn't work for ice wizards. ranged dps is much lower for that to work on red-purp mobs.
 

Ati

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a rr11 wiz cannot kill a red mob?

empty mind 3
moc3
mcl3
rp3? :p

rofl, needs more damage RAs.
 

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