Seems legit. If you trade zombie chows for the "give +1 armor" minions then people will assume you're running a patron deck. Really messes peoples plays when you do those things, like my paladin deck which looks like a secrets deck and then turns into a lategame mechromp
You could also trade shield slams for crushes since you'll be having a lot of damaged minions.
Ofcourse it'll be a bit later removal, but removes anything.
It's funny how people still haven't found the value in demonlocks, mistress of pain for example makes the lock stay at almost full hp and as a raw minion already makes the heropower only tax 1 life.
tempted to add smiths in though but... iffy about it, the main reason I put chows in is to give additional cards to contest early aggro deck drops before they get out of control, armoursmith is great for the armour but with only 1 damage it doesn't contest very well where as chow can clear any 2 health minion (which is a lot of them in aggro decks)
just trying to figure out an anti-aggro priest deck atm... one that isn't used or being played, its not easy with so few cards :<
Was just thinking though!
What about a warrior deck with ALL of the removal but Ysera, Megatorque and Gaslowe? warriors have lots of 1 mana removal so lots of mechs from gaslowe, removal = lepergnomes etc you get the idea. The idea is being able to outgrind ANY deck while having 3 main cards that simply supply more cards... its an iffy idea but could work i guess? since you'd be using your life as a huge resource (more than usual) Alex in there too for back up to 15 health.
turns out the deck doesn't work too well, just isn't fast enough... early game is great, can keep aggro at bay but the end game is soooooo slow its not even worth it. Shame really, thermaplugg has so much potential but the 9 mana cost just kill shim off.
This weeks brawl, it's different, but it's not really a "gamemode" per say. Really wish i could use my own 9 other decks to play it though, instead of switching every time i want to try another thing.
Nailed it on 1, not really interested in going back. Free so, might level my warrior/shaman there.
used mage with echo of medivh, those slimes from naxx, duplicate, that 4 drop dragon that gains 1/1 when you buff it and basically just facerolled the way to victory.
New week, new brawl. Fun, in that mage challenge type of way where everything is RNG.
But 2 games later and it's, well, done. They need mroe stuff if they want it to be a gamemode, unless they want it to be a weekly free pack thing with no cost(which would be weird business wise).
It's in the screenshot, the whole story - trigger minion deathrattles twice, ghastly looking minion on the left, coupled with destroy this minion and revive it with full health + faceless.
Rivendare on turn 8, feugen died earlier(derp), turn 9 play stalag and cast ancestral spirit + reincarnate on him. Result is 2x thadius from deathtrigger, 2x stalagg from ancestral spirit and 1 stalagg from reincarnate.
It's no more situational then other combo plays, just needs 3 cards and rivendare to live
I also got sylvanas in the deck for a similar turn 10 play, which brings back 3 sylvanas and steals 2 enemy minions.
Oh yeah, crafted sneeds old shredder yesterday, so today i'll probably play around with that.
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