Easymode realm?

Marcus75

Fledgling Freddie
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No I havnt played any Albion class in endgame RvR Im just having some opinions - hope thats ok? :)
 

Bubble

Can't get enough of FH
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Marcus75 said:
NeonBlue:

Sorcs get the MA-train on them and that fire-wizzies dosnt get groups in RvR, ok. Well the point was if Alb is easymode and I say that a runie, darkness or RC, is probably as easy/hard to play as a wizard. You still have the decision to chose what type of damage you wanna do as a fire wiz - bolt support/casters to avoid blocks and DD the rest. An RC runie's DD is really horrible in comparison.

Most will probably agree, I think, that playing an Healer is alot harder than playing a Sorc just because of the utility it has and what it has to do - hence the easy-mode discussion. And even tho Midgard at the moment have a good amount of active healers, the good ones arent as numeros. My own healer is 46 now and I find it a real challenge to play - I doubt I will play it good in RvR due to the fact that they got so damn much to do.

Albion might have the core of the group spread out alot but in a class by class comparison with Midgard I think Albion classes are easier to play. Sorc can focus completly on CC and clerics on healing and stunning.


While a Sorcerers main job is Crowd control, it also has to interupt the enemy as well as assist onigiri if above jobs are done :p
On top of that the 1400 to 1600 cloth hps isn't great :)

Most groups run 1 Mind sorcerer and sometimes a body sorcerer (Purely DD machine)

Most mid groups run 3 Healers
 

NeonBlue

Fledgling Freddie
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Marcus75 said:
Most will probably agree, I think, that playing an Healer is alot harder than playing a Sorc just because of the utility it has and what it has to do


Just to pick u up on this point...what do u actually think a sorc does besides mezz?...and what makes u think the sorc has no utility?


though i only got my sorc to RR6...it was damn hard work but i loved every minute of it. Even all the deaths u get as a caster in a fg v fg fight i would if am lucky die 2/3 times at most per fight. Because as someone has already said the main CC'er is always the 1st target, just like i always used to target hibs/mids main CC'ers (when poss).

Marcus75 said:
Sorc can focus completly on CC

Sorry but thats wrong !

A Sorcs job isnt only to mezz but when i played..i had to mezz, demezz, aoe root, interrupt, avoid the assist trains, avoid being interrupted myself, and after all this was done, only then could i turn round and go offensive and start lifetapping someone.

As far as i can see a healer has to do the same things as a sorc e.g mezz,demezz but instead of interrupting they perhaps stun...yes u gotta avoid the interrupting urself and the assist trains but thats EASIER for you, as you wear chain...ur survival rate is longer than a sorcs. ALso if really need be and ur in a tight spot u maybe get to heal urself or use an instant on urself. My only chance to heal myself if my groups clerics couldnt heal me was to either try and QC lifetap on a target or use MoC...but i was very careful to when i used MoC..i would try and save it for more benefical uses e.g tank on a cleric, target on me interrupting me...i would MoC and lifetap the tank on the cleric...i would rather save my clerics then myself


am not saying the healer is easy to play, i just think u under estimate how hard playing a Sorc actually is !


p.s and albion has very few GOOD sorcs
 

carp

One of Freddy's beloved
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110% pets are usefull 110% of the time in rvr!
 

Killerbee

Fledgling Freddie
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carp said:
110% pets are usefull 110% of the time in rvr!
Respect that you admitted it m8, not like the other overpowered alb liars!!! :D
 

Marcus75

Fledgling Freddie
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NeonBlue:

I dont say a Sorc just have to mezz Im saying they can focus more than a healer on the CC part - there was even someone above me that mentioned that Albs run with 2 sorcs one for nukes and one for CC.

Lets look at what they do then:

Healers mezz, stun, heal, root, clear mezz - they might also have to interupt and use celerity.

Sorcerers has to mezz, root, clear mezz and interupt.

Out of all the fights the healer gets in how often do you think instas are up? If he hasnt cc-instas he dont have any trick up his sleeve to use CC even if he is just a little interupted. (unless he has moc) The same goes for healing.

In all fights between albs and mids we have at least two classes we gotta interupt/kill, clerics and sorcs and a Sorc can always quickcast or even use moc if he has it.

Wont spam this discussion any more Im just of a diffrent opinion than you.
 

NeonBlue

Fledgling Freddie
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Marcus75 said:
NeonBlue:

I dont say a Sorc just have to mezz Im saying they can focus more than a healer on the CC part - there was even someone above me that mentioned that Albs run with 2 sorcs one for nukes and one for CC.

true but body sorcs...spec in body and therefore reducing there mezzing abilties...yes they would still have single base line mezz...but well we know thats worth jack against Det tanks

Marcus75 said:
In all fights between albs and mids we have at least two classes we gotta interupt/kill, clerics and sorc

from Alb point of view...we got least 2 healers & 1 shammy to interrupt / kill...depending on group setup, more if u got casters in group

Marcus75 said:
Wont spam this discussion any more Im just of a diffrent opinion than you.

But yes ur opinion will be different until u have actually played a Sorc in RvR
 

Marcus75

Fledgling Freddie
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Argh one more spam then...

My opinion wont change from playing a Sorcerer in RvR - I will still think its an easier thing to play than a Healer.

Have you played a Healer? Have you played a Shammy? Shammys are very easy for a skilled group to keep interupted really...they have a few more tools now with artifacts and ML's but it isnt anything that any other seer class cant get.
 

Bubble

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hehe i don't think hes listening :)

I think if mid groups had 1 Healer in group, healers would be harder to play than sorc's. But since they run 3...
 

leviathane

Part of the furniture
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Bubble said:
hehe i don't think hes listening :)

I think if mid groups had 1 Healer in group, healers would be harder to play than sorc's. But since they run 3...
aye 3 healers is just like :eek: :eek: if they ran just 1 then would be a diffrent matter,
 

Marcus75

Fledgling Freddie
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I really cant help myself...lol...gotta reply! :p

Most guildgroups run 3 healers mostly yeah but the rest rarely break 3 healers/seers per group - from what Ive seen.
 

NeonBlue

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Marcus75 said:
Argh one more spam then...

My opinion wont change from playing a Sorcerer in RvR - I will still think its an easier thing to play than a Healer.

Have you played a Healer? Have you played a Shammy? Shammys are very easy for a skilled group to keep interupted really...they have a few more tools now with artifacts and ML's but it isnt anything that any other seer class cant get.

yup played both...only thing i found hard with healer adapting too was the range..but thats coz ive been use to Sorcs range

If i had played a healer before the sorc...then i wouldnt of had a problem

though i must admit i missed the QC...when u been use to using QC...its hard when u havent got it...coz it comes in very handy
 

willowywicca

Fledgling Freddie
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Marcus75 said:
Have you played a Healer? Have you played a Shammy? Shammys are very easy for a skilled group to keep interupted really...they have a few more tools now with artifacts and ML's but it isnt anything that any other seer class cant get.

Erm, shammy can have 8sec recast pbaoe insta interupt disease.. they have it easier to keep people interupted since they can cast that no matter what is on em..

Anyway, everything is almost equally easy to keep interupted.. casters get qc once every 30 seconds, but aside from that, for 28 seconds of the time (since qc takes 2 seconds) they're all as easily interupted as anything else.. the thing is, hibs and mids tend to have a lot more classes with ae interupts in a fg than alb does, mainly because their support (druids/bards/healers/shaman) have the AEs, and support always takes up a large portion of a decent group, albs on the other hand don't really have ae interupts from their support since the smite line is rather useless, and unlike the hib/mid interupts which are CC based, smite is a lovely crap dmg DD to break all CC and give immunity
 

Marcus75

Fledgling Freddie
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willowywicca said:
Erm, shammy can have 8sec recast pbaoe insta interupt disease.. they have it easier to keep people interupted since they can cast that no matter what is on em..

Anyway, everything is almost equally easy to keep interupted.. casters get qc once every 30 seconds, but aside from that, for 28 seconds of the time (since qc takes 2 seconds) they're all as easily interupted as anything else.. the thing is, hibs and mids tend to have a lot more classes with ae interupts in a fg than alb does, mainly because their support (druids/bards/healers/shaman) have the AEs, and support always takes up a large portion of a decent group, albs on the other hand don't really have ae interupts from their support since the smite line is rather useless, and unlike the hib/mid interupts which are CC based, smite is a lovely crap dmg DD to break all CC and give immunity

Agree on it all.
--
NeonBlue:

Well if those were the only things you found hard about playing a healer then you're probably a better player than me cause I fail to see whats easy with a healer compared to a sorc.
 

Marcus75

Fledgling Freddie
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If you would have read my posts you would have known but I´ll repeat myself - I havnt played any Albion class in endgame RvR but I have played all classes in Albion.
 

Amuse

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Mid is maybe alittle harder to play as a healer. i have played a cleric, shamman and bard in RvR groups, and the shamman was by far the most fun, and easyest class, that i feelt could do the most with.

give my cleric insta CC, give her aoe stun, give her all the crap a healer has and i would prolly smile so hard my lips would go off.

"easymode" is not aboute how hard the class is to play, its aboute theyr utiley, the realms choise of group-setups, the realms chance to winn fights due to that utilety,

in all those points, midgard has it far easier than albion has it.

sure, the healers needs to spec away from healing to get CC, but you stil have your baseline heals, and run with 2-3 heals, and a shamman (thats 3-4 healers!) albion groups runs with 2, 3 if you throw a friar in your group (would rather have a 3rd cleric than a friar, but that would waste to much space in the group. since we have CC and healing in 2 diferent classes)

i ofc admit, that some albion group setups are realy good, and some albion groups realy kill allot, but those groups are "set" groups, with players that plays together with eachother all the time, that has certain roles in theyr group. i have played in groups like this with my cleric, it was fun, realy fun, but most of the time we would lose to mid "set" groups (yes, we were good players ,not saying that i was ofc, i was stil RR2-4 and not that experienced in RvR) due to the instant CC.

that is the one thing i miss in albion.. instant CC.. both the other realms has it, but not albion..
 

DaggerElivager

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midgard might have better healers and so more chance of rvr but then you can say albion is easy mode for stealthiers....each realm has its bonuses.
 

Oro

Fledgling Freddie
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Haven't played a huge amount of RvR as Alb yet. Have played all 3 realms now though in RvR at 50.

The balance is not as skewed as people would like you to believe but there is something that most people forget.

Doesn't matter if you have instas or not, if you are not paying attention when an enemy group is charging towards you at MACH 5 then your group is dead and to be utterly blunt this is why most groups die on all sides in RvR.

If your group is chatting, they aren't paying attention. If your group has AFKs your several people down before the fight has even started. If your group has nobody panning cameras and ready to report inc, you've probably got a dead group. I've RvR'd with people who craft on the frontier then have a 30 sec wait before they can cast a spell and wonder why they died. Most people want RvR the way they want PvE - easy income with everything handed to them then they get a shock when its not like that. People lose stick and forget to mention it for 5 mins then keep everyone faffing around waiting in the open or looking for them.

These are the reasons groups die. Not because of imagined realm imbalances. If you are all being honest with yourselves, the times you've lost are mostly because someone in your group did something stupid. I'm not even talking about a slight fluffing of team tactics, I'm talking about things like I've mentioned above.

The only thing I will say on realm difference is that the pressure is sorcs more than any other of the main CC classes to be on the ball and the problem is that you can get away with average healers or bards but you need a good sorc to win. Quality CC *and* follow-through still mostly determines the battle.

However, I've seen Albs moaning about instas when I've quite clearly watched a healer casting a mez/stun but its always easier to whine than to try and get better.

Don't want to be down on Albs here, but I do think the differences are overstated and usually by people that aren't very good players. Note that I do not make myself out to be a good player, its merely an observation.
 

[Cinderella]

Fledgling Freddie
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Ingafgrinn Macabre said:
ae stun and pet+pbae are two different spec lines


if you find me a moron, and find this thread meaningless why do you bother to reply?
I made this thread cos I seriously don't think mid is the "easymode" realm. I play a healer... I'm swinging my qb's from side to side all the time in rvr. if I'd have a camcorder I'd tape my keyboard sometimes while fighting, and you'll be amazed. I'm even an aug healer and not nearly as busy as pac or mend.

All that about healers having insta mezz and insta stun (both on incredibly long timers) and being CC-class and main healer in one.. that also just isn't true, cos they are different speclines. CC is pac, and healing is mend, if you wanna do both you sacrifice a lot on both lines since we only got 1xlevel specpoints.
and okay. we wear chain, I admid that's perhaps "ubah" but even that won't last long when you're having an MA train up your arse, which we quite often have.



i dont usually get involved in theese kind of threads but this time i just couldnt resist. above all differences thats been mentioned between healers and clerics i have to add that clerics dont have any defence what so ever. healers have insta mezz and stunn and if a cleric get a pet or a player on him he just have to stand there w8ing for someone to help. even the greencon pet would take a cleric a halfhour to melee down so no point.
 

Balbor

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Ingafgrinn Macabre said:
Minstrel: Chain stealth with 204% speed, insta stun, AoE mezz, group power / health regen, instant DD, pets upto 110% level, group ablative pulse.
Theurist: Millions of pets, group bladeturn pulse, Dam&Snare, Mezz.
Reaver: pulsing Damage pbAoE, pulsing abs debuff pbAoE, Lifedrain proc, insta DoT.
Palladin: Tank Rezzer!!, Heal chant, endregen chant, AF chant, 3resists chant!!
Cabalist: Reclaim pet??
Cleric: Insta PBAoE Mezz, powerfull offence
Friar: Main healer/buffer with weaponspec and 1.5 specpoints!
Necromancer: Powerdrain, powertransfer, lifedrain, insta lifedrain, self heal over time in base line

should I continue?

yes, continue right over to Albion to try out those class
 

Kahland

One of Freddy's beloved
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Marcus75 said:
If you would have read my posts you would have known but I´ll repeat myself - I havnt played any Albion class in endgame RvR but I have played all classes in Albion.


You are really

retarded.
 
G

Gabbe

Guest
Actually alb is strong mode after NF but not thx to the things he said :p
 

Marcus75

Fledgling Freddie
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Jan 14, 2004
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534
Kahland said:
You are really

retarded.

I have expressed an opinion in this thread not a fact - I hope its still allowed to have opinions without getting burned? And if you come screaming "No you dont know anything cause you never played Albion" and therefore know nothing I wonder who is the retarded one.

Chill a little and remember this is a game and Freddyshouse is a game community forum where people usually express opinions, whine and or just spam.

EDIT!

I really should force myself to just respond to the albs, hibs and mids here that actually can reply with something constructive like Oro, Amuse or Sycho for example.

EDIT!
 

Dorin

Fledgling Freddie
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Amuse said:
i ofc admit, that some albion group setups are realy good, and some albion groups realy kill allot, but those groups are "set" groups, with players that plays together with eachother all the time, that has certain roles in theyr group.

same goes for mid and hib. Random grps fun ends when they meet an opted grp, even if same RR they will most likely die due to grp-balance - tictax etc

Tbh random grp vs random grp is the funniest thing ever, did once with Puppets theurg. 1 sorc 1 theurg 1 wiz 1 merc 1 cleric 1 lvl 48 mincer vs some mid / hib grp, fights lasted for like 5mins+ but we won at the end :X) [was in HW]
 

NeonBlue

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Marcus75 said:
I really should force myself to just respond to the albs, hibs and mids here that actually can reply with something constructive like Oro, Amuse or Sycho for example.



you forgot me?

or maybe i wasnt constructive enough for you?

Amuse?? all he does is whine how Albs should get instant CC all the time

bah am hurt !

;)
 

NeonBlue

Fledgling Freddie
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Feb 1, 2004
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Clipse said:
U guys should give wizards some love. Fire wizards make great luri hunters :D
and there are none On Prydwen O_O

Your top 20 wizards got less than 25 k lastweek, yuk, boring

Gimme a fire spec TOA'ed/Sc'ed Wiz and ill make 20-30k a day on it ;P

not that hard to do,

i just cant be arsed lvling anymore chars then doing TOA
 

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