C
cHodAX
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Courtesy of Soulflame
A new dungeon in Pennines hey? Sounds fun but that 40min snare is pure evul![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
The new dungeon is interesting, but an aggro nightmare. The mobs are currently bugged, in that they are supposedly undead, but Air does not get any bonuses to damage them. One piece of armor dropped, with a very confusing QUA of 83%. Oh good, another piece of /salvage fodder. The entrance is right on the path from Sursbrooke to Hadrian's, just follow the stones. I'm a little concerned about this, the possibility of enemies bypassing the milewall is not good news, even if they have to zone out on a highly travelled path.
For any stealthers that read here, there are detectors, you can't expect to quietly waltz through the dungeon. The infiltrator I was with was revealed at least once. One LAST note about the dungeon, you MUST have a cleric or friar with at least 7 rejuvination. The infiltrator went in alone the first time, and came back out with a disease spell on him. With a 40 minute timer. Can you say 50% effective healing and snared for 40 minutes? Ouch!
One more concern about the dungeon is the possibility of relics being carried through it. Easily prevented, but I haven't seen this addressed in any of the patch notes.
And yet another concern about the design of the dungeon: It appears to have been designed as a potential leveling ground for groups of 35+, but I can see that grouping here will be a complete nightmare. Lose a key element *cough*cleric*cough* and everyone logs off? Also, enemy assassins won't have to go through all of DF to reach lowbies leveling, they now just have to sneak through the frontier to a dungeon entrance, and pop inside. Very much a "bring your own group" dungeon, like the epic zone and Barfog.
A new dungeon in Pennines hey? Sounds fun but that 40min snare is pure evul