old.Tohtori
FH is my second home
- Joined
- Jan 23, 2004
- Messages
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http://www.escapistmagazine.com/vid...-Star-Wars-The-Old-Republic-Coming-Up-Trailer
Nice additions, especially the UI.
Nice additions, especially the UI.
Ctuchik said:Don't care what they add, they fixed ability delay this morning so i'm perfectly happy now.
Oh god yes!I havent logged on yet - is it that noticeable?
UI changes are nice but PLEASE PLEASE PLEASE no mods. That shit made WoW a joke, don't need it here too.
Mods that auto cleanse, cast heal spells, taunt the enemy? Why bother playing a game, just let the computer do it all for you. So completely lame.
Amd exactly which mods currently let you do any of that in WoW? Or have been able to do that since Blizzard made major changes to the API when they released Burning Crusade?
Amd exactly which mods currently let you do any of that in WoW? Or have been able to do that since Blizzard made major changes to the API when they released Burning Crusade?
No mods can "autocast" any more, but there are mods out there that tells you WHEN you need to cast a certain spell, which isn't that far away from the game playing for you as you need to pay fuck all attention yourself other then to look for the bigass warning text that tells you when to cast what spell.
Not to mention the castsequence macros, that's Blizzards fault and they tried to make it unpopular but they still do a good enough job most of the time.
Anyway, mods should be allowed in SWTOR, but ONLY to change how the UI look. All other mods that add more info then the default game provides should be unavailable.
I'm not even a big fan of recount type mods because knowing how much dps you do is pretty pointless. If the boss you fight dies, enough DPS were done, if it didn't then it's probably down to the entire group/raid and not just a select few players. Who came up at the top has fuck all importance when the boss is dead. /edit: i could maybe accept a mod that tracks a groups or raids COMBINED dps, but no individual player.
That said, DPS meter mods can be slightly useful when comparing "mirror classes" to spot balance issues, but even then it's unreliable because of the dice rolls and net lag and what have you.
So yeah, i'd like to change how my UI look, but i'd hate to see mods that add functions the base game does not provide because those only make people lazy.
What exactly are we talking here? Mods which display which spell you should cast next based on a priority list you have chosen or something else?
Given that a castsequence macro doesn't do anything that you couldn't do anyway by simply pressing a sequence of buttons one after the other I don't have a problem with them. If someone wants to hit 1 repeatedly rather than 1,2,3 etc then that's their choice.
Been a while since i played WoW so haven't paid attention to added features, but recount is a good example, there's also that tic tac(?) mod that adds all kinds of useful info and anchor it to the mouse pointer. There are a lot more but i haven't played in over a year and can't remember what they are called, and i'm not about to start guessing here.Which mods give you more info than the default game provides? What can I run in WoW that will tell me things that people not running it couldn't find out from the default UI?
As a DPS player I find it fairly important to know my individual DPS and how it stacks up against others when looking at self improvement. I also don't agree with the claim that if the boss dies then DPS is fine and noone should care about improvement. Why shouldn't people want to improve on their boss kills or be able to identify if there are people in a raid group who are holding it back due to insufficient DPS? Operations/flashpoints are a group environment and I see no reason why members of the group shouldn't be able to see details of each other's performance.
Improvement comes with playing experience (not character XP) and better gear, you can easily see what rotation works and what doesn't simply by paying attention.
It's also easy to see if a player is good or bad at playing his class, and if you want to get a hint at a players performance, inspect his gear. If they are shoddy green/blues or badly modded oranges then it's probably a safe bet that he will underperform. And even if you have recount you will still waste time finding out that player x or y is bad.
An 'unreliability' which is solved easily enough by using an appropriately large sample size.
Yes i've seen those when people have mashed the same button or rotation 100.000 times and then made a statement, i've also seen the same player do it all over again using the exact same attack or rotation and come up with a different enough result to make it unreliable info for the minmaxers (which are the only people that would really benefit from this).
Which mods in particular would you say make people lazy? And what are your views on mods that added functions which are then subsequently added to the base game, like Power Auras for example?
Mods that makes people lazy would probably include all that makes people not have to pay attention to what the mod(s) are monitoring. Like for example, there are mods that makes sounds when your health or mana is low, there are mods for Warlocks that tells you when SS is about to run out or when someone in the group used his healthstone etc etc.. I even used a pvp mod that told me when a enemy rogue or druid that were close enough used stealth, that one probably isn't working any more though... There are also mods that tells you what spell an enemy is casting that you DON'T have targeted and said mod would pop up a little bar that you could target it with, or it would just pop up all the names of enemies that are inside a certain radius with class and level info.
Those are the kinds of mods i don't like.
But it's mostly all those mods combined that makes people a tad to "comfortable", not any one mod...
No, i'm talking about reactionary spells such as interrupts, or spell deflect type defensive spells and the likes. Stuff you need to pay attention to be able to use.
Castsequens macros are easier because they take up a lot less room on the action bars, making playing overall a lot easier, especially when you need to be mobile.
Been a while since i played WoW so haven't paid attention to added features, but recount is a good example, there's also that tic tac(?) mod that adds all kinds of useful info and anchor it to the mouse pointer. There are a lot more but i haven't played in over a year and can't remember what they are called, and i'm not about to start guessing here.
Simply paying attention during a fight isn't going to tell you which rotations work better or by what sort of margin, you need something you can analyse after a fight i.e. a combat log and a parser such as Recount. And all the experience in the world isn't going to do you any good if you incorrectly think that what you're doing is as good as you can because you have no way to verify otherwise. As for seeing how good or bad a player is at their class it's easy if you know what all their ability animations look like and you devote yourself to watching them during the fight, it's not so easy if you don't know the animations and are paying attention to what you're supposed to be doing. Personally i'd prefer to have a combat log and something like Recount to quantify performance rather than basing decisions on whether you think someone performed the correct abilities based on the animations you saw and an inspection of their gear.Improvement comes with playing experience (not character XP) and better gear, you can easily see what rotation works and what doesn't simply by paying attention.
It's also easy to see if a player is good or bad at playing his class, and if you want to get a hint at a players performance, inspect his gear. If they are shoddy green/blues or badly modded oranges then it's probably a safe bet that he will underperform. And even if you have recount you will still waste time finding out that player x or y is bad.
When I said appropriately large sample size I was talking about results from multiple players. Once you have enough samples then you can remove the RNG factors with a fair degree of certainty and end up with data which is pretty accurate in describing the in-game state of a class or abilities.Yes i've seen those when people have mashed the same button or rotation 100.000 times and then made a statement, i've also seen the same player do it all over again using the exact same attack or rotation and come up with a different enough result to make it unreliable info for the minmaxers (which are the only people that would really benefit from this).
Mods that makes people lazy would probably include all that makes people not have to pay attention to what the mod(s) are monitoring. Like for example, there are mods that makes sounds when your health or mana is low, there are mods for Warlocks that tells you when SS is about to run out or when someone in the group used his healthstone etc etc..
Yes exactly, they add functions the base game does not have.I'm not aware of any mods that can do this other than by reacting to something that has occured in game. All the mod does is allow you to customise how the information the game is giving you is presented.
Keybinds does not allow you to use one button to cast everything you have in succession, unless we are talking programmable buttons, which in most MMO's is prohibited.That's not really a much better argument than saying keybinding makes the game easier because you don't have to use the mouse to click on your abilities anymore.
Recount parses the combat log which last I checked everyone had. So it doesn't give you any information that everyone else doesn't already have access to. Same with TipTac, it only provides information that the game is already sending to everyone. It just changes how it's displayed to you.
Simply paying attention during a fight isn't going to tell you which rotations work better or by what sort of margin, you need something you can analyse after a fight i.e. a combat log and a parser such as Recount. And all the experience in the world isn't going to do you any good if you incorrectly think that what you're doing is as good as you can because you have no way to verify otherwise. As for seeing how good or bad a player is at their class it's easy if you know what all their ability animations look like and you devote yourself to watching them during the fight, it's not so easy if you don't know the animations and are paying attention to what you're supposed to be doing. Personally i'd prefer to have a combat log and something like Recount to quantify performance rather than basing decisions on whether you think someone performed the correct abilities based on the animations you saw and an inspection of their gear.
But you still won't get a definite answer. As long as there are dice rolls involved, the best you can get is an average.When I said appropriately large sample size I was talking about results from multiple players. Once you have enough samples then you can remove the RNG factors with a fair degree of certainty and end up with data which is pretty accurate in describing the in-game state of a class or abilities.
To be honest I'd argue that a well designed UI would indicate when you health is low without the need for addons. There's a reason that these addons like these were created and became popular and that's because the default UI, while providing the information, didn't do it very well or efficiently. You should be able to tell the important things with a quick glance at the UI, not have to root around to find out what you need.
Does smearing vaseline over my monitor make me a more dilligent player?
No it makes you dirty, wasteful and silly. Complaining that you can't play a game because the UI doesn't tell you how to play your class is the ultimate in dumbed down design, WoW's main contribution to the MMOG genre.
I play games for fun, not to measure some idea of "worth" against other players.