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faderullan
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Do that prove enough klavrynd?
Originally posted by klavrynd
the ss was pre 1.62 and he had a large crit ( large crits are rare as the range is 1-100)
Originally posted by faderullan
68slash 86dw atm.
gimped 8l8merc
and using 16.5 sabre 3.5 speed
Originally posted by driwen
uhm you do know that 50 from spec is max and then +11 from items is max and +9 from RR is max. So HOW do you get 86 dw??
Originally posted by faderullan
And how can you say you have the worst light tank and secondary seer? Both zerk and shaman are very good.
Originally posted by old.Sandariel
RR8 = +7
Items = +11
DR3 = +18
There you go
Originally posted by old.mattshanes
Solid hib and alb have similar problems,they have certain classes and specs you can't ever put in a rvr group now.... but yeah I understand what you are saying.
As for merc damage cap,my highest i been able to pull off is 497 with 60 qui and side style chain....4.1 spd mp bastard sword.
Now lets look at classes from each realm or specs that don't usually fit in rvr groups at the moment:
Alb:
Earth theurg
Cabalist
Wizard
Scout
Inf
Necro
Mid
Thane
Skald(sometimes aren't needed but they do need fixing yeah)
Zerk
Sb
Hunter
Bonedancer(sometimes)
Hib
Mentalist
Blademaster
Valewalker
Animist
Ranger
Ns
As you can see all realms have that problem really
Originally posted by Solid
you see Albs cry Mid is overpowered cos SELECT RvR groups run with 3 - THREE!!!! FGS - Healers in a group and a few savages.
What the hell about the rest of the classes. Mid has ELEVEN classes in total, and you complain about THREE of them, how the fuck is an entire realm considered overpowered cos hardcore RvR groups run with 3 healers and fotm Savage crew?
Thanes suck since forever
Skalds suck since forever
Hunters suck since forever
Shadowblades suck since 1.62
Shamans suck
Zerks suck since 1.62
Yet apparently "OMG Mid rox, they need a nerf, they wtfwpwn everything"
Even tho we have no I WIN Unique RA's and the closest to an IWIN button is the healer Insta AE Mez.
And Shike, perhaps consider not everyone is a fotm realm hopping uber leet tosspot like yourself and actually would like THEIR class that they have played since RELEASE fixed/brought up to par with the rest of the working classes in the game.
Originally posted by Danyan
All the realms need balancing within themselves as well as with the others, having only 4 or 5 classes per realm viable for RvR is just stupid.
As for damage caps - zerk and merc damage caps seem ptetty comparable since the patch, zerks just feel nerfed cos their caps were so out of balance before.
Oh and if icy capped at 543 before the patch please explain how various zerks hit people for 1200-1300 main hand before the patch...
Originally posted by Danyan
Oh and if icy capped at 543 before the patch please explain how various zerks hit people for 1200-1300 main hand before the patch...
Originally posted by Danyan
True, but it was still a bit out of line. My best hit so far was a near cap hit with diamond slash on a SM, I managed just over 600 with both hands swinging and a good crit on the main hand. Yet pre-patch I regularly got hit for 800-1000 off the main hand of a zerker alone, then another 150-200 from the offhand. And before people babble on about slash styles being lower, diamond slash is better than most DW styles for damage.
Originally posted by succi
Realms are balenced , quit fucking whining.