Jairon Kalach
Regular Freddie
- Joined
- May 2, 2013
- Messages
- 56
That almost sounds like the old EQ skill system.
Yeah, not sure... But, here's the quote from FP#4
However, that is not enough; we also want players to know that as they play through the game, their ongoing choices of weapons, crafting, play-style, etc. will also have a real bearing on not only their skills/abilities but also on their bodies. I cannot say that “Every choice you make matters!” because well, that would simply not be true. What I can say is that if a player swings an axe 1000 times, it will affect their character’s strength. Conversely, if they are struck with 1000 axe-blows, it will also take its toll (do not worry; we are not talking about perma-death)