Kami
Can't get enough of FH
- Joined
- Dec 22, 2003
- Messages
- 2,254
I thought I'd post this here for information since VNboards isnt searchable unless you pay Written by a chap called Lemo, original post available here
over to Lemo:
"Yawn. I just finished several hours of compiling data on Pendragon. I tested things such as pet damage caps, weapon choices, styles, etc. It's 5:30am and I'm sleepy, so I'm just going to kind of spew out what I've gathered, and worry about organizing it later.
Commander
-----------
The commander is summoned with one of nine weapons. Three axes, three hammers, and three swords. I matched up the weapon model with the ones players use, and so make the assumption that the base speed is the same, which the damage caps support. They are as follows:
2H Great Sword, 5.4s, 362 unstyled cap
2H Great Hammer, 5.3s, 355 unstyled cap
1H Bastard Sword, 4.1s, 276 unstyled cap
1H Long Sword, 3.6s, 242 unstyled cap
1H War Hammer, 3.5s, 233 unstyled cap
1H War Axe, 3.1s, 210 unstyled cap
1H Small Hammer, 2.8s, 185 unstyled cap
1H Bearded Axe, 2.7s, 180 unstyled cap
1H Hand Axe, 2.4s, 158 unstyled cap
Note that axe has three 1H choices and no 2H choice. This selection of weapons is why it can sometimes be hard to get a specific weapon, such as a 2H hammer. The chance is only 1 in 9, so on average that's a heck of a lot of power.
When wielding an axe, the commander uses Splitter (anytime, weak damage) and Evernight (rear positional, bleed effect). When wielding a hammer, the commander uses Thor's Anvil (anytime, weak damage) and Frost Hammer (side positional, snare). When wielding a sword, the commander uses Whirling Blade (anytime, weak damage) and Northern Lights (side positional, attack speed debuff). Let me emphasize that when I say weak damage, I really mean weak damage. When wielding a 2H Great Hammer for instance, the commander's unstyled cap is 355 damage, its Thor's Anvil cap is 368 damage, but it's Frost Hammer cap is a whopping 521 damage. Note also that these numbers were taken from an unbuffed commander. A commander with quickness and/or haste buffs will have lower style caps, due to the styles compensating for attack speed.
I would also like to point out right now that the commander is NOT getting a 2H damage bonus, nor is he getting the 'slow weapon' bonus. The damage he does is directly proportional to the delay of his weapon. Thus, 2H weapons are not as important as perhaps we used to think. They will frontload better, but the DPS is the same as any of the 1H weapons. More important is getting the damage type and styles that you prefer. Of the three positional styles, Evernight, Frost Hammer, and Northern Lights, Frost Hammer has the highest damage bonus, although they're all fairly close.
Guardian
--------
This guy is summoned with one of five weapons. Four 1H hammers, and a 2H staff.
2H ? Staff, ~4.8s, 271 unstyled cap
1H Pick Hammer, 3.7s, 207 unstyled cap
1H War Hammer, 3.5s, 181 unstyled cap
1H Hammer, 3.1s, 194 unstyled cap
1H Small Hammer, 2.8s, 165 unstyled cap
This guy doesn't do any styles, so I don't have a lot to say about him.
Soldier
------
These guys are pretty interesting. They are summoned with one of five axes: three 2H, two 1H. I'm going to skip the delays on these weapons, because they did not seem to conform with the player versions. I may come back to this to test further, but for now, here's what I've found:
2H Great Axe, 274 unstyled cap
2H Large Axe, 265 unstyled cap
2H War Cleaver, 253 unstyled cap
1H War Axe, didn't write down cap
1H Hand Axe, didn't write down cap
These guys are the style kings. They do Splitter (anytime, weak damage), Plague (anytime, taunt), Pillager (anytime, attack speed debuff), Plunderer (followup to Pillager, snare), and Evernight (rear positional, bleed). Yes, that's right, these guys use a style chain. The animation for Plague is pretty funny, too.
Archer
------
The extent of these guys suck factor is well known, and I'm not here to say any different. They're always summoned with the same bow, and I suspect the same sword. I never bothered to test their sword damage, as these guys are so uninspiring.
Bow, ?s, 241 shot cap
These guys are even worse with bows than my Hunter.
They take forever to fire, and seem to prefer running around to shooting. Unless they're getting access to Truesight in the New Frontiers (
), they're worthless.
Mystic
------
Not much to say about these guys, except that their DD cap is 307 damage, body resist type. I had to test them on level 0 mobs because I had no way to make them cap on a level 50 player. The body resist debuff does work for them, but negative body resists are treated as 0 resistance. These guys suck, too, in case you were wondering.
Seer
----
Okay, I was pretty sleepy by this point, but fortunately there isn't a lot to say about these guys either. They are summoned with one of two 2H hammers that I saw:
2H Great Hammer, 273 unstyled cap
2H ? Hammer (weird model), 266 unstyled cap
They fire an instant attack speed debuff, then cast a disease, then run in to melee.
That is just about all the information I have gathered. I just have a final word or two on the significance of the above, and then I'll end it.
Damage caps are used merely for comparison purposes, and to know what the maximum potential damage is for a given pet. Given that you'll usually have a level 41 commander and/or 37 fossils hitting a level 50 player, your pets have a rather steep level-based damage penalty to overcome. In other words, don't expect them to actually cap on anyone who isn't sitting. Strength buffs do make a HUGE difference to average damage however. I do not know if strength relics affect pets at this time. I didn't bother running any average damage tests (yet), because frankly that would take a while and I'm already exhausted. I may come back to that though.
And finally, a note on styles. As I mentioned previously, the positional styles of the commander do far more damage than the lousy newbie anytime style. Not only that, I suspect that the styles retain their to-hit bonus that players get when using them. Evernight and Northern Lights have a low to-hit bonus, Frost Hammer has a medium to-hit. If I'm correct, it means that the commander will have a much easier time hitting higher level mobs when allowed to use Frost Hammer (summoned with a hammer, positioned to the side of the mob). Also, although most of the fossils have similar unstyled caps, the soldiers are the only ones to use styles. Ergo, they will do a fair bit more damage, and will have a better to-hit from those styles.
Okay, that's everything. Questions, comments, and criticism welcome from Sheena or anyone else who cares enough to have read this far.
Lemo"
Interesting reading if you're a BD, no doubt boring as hell otherwise
over to Lemo:
"Yawn. I just finished several hours of compiling data on Pendragon. I tested things such as pet damage caps, weapon choices, styles, etc. It's 5:30am and I'm sleepy, so I'm just going to kind of spew out what I've gathered, and worry about organizing it later.
Commander
-----------
The commander is summoned with one of nine weapons. Three axes, three hammers, and three swords. I matched up the weapon model with the ones players use, and so make the assumption that the base speed is the same, which the damage caps support. They are as follows:
2H Great Sword, 5.4s, 362 unstyled cap
2H Great Hammer, 5.3s, 355 unstyled cap
1H Bastard Sword, 4.1s, 276 unstyled cap
1H Long Sword, 3.6s, 242 unstyled cap
1H War Hammer, 3.5s, 233 unstyled cap
1H War Axe, 3.1s, 210 unstyled cap
1H Small Hammer, 2.8s, 185 unstyled cap
1H Bearded Axe, 2.7s, 180 unstyled cap
1H Hand Axe, 2.4s, 158 unstyled cap
Note that axe has three 1H choices and no 2H choice. This selection of weapons is why it can sometimes be hard to get a specific weapon, such as a 2H hammer. The chance is only 1 in 9, so on average that's a heck of a lot of power.
When wielding an axe, the commander uses Splitter (anytime, weak damage) and Evernight (rear positional, bleed effect). When wielding a hammer, the commander uses Thor's Anvil (anytime, weak damage) and Frost Hammer (side positional, snare). When wielding a sword, the commander uses Whirling Blade (anytime, weak damage) and Northern Lights (side positional, attack speed debuff). Let me emphasize that when I say weak damage, I really mean weak damage. When wielding a 2H Great Hammer for instance, the commander's unstyled cap is 355 damage, its Thor's Anvil cap is 368 damage, but it's Frost Hammer cap is a whopping 521 damage. Note also that these numbers were taken from an unbuffed commander. A commander with quickness and/or haste buffs will have lower style caps, due to the styles compensating for attack speed.
I would also like to point out right now that the commander is NOT getting a 2H damage bonus, nor is he getting the 'slow weapon' bonus. The damage he does is directly proportional to the delay of his weapon. Thus, 2H weapons are not as important as perhaps we used to think. They will frontload better, but the DPS is the same as any of the 1H weapons. More important is getting the damage type and styles that you prefer. Of the three positional styles, Evernight, Frost Hammer, and Northern Lights, Frost Hammer has the highest damage bonus, although they're all fairly close.
Guardian
--------
This guy is summoned with one of five weapons. Four 1H hammers, and a 2H staff.
2H ? Staff, ~4.8s, 271 unstyled cap
1H Pick Hammer, 3.7s, 207 unstyled cap
1H War Hammer, 3.5s, 181 unstyled cap
1H Hammer, 3.1s, 194 unstyled cap
1H Small Hammer, 2.8s, 165 unstyled cap
This guy doesn't do any styles, so I don't have a lot to say about him.
Soldier
------
These guys are pretty interesting. They are summoned with one of five axes: three 2H, two 1H. I'm going to skip the delays on these weapons, because they did not seem to conform with the player versions. I may come back to this to test further, but for now, here's what I've found:
2H Great Axe, 274 unstyled cap
2H Large Axe, 265 unstyled cap
2H War Cleaver, 253 unstyled cap
1H War Axe, didn't write down cap
1H Hand Axe, didn't write down cap
These guys are the style kings. They do Splitter (anytime, weak damage), Plague (anytime, taunt), Pillager (anytime, attack speed debuff), Plunderer (followup to Pillager, snare), and Evernight (rear positional, bleed). Yes, that's right, these guys use a style chain. The animation for Plague is pretty funny, too.
Archer
------
The extent of these guys suck factor is well known, and I'm not here to say any different. They're always summoned with the same bow, and I suspect the same sword. I never bothered to test their sword damage, as these guys are so uninspiring.
Bow, ?s, 241 shot cap
These guys are even worse with bows than my Hunter.
Mystic
------
Not much to say about these guys, except that their DD cap is 307 damage, body resist type. I had to test them on level 0 mobs because I had no way to make them cap on a level 50 player. The body resist debuff does work for them, but negative body resists are treated as 0 resistance. These guys suck, too, in case you were wondering.
Seer
----
Okay, I was pretty sleepy by this point, but fortunately there isn't a lot to say about these guys either. They are summoned with one of two 2H hammers that I saw:
2H Great Hammer, 273 unstyled cap
2H ? Hammer (weird model), 266 unstyled cap
They fire an instant attack speed debuff, then cast a disease, then run in to melee.
That is just about all the information I have gathered. I just have a final word or two on the significance of the above, and then I'll end it.
Damage caps are used merely for comparison purposes, and to know what the maximum potential damage is for a given pet. Given that you'll usually have a level 41 commander and/or 37 fossils hitting a level 50 player, your pets have a rather steep level-based damage penalty to overcome. In other words, don't expect them to actually cap on anyone who isn't sitting. Strength buffs do make a HUGE difference to average damage however. I do not know if strength relics affect pets at this time. I didn't bother running any average damage tests (yet), because frankly that would take a while and I'm already exhausted. I may come back to that though.
And finally, a note on styles. As I mentioned previously, the positional styles of the commander do far more damage than the lousy newbie anytime style. Not only that, I suspect that the styles retain their to-hit bonus that players get when using them. Evernight and Northern Lights have a low to-hit bonus, Frost Hammer has a medium to-hit. If I'm correct, it means that the commander will have a much easier time hitting higher level mobs when allowed to use Frost Hammer (summoned with a hammer, positioned to the side of the mob). Also, although most of the fossils have similar unstyled caps, the soldiers are the only ones to use styles. Ergo, they will do a fair bit more damage, and will have a better to-hit from those styles.
Okay, that's everything. Questions, comments, and criticism welcome from Sheena or anyone else who cares enough to have read this far.
Lemo"
Interesting reading if you're a BD, no doubt boring as hell otherwise