O
old.LandShark
Guest
- Thread starter
- #31
Originally posted by old.Hellskor
Let me get this right :
Assassin Stealth (Climb Walls, Detect Hidden, Safe Fall)
CHAIN Armor
Evade III
Ablative SHOUT
Orange/Red Con PETS
AE Mezz
Speed
Stun
DDs (reduced Power usage)
...
bit overpowered
Yes, except bullshit.
Chain armor evade3 - well, fine. Still inferior to see-hidden immuniy, evade7 and leather, but nm.
Ablative shout - yep, if you spec to 50inst for the final one, it's going to be cool. Possibly even overpowered; but hell, it helps albion not just minstrels. Btw; 50inst = 43melee 1stealth. i.e. if you have defence as good as an assassin, you can barely walk in stealth, you do NOT have any safefall, or climb walls, or detect hidden.
orange/Red con pet - yeah, it takes chunks out of you constantly and negates all your other abilities into the bargain, including the ablative chant I might add.
DDs - reduced power usage so that us and skalds are now as efficient as champs and bards! Woo! Nerf, quick!
Stun - yep. Going to be great that, will be just like our stun was pre-resists-affecting-CC-duration patch, i.e. 5-6seconds reliably.
me personally - 32stealth 37slash 44inst atm.
My ablative will take 20dmg off every melee hit, at a guess... k, let's take the average unbuffed SB and my 28%slash resist, and say that 20dmg off his mainhand equates to roughly 15% melee resist... well, yeah, that is NASTY tbh. I'll be stunned if that makes it live, if it does minstrels will be the new flavour of the month and then I cry in a corner somewhere. Especially since it's not pulsing, it literally affects EVERY hit you take. 20dmg off a spearo whack is smeg-all, 20dmg off a shadowblade's 50dmg offhand hit is a shitload... We'll just have to see.
Red/orange pet - nope, not with R5 and 44inst only I'm afraid. Ain't going to happen; low oranges resist minimum every third pulse, btw did you know our 'insta' charm can't be cast in combat any more? Stealth nerfed. Not that I give a fuck, but just to illustrate the point that pet turning on you = dead minstrel or dead pet + crippled minstrel. Notice that any pet = no ablative or 'assassin stealth'...
Right, 32stealth; assuming my stealth spec will be the same as an assassin's, then WOOT. Enough safefall to leap off milegates, detect hidden, and climb walls. Yep, fucking woot - in absence of any frontloaded dmg from stealth like other rogues have (mezz counts but only if you're grped) I'll take climb walls and safefall as an incentive to spec stealth.
37slash - well, evade3 is a useful defence boost, heh. I don't have a 6sec or 9sec stun like assassins do, best i've got is a 4sec stun off of block - btw more evade = less block = less reactive styles for me.
Not that it matters; they forgot to reduce the end use on skald/minstrel shouts, so we're still OOE in the first 10 seconds of any fight.
Summary:
Minstrels do not have speed, assassin stealth, red pets, full-power ablative chant and tank melee.
Minstrels can NOT manipulate the matrix as they see fit.
Minstrels will almost certainly not get to see all these changes go live. They're going to pull a "we thought the cleric changes would be overpowering" on us, blatantly.
As it is, you are going to have to be damn well-equipped to beat a minstrel 1v1.
I jump you. I have 202cha so my DDs hit for at least 350 put together. My mezz, hopefully, lands and i powersong for a few seconds while my DD timer cycles. I land another 350 of DDs on you, start meleeing. My damage is still crap and I'm still OOE very very quickly because all my styles are end hogs (or crap:E) and my magical abilities still use 5% end each.
At this point i shout my ablative, we melee, you die. I'm OOE so defensive tanks should still make mince of me. Anything else though is likely to be toast if they get jumped on solo by a minstrel...
Right. Now that I've admitted that, can someone show me which rogue doesn't take home the kill if they get the jump on someone and nothing goes wrong?