F
Frair
Guest
After talk with my friend who plays friar and looking what they can do, i'm starting to thing that friars are maybe little unbalanced.
Let's looks what they can do:
They can spec in Rejuv, Enhance, Staff, Parry.
They can wear leather
They gets Evade 5 at lvl 33.
Now the whine![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
By using staff i was told they can do 200-300 dmg quite fast. And they are healers..
They can wear lether and gets evade 5 - this is ok, since they use leather they need some more defence, though lvl 5 evade is maybe little much.
Absorb buffs + 5, 10 or 15% buffs - isn't that little much? They have leather - 10%, +15% from buff = 25%! Hmm, let's see, scale/chain have 27% absorb - isn't something wrong here? And they have evade 5 - I would like to have evade 5 too while wearing scale.
Parry - Ok, so they have evade 5, 25% absorb and parry? Hmm, arent' they little too much defensive? But ok, if they are defensive chars, how can they do such dmg with theirs staff?
Enhance line of spell:
Another AF buff - Heh.. I don't know if it stacks with baseline AF, but if so, they have defence now anyone can only dream about with high dmg output.
End regen and end style cost reduction buff - well those spells are nice generaly, but while Friar are so defensive and offensive at same time, this gives them even more offensive power.
Self attack speed buff - well, it's usefull but since it is 30sec every 3 minutes, i think this is well designed spell for Friars.. maybe only one well designed.
resistance buffs - since they have allready good chance against melee classes, why they got chance against many casters as well? Heat and Cold and Matter - since most Friars are going for high enhance, they usualy have 24% buff, making themself hard targets for casters.
dex/qui self buff - they are using staffs, that are dex based so yes, additional dex buff is still ok. But why quick as well? This only helps them evade more and swing faster - it's hard to kill them in melee in first place.
Overall - often Friars are going high weapon and enhancement, something in parry and rejuv. This makes them 2handed fighters in chain with evade 5 and parry - high dmg, very high defence that can heal poison/disease as well as himself after fight. I can't help myself but think that someone wasn't thinking while designed this class.
From my point of view, it's not neccessary to nerft them too bad. But putting one or two spells from enhance to rejuv (end reduction buff, absorb?) as well as taking away parry (only healer that have parry and high evade, hell, even hunter/ranger/NS/INF/SB doesn't have parry (ok, they have range or stealth) will maybe makes them fighting healer, not tank killer.
But maybe i'm wrong and it's not so bad, this is only impression i got from reading class description. Would like to discuss it here.
Let's looks what they can do:
They can spec in Rejuv, Enhance, Staff, Parry.
They can wear leather
They gets Evade 5 at lvl 33.
Now the whine
By using staff i was told they can do 200-300 dmg quite fast. And they are healers..
They can wear lether and gets evade 5 - this is ok, since they use leather they need some more defence, though lvl 5 evade is maybe little much.
Absorb buffs + 5, 10 or 15% buffs - isn't that little much? They have leather - 10%, +15% from buff = 25%! Hmm, let's see, scale/chain have 27% absorb - isn't something wrong here? And they have evade 5 - I would like to have evade 5 too while wearing scale.
Parry - Ok, so they have evade 5, 25% absorb and parry? Hmm, arent' they little too much defensive? But ok, if they are defensive chars, how can they do such dmg with theirs staff?
Enhance line of spell:
Another AF buff - Heh.. I don't know if it stacks with baseline AF, but if so, they have defence now anyone can only dream about with high dmg output.
End regen and end style cost reduction buff - well those spells are nice generaly, but while Friar are so defensive and offensive at same time, this gives them even more offensive power.
Self attack speed buff - well, it's usefull but since it is 30sec every 3 minutes, i think this is well designed spell for Friars.. maybe only one well designed.
resistance buffs - since they have allready good chance against melee classes, why they got chance against many casters as well? Heat and Cold and Matter - since most Friars are going for high enhance, they usualy have 24% buff, making themself hard targets for casters.
dex/qui self buff - they are using staffs, that are dex based so yes, additional dex buff is still ok. But why quick as well? This only helps them evade more and swing faster - it's hard to kill them in melee in first place.
Overall - often Friars are going high weapon and enhancement, something in parry and rejuv. This makes them 2handed fighters in chain with evade 5 and parry - high dmg, very high defence that can heal poison/disease as well as himself after fight. I can't help myself but think that someone wasn't thinking while designed this class.
From my point of view, it's not neccessary to nerft them too bad. But putting one or two spells from enhance to rejuv (end reduction buff, absorb?) as well as taking away parry (only healer that have parry and high evade, hell, even hunter/ranger/NS/INF/SB doesn't have parry (ok, they have range or stealth) will maybe makes them fighting healer, not tank killer.
But maybe i'm wrong and it's not so bad, this is only impression i got from reading class description. Would like to discuss it here.