O
old.Charonel
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- #91
Originally posted by Fingoniel
normally you do damage and break the DD - if the snare wears off normally it can ramp up to 100%
i dont break the snare when i do damage again...but then i do, since the next snare DD WILL break it, just puts it back on again after that's all
and yes i do agree that the movement reduction thing where you slow to a stop needs fixing, overpower's snare's anyway, however, i hope that if your advocating the 100% wearing off to buggerall approach (ie the reverse of what it is now) that you've actually thought of what your saying, i'll basically have a perma root primary DD in that environment.
because at the end of a snare (as they are now) i spend a long time traveling VERY slow before it wears off.
now, since i'd be repeating the snare every 3 seconds (less in reality due to +dex etc...) you may as well just be perma rooted and be done with it because it'd never have chance to wear off down to the point where you can actually move more than two feet again. now since that's not likely, how about mythic just go with what was supposed to happen, ie a 40% snare drops you down to 40% (or 60%, can't remember which it does, whether it knocks off 40% or slows you down to 40%, either way it's bloody slow ) for the duration, then stops happening, ie, the same way it does on mobs now.
because reversing the current bugged version of snare's as mythic seem to be saying (i'm sure they just havent thought it through) would totally and completely overpower a class which can reapply it quickly and constantly, even I'd have something to say about that, and i am that class