Phule_Gubben said:It's a start, just want em to adjust em some more, like. When ani dies, shrooms does too. That would be nice.
Kagato said:Yup, cause 30 turrets wont kill anything
On a more serious note, it should help the lag a fair bit during the bigger sieges.
charmangle said:Ofc 30 turrents placed on the same spot is still dangerous, but thats not how it will work. 30 turrents = 2 anmists placing turrents, rest will get the message they cant in en entire keep.
So someone places turrents in the courtyard, that means you will have almost nill turrents inside at the lord or something like that...
In my opinion (and if you look back at my previous arguments about animists, im one of those that have argued most ferverly for this.) this nerf is way to harsh.
It will most certainly lower lag etc, but it will also make animists almost useless in defences.
Not sure how much would be a sufficiant nerf, but taking away 70% of the shrooms in an area is way to harsh!:/ (maybe 25%-40% would have been enough?)
/Charmangle
Kagato said:The thing is, your not taking the life duration of the turrets into account.
By the time the siege moves from the courtyard to the lord room you'd of gone through several life cycles of the turrets which is more then enough time to organise all new turrets in the lord room.
Im not saying the nerf isn't harsh, it is a heavy yet much needed nerf, however it will by no means make anamists useless either and in most common, small encounters the nerf wont even be felt at all.
Danord_durin said:Why is it so needed ? 1 zombie can kill all turrets easily then the mighty alb zeg can jus move in after. Isent that what u allways do anyhow.
But its a heavy pve nerf for the allready on most servers under populated realm.
And now we are at the pet nerf thing take away 70% of a life cyrcle on theug pets and make a limit to how many they can have out at the same time.
Have a nice day Kagato u retard
Kagato said:lol, I disagree with you so that makes me a retard? grow up, silly child.
And if you make theurgist pets have same life span as an anamist turret i'll gladly except the same limitations on the numbers.
Gahn said:Wondering what they will get in exchange ... oh wait nothing as usual.
So they are stuck to have no form of reliable cc, only fucking lt caster without a level 50 lifetap, bugged bombers and now they are useless in siege also. gg Mythic!
Tuppe said:hmm Bone dont have lvl 50 LT.
Danord_durin said:And now we are at the pet nerf thing take away 70% of a life cyrcle on theug pets and make a limit to how many they can have out at the same time.
Kagato said:And if you make theurgist pets have same life span as an anamist turret i'll gladly except the same limitations on the numbers.
Manisch Depressiv said:Yeah, Albs need Theurgs so much for PvE... :touch:
Kagato said:The thing is, your not taking the life duration of the turrets into account.
By the time the siege moves from the courtyard to the lord room you'd of gone through several life cycles of the turrets which is more then enough time to organise all new turrets in the lord room.
Im not saying the nerf isn't harsh, it is a heavy yet much needed nerf, however it will by no means make anamists useless either and in most common, small encounters the nerf wont even be felt at all.
Does this mean you argue that ani turrents should have stun and 2300 range ? ds.Kagato said:And if you make theurgist pets have same life span as an anamist turret i'll gladly except the same limitations on the numbers.