A
Arthwyr
Guest
How I see alb and mids in RvR atm and why mid is doing so much better (in general) This is my personal opinion btw not speaking for other albs though I'm sure some will agree. Instead of being flamed I would like to see a mid perspective too.
Tanks:
It is clear that mids have the classes that do the most damage in melee. (If you dont agree on that don't bother reading further btw) Pre 1.62 Zerker really hit like a truck and now the savage comes along. Awesome positional fighter, as is the reaver, wasn't it for an important difference. Full tank status, cheap RA's and mose important in todays RvR I think access to determination.
This leaves midgard with 3 very viable classes that have determination. Albion wasn't a problem before the RAs and some of the the things that got added later. The paladin was a gimped RvR class for a long time. In the old days ppl made armsmen to tank in RvR but ever since they added the endurance chant to the paladin more and more ppl played a paladin. Cant do without it in PvE these days if you want to level decently and can't really do without it in RvR either because you want to style just as much as the players in the other realm. I would say these days the paladin is a more comon class to encounter in emain then the armsman unfortunately if you get a crowdcontrol spell on you you are in for the full duration making you useless in defence. If Paladins did not have endurance generation I am sure people would prefer another cleric or offensive tank to take their place.
Secondary healers: Albion has a great class in the friar It can tank and it can heal not only can it tank it hits like a truck too. So nice damge potential, resist buffs so usual the friar is up ther with the tanks assisting in taking down the other groups support. But again ... no determination and most of all its hard to heal when you are in melee. So as a Friar you either stand back and heal or you mingle in the fight once you mingle you become the target of enemy casters and defensive tanks and it will be very hard to fall back to a healing role. Midgards secondary healer class is the Shaman. He has no choice but to stand back since he sucks in melee. Standing back its easier to use the full potential of the shaman (heal and light offensive spells) then to use the full potential of the friar (heal and melee) since all the shamans qualities are ranged. Bad luck again I think that alb ended up with a tanking secondary healer that has no determination.
Crowd control:l
I'm Not gonna comment on weather it is insta or not just the fact wich classes have it. Won't even bring up AOE stun because only one realm has it. The crowd control on alb is all packed together these days on one character the sorc. The theurgist has it too but since this game has evolved in dark age of tankalot most alb "gank" squads prefer an extra tank over a theurgist. Compared to the healer and even the shaman the sorceror has crap hitpoints and cloth while facing the hardest hitting tanks in the game. So is the sorc a bad class, no it is not. Bolt range mezz, lifedrain, debuffs would all be great if the other team and mezzable tanks that can't take you down in 2 hits max. Midgard has its crowdcontrol packed on a chain wearing class with insta heals and twice the hitpoints of the sorc and as a backup the secondary healer (shaman) usualy has root . Add to that that the healer has an isnta stun and mezz for personal defense. While facing groups that have one, maybe 2 classes with determination.
Endurance Buff vs endurance chant.
Albion got endurance generation so ofcourse midgard had to get it too. (not logical since midgard has aoe stun and neither hibs or albs have it but be that as it be) In Pve both work just fine. Wich mob will mezz your paladin so that it isnt working anymore or wich mob will chase you long enough after the paladin died to catch up with you and kill you. A paladins regeneration does not work when he is mezzed or stunned. If you are stunned the whole fight your group is run down by people with nearly unlimited endurance even when the shamie goes down. There is no range on the buff. The paladins chant is not even 1500 like the rest of his chant so when he hangs back with the casters or irs a big fight chances are several ppl in the group be out of range of the endurance regen. If you ask me its bad for albion in RvR that they had to put the regen on the paladin it would have been much more usefull as a group buff on the friar or even the cleric.
Albs classes are not bad on their own its just the way the abilities are spread over em that makes em a bit of gimped in RvR it is too easy to take out a crucial component of an alb RvR group or not to kill him but just make his "special ability" useless.
In RvR
Mid gank team
Shaman (heal, endurance regen, desease, root)
Healer (heal CC, mana regen)
Healer (CC heal, mana regen)
Skald (Speed, basic cc, no determination tank)
zerker/savage/warrior (det tank)
zerker/savage/warrior (det tank)
zerker/savage/warrior (det tank)
whatever (whatever)
Alb gank team
Cleric (Heal)
Cleric (Heal)
Minstrel (speed, basic CC)
Sorc (CC, mana regen)
Friar (no determination, tank OR heal)
Paladin (Endurance regen, FH, tank, no determination)
merc/arms (det tank)
merc/arms (det tank)
Just check the utilty of both groups. There is nothing wrong with albion classes, they are fine. They just lack the things that are most important in RvR at this moment: CC, the ability to resist CC, Hitpoints on the support class and an endurance regeneration/CC that stays up when one groupmember is out of action.
Tanks:
It is clear that mids have the classes that do the most damage in melee. (If you dont agree on that don't bother reading further btw) Pre 1.62 Zerker really hit like a truck and now the savage comes along. Awesome positional fighter, as is the reaver, wasn't it for an important difference. Full tank status, cheap RA's and mose important in todays RvR I think access to determination.
This leaves midgard with 3 very viable classes that have determination. Albion wasn't a problem before the RAs and some of the the things that got added later. The paladin was a gimped RvR class for a long time. In the old days ppl made armsmen to tank in RvR but ever since they added the endurance chant to the paladin more and more ppl played a paladin. Cant do without it in PvE these days if you want to level decently and can't really do without it in RvR either because you want to style just as much as the players in the other realm. I would say these days the paladin is a more comon class to encounter in emain then the armsman unfortunately if you get a crowdcontrol spell on you you are in for the full duration making you useless in defence. If Paladins did not have endurance generation I am sure people would prefer another cleric or offensive tank to take their place.
Secondary healers: Albion has a great class in the friar It can tank and it can heal not only can it tank it hits like a truck too. So nice damge potential, resist buffs so usual the friar is up ther with the tanks assisting in taking down the other groups support. But again ... no determination and most of all its hard to heal when you are in melee. So as a Friar you either stand back and heal or you mingle in the fight once you mingle you become the target of enemy casters and defensive tanks and it will be very hard to fall back to a healing role. Midgards secondary healer class is the Shaman. He has no choice but to stand back since he sucks in melee. Standing back its easier to use the full potential of the shaman (heal and light offensive spells) then to use the full potential of the friar (heal and melee) since all the shamans qualities are ranged. Bad luck again I think that alb ended up with a tanking secondary healer that has no determination.
Crowd control:l
I'm Not gonna comment on weather it is insta or not just the fact wich classes have it. Won't even bring up AOE stun because only one realm has it. The crowd control on alb is all packed together these days on one character the sorc. The theurgist has it too but since this game has evolved in dark age of tankalot most alb "gank" squads prefer an extra tank over a theurgist. Compared to the healer and even the shaman the sorceror has crap hitpoints and cloth while facing the hardest hitting tanks in the game. So is the sorc a bad class, no it is not. Bolt range mezz, lifedrain, debuffs would all be great if the other team and mezzable tanks that can't take you down in 2 hits max. Midgard has its crowdcontrol packed on a chain wearing class with insta heals and twice the hitpoints of the sorc and as a backup the secondary healer (shaman) usualy has root . Add to that that the healer has an isnta stun and mezz for personal defense. While facing groups that have one, maybe 2 classes with determination.
Endurance Buff vs endurance chant.
Albion got endurance generation so ofcourse midgard had to get it too. (not logical since midgard has aoe stun and neither hibs or albs have it but be that as it be) In Pve both work just fine. Wich mob will mezz your paladin so that it isnt working anymore or wich mob will chase you long enough after the paladin died to catch up with you and kill you. A paladins regeneration does not work when he is mezzed or stunned. If you are stunned the whole fight your group is run down by people with nearly unlimited endurance even when the shamie goes down. There is no range on the buff. The paladins chant is not even 1500 like the rest of his chant so when he hangs back with the casters or irs a big fight chances are several ppl in the group be out of range of the endurance regen. If you ask me its bad for albion in RvR that they had to put the regen on the paladin it would have been much more usefull as a group buff on the friar or even the cleric.
Albs classes are not bad on their own its just the way the abilities are spread over em that makes em a bit of gimped in RvR it is too easy to take out a crucial component of an alb RvR group or not to kill him but just make his "special ability" useless.
In RvR
Mid gank team
Shaman (heal, endurance regen, desease, root)
Healer (heal CC, mana regen)
Healer (CC heal, mana regen)
Skald (Speed, basic cc, no determination tank)
zerker/savage/warrior (det tank)
zerker/savage/warrior (det tank)
zerker/savage/warrior (det tank)
whatever (whatever)
Alb gank team
Cleric (Heal)
Cleric (Heal)
Minstrel (speed, basic CC)
Sorc (CC, mana regen)
Friar (no determination, tank OR heal)
Paladin (Endurance regen, FH, tank, no determination)
merc/arms (det tank)
merc/arms (det tank)
Just check the utilty of both groups. There is nothing wrong with albion classes, they are fine. They just lack the things that are most important in RvR at this moment: CC, the ability to resist CC, Hitpoints on the support class and an endurance regeneration/CC that stays up when one groupmember is out of action.