albs with monster rezz.

delifie

Fledgling Freddie
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this post is made for 1 thing i will try too hear albs what they thing about monster rezz?

i say it sucks. (i am mid) because it a game-killing thing.

only reason why you can do any thing in RvR under raids is because you have monster rezz. that is the ibly thing here kill us all.

try on your next MRE too play with out it. i really wanted too see that. could be fun.
 

Manisch Depressiv

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Common mistake vs Albs nowdays in siege situation: Wait till they gather 40 people to run over 40 Mids or Hibs in a lord room / on a tower roof. Have to play more offensive, rush them down while you have more players even though you are defending.

And it's not only monster rezz, any set group with free healing classes at a FoP, Banelords charging up and MoC'ing casters with them will kill you in the end as long as your healing classes are not safe.
 

Bluesky

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Thing with Monster res is its so situational. In open roaming rvr and fg's they really aren't a problem at all - just CC it and kill other stuff - a piece of cake to deal with tbh.

When in tight siege situations (and inside keeps) they are ludicrously overpowered as there is NEVER the common sense to simply CC and leave it AND/OR there's so much AE flying all over the place the monster just runs around crippling the enemy and its those situations alb has a massive advantage.

A tough one I guess but if you prefer open roaming rvr then theres a hell of a lot more classes harder to deal with than a monster but if you like sieges etc then they are a royal pain in the ass.
 

lpep

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tbh they should reduce the damage on it... let it interupt but not dot for crazy amounts..............
 

Arethir

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Albs have monster rezz.
Hibs have shrooms and casters that can q/c stun monster rezzed.
Mids have WL's insta pb/chambers, insta aoe/single stun.

Out of these, I'd say the alb one is less overpowered. If you're in a tight keep situation, shrooms can kill you very very fast, mids can insta kill the zerg, albs get the monster rezz dot. Which can be dealt with trough a stun. Shrooms can be mezzed, but so can a monster rezz. Neither will happen in a tight keep situation. It would only get broken by someone trying to aoe interupt the enemies.
 

Manisch Depressiv

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Yup, stun on monster and assist down is most effective and even when the monster is getting healed easy.
 

Nate

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Arethir said:
Mids have WL's insta pb/chambers
seen warlocks lately? ;/ we have pip and thats it! there are no others!!! ;p or are there? ;o

Manisch said:
Yup, stun on monster and assist down is most effective and even when the monster is getting healed easy.

The absorb on it's own is difficult for a few casters to get down before it interrupts, with heals..it's insane.
 

Sarumann

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Arethir said:
Albs have monster rezz.
Hibs have shrooms and casters that can q/c stun monster rezzed.
Mids have WL's insta pb/chambers, insta aoe/single stun.

Out of these, I'd say the alb one is less overpowered. If you're in a tight keep situation, shrooms can kill you very very fast, mids can insta kill the zerg, albs get the monster rezz dot. Which can be dealt with trough a stun. Shrooms can be mezzed, but so can a monster rezz. Neither will happen in a tight keep situation. It would only get broken by someone trying to aoe interupt the enemies.
First of all
If 1 monster runs inside lord room all shrooms dead
Second even if qc stun no hiblets assist the monster down anyways
3rd albs are most OP in sieges without monsteresses they still have reavers and shizzle
 

Quantaco

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I think idea of monster is crap, coz after few second u will get 1 % of heath. will that be free rps?. also once he stun assist nuke n down. it is good for interrupt but it will be too short to do so.
 

Andrilyn

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Manisch Depressiv said:
Yup, stun on monster and assist down is most effective and even when the monster is getting healed easy.

Yep, yesterday on Avalon 120+ albs on Surs(50-70ish Hibs defending) sending 10 monsters up every 5-10 secs and they all insta died by stun nuke, personally I think the ability is decent at best as you get 100% power and no rez sickness but to call it OP.. nah it's far from being OP even in enclosed situations.
In open RvR the ability is just laughable, personally I would fear a decent reaver bomb squad in the lord room much much more than zombie rez.
 

Notirt

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Nate said:
seen warlocks lately? ;/ we have pip and thats it! there are no others!!! ;p or are there? ;o



The absorb on it's own is difficult for a few casters to get down before it interrupts, with heals..it's insane.

Actually there was quite alot of warlocks out yesterday
 

CorNokZ

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Tbh I think it's overpowered..

when I get monstered on my wizard and charge in I sometimes do up to 400-500 per dot with the amount of wp and mom that I have
 

Golena

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In order for monsters to be effective they need to be co-ordinated with a charge while the enemy is interupted, otherwise you just end up with an unrezzable Alb in the middle of the lord room.

The trick with Albs is to wipe them before they get the monster train rolling.. and both Mid and Hib have the tools for that should they co-ordinate them properly. If you just sit about in the lord room waiting for free rp's to run up the stairs then monsters will destroy you sure, but that just shows a lack of tactics in actually winning the siege. I think hibs and mids just got to used to being able to farm forever in a lord room instead of trying to push the enemy back early when they got the chances.
 

pip

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I feel for bd with monster rez as they can kill there heal pets with ease:( and cause so much damage in a area effect makes it imposible for others to do anything as in heal:( i can shape change em and i do but they still hurt:p
 

Muylaetrix

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Problem with monster dot is WP and MoM.

my cleric hits for 170-230 with monster rezz.

my wiz with WP5 and MoM5 often sees damage in the 400-500 range.

Still, it`s not uncommon for my wiz to get nuked down in less than 1 sec even with 75% abs.

moc LT > monster rezz
stun nuke > monster rezz

yeah, yeah, skeletal avalonian lords should be highest on the `must kill first` list.

and yes, in the open field monster rezz is not a problem because you can run away or mezz/root at range, inside buildings, it`s uber.
 

Tallen

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Monster rezz is nasty, but it's not op.

Like shrooms, its only of any use in certain situations.
 

MaCaBr3

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I think they are OP when it comes to breaking the enemy's defence on a siege take. It's more then once that I broke the enemy defence while been monster rezzed and kept alive by heals. Even with a million shroom arround a monster can be kept alive pretty easily with some spreadheals.

Once interupted, ice wizzy can blast every one to death anyway. But like stated before, you still have to be able to coordinate a charge at the same time. But i guess most people will notice when a monster does large enough interuptions anyway.
 

Corran

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Dont see the problem with it, the only reason it is an issue is that people still havent adapted. The enemy rarely seem to co-ordinate a take down, when they do 3 casters can take it out in a few seconds, easily inside stun duration. Just getting people to do it is the hard part.

Other issue is the fact healers are not placing self correctly. They stand on main floor in the middle and so get interupted, instead of moving to the back/on stairs/on roof where they can heal without interupt. And other then pbaoe casters who will be interupted as they stand at door, most casters should be far enough away to get it down without getting hit. However you know someone will be standing in the middle and wonder why they got a dot on them.

As been said, the main thing to do is push early before they can get a stream of monsters up. If you let them do that your in trouble, just like if you let hibs get 200 shrooms up in the old days.
 

Erulin

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delifie said:
only reason why you can do any thing in RvR under raids is because you have monster rezz.

Hmmm.... maybe that's why they gave it to us ??? Maybe ?
 

Straef

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Mez the monster and leave it for a bit, then stun and kill? I don't see how people haven't gotten over this yet, as this is about the only thing Albs have going for them in big fights, and both Midgard and Hibernia have some nice toys of their own.
And I'm no monster rez fanboy myself, but I don't see why Albs shouldn't be allowed to have a raid toy when Mid/Hib never lacked any.
 

thergador

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delifie said:
this post is made for 1 thing i will try too hear albs what they thing about monster rezz?

i say it sucks. (i am mid) because it a game-killing thing.

only reason why you can do any thing in RvR under raids is because you have monster rezz. that is the ibly thing here kill us all.

try on your next MRE too play with out it. i really wanted too see that. could be fun.
sure ill play my tics and not moster rezz if you can get all WL not too use chambers, bone dancers not to use pets, oh and hibs not use shrooms any more
cheers
now think about your request m8 makes about as much sence as mine
 

islef

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Nice tool in some situations i imagine, but not really OP imo (and i play mid and hib)... As i see it, if a siege situation is lost because of monster rezzes, the defenders fukked up before and the xx monsters are the price they pay.
 

Kagato

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oh no ! albs killing the game, again !

dear oh dear, wouldn't think the same game could be killed over and over again so many times :( it must have its on PR.
 

Bloodcore

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just mezz the monsters, or kill it in 5 secs, as i was today
 

darkmanx

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mate u should just stop QQing and just make a wl if it makes u feel better
 

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