TappiTheFriar
Fledgling Freddie
- Joined
- Aug 20, 2004
- Messages
- 40
Well was helluva fights yesterday. I tried organizing cg earlier at the day but I dont think messages went thru and it wasnt really a success. I wont try again telling major CG what to do. Mids just got more tower/keeps and hibs camped surs tower 3 and got reinforcements with boats and attacked again and again. Then mids got teleportation to Eras. Was impossible to get more than 1.5fg ppl at the same place for some counterstrike. Lastly tried to buy a warboat and get ppl together in beno, but then I got bugged and couldnt enter the ship myself.... lolz.. that was very annoying/frustrating/embarrasing and the whole boat idea was just stupid like I got pointed with many pm:s (You wouldnt believe how angry pm:s you get trying to keep act together) Needed to relog but gladly albs took fast attack boats and got to berkstead to defend it. And succeeded doing it.
After that I gave up giving instructions in 100 albs cg(Thats how big it was in the end) Made 1fg team with TP and got SS team cooperating. Well we took 2 towers from mids and stop teleportation while mid zerg was too busy at berk. The point is that Major of albs should be in the keyplaces so keep wont fall, but good fg:s can really help securing something back while mids move in 1 zerg. If we are grately outnumbered we can hurt mids from all directions and force them make decisions what they wanna keep or loose. Enough ppl inside keep is essential, but all albs wont fit in same keep. Rest can plan something useful. And folks.. CARRY RAMS AND SIEGE ENGINES!! Every group should have atleast 1 ram+catapult with some greek fire/ice shots/stone shots.
One person cannot control the whole CG. Its impossible and its too depressing most of the time. Fact is that most ppl wont listen or have their own views and why shouldnt they
I liked the idea of 1 major cg and diffrent bg:S doing diffrent things.. and bg:s leader giving info to the cg and then its easy to lend forces if some place is in big trouble and keep act together. And yell spam in /cg and the rude pm:s will just make things worse I can tell. It was good defence in the end from albion against 2 strong enemies! Be warned mids. We aint backing up. Next time it could be you :kissit:
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Tappi the friar 50
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After that I gave up giving instructions in 100 albs cg(Thats how big it was in the end) Made 1fg team with TP and got SS team cooperating. Well we took 2 towers from mids and stop teleportation while mid zerg was too busy at berk. The point is that Major of albs should be in the keyplaces so keep wont fall, but good fg:s can really help securing something back while mids move in 1 zerg. If we are grately outnumbered we can hurt mids from all directions and force them make decisions what they wanna keep or loose. Enough ppl inside keep is essential, but all albs wont fit in same keep. Rest can plan something useful. And folks.. CARRY RAMS AND SIEGE ENGINES!! Every group should have atleast 1 ram+catapult with some greek fire/ice shots/stone shots.
One person cannot control the whole CG. Its impossible and its too depressing most of the time. Fact is that most ppl wont listen or have their own views and why shouldnt they
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Tappi the friar 50
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