Age of Conan

LordjOX

Part of the furniture
Joined
Dec 22, 2003
Messages
3,885
Friday marked the day when the technical beta started. Invites were sent out to a few hundred lucky. Most probably those with the higher end hardware specs. Hopefully most will get a shot at the general beta :)

The technical beta kicks off
 

LordjOX

Part of the furniture
Joined
Dec 22, 2003
Messages
3,885
Another month, another Clan of Conan.

Behold:
Clan of Conan #8

A most interesting equipment vid and ALOT of new cool armor / weapon screenshots.
 

Ctuchik

FH is my second home
Joined
Dec 23, 2003
Messages
10,466
did they go back to the old release date at 2007-10-30? coz thats what all the online shops have stated.... thought they pushed it back until the start of 2008....
 

LordjOX

Part of the furniture
Joined
Dec 22, 2003
Messages
3,885
did they go back to the old release date at 2007-10-30? coz thats what all the online shops have stated.... thought they pushed it back until the start of 2008....

Warhammer Online is the one that got pushed back to Q1 2008. Age of Conan is still scheduled for 30th October this year, which is most likely not gonna change :)
 

Ctuchik

FH is my second home
Joined
Dec 23, 2003
Messages
10,466
Warhammer Online is the one that got pushed back to Q1 2008. Age of Conan is still scheduled for 30th October this year, which is most likely not gonna change :)

wohoo! soon time to pre order then :D i'm leaning more and more for going to conan then warhammer now :) sure i'l try warhammer probably but havingf played woW since release of that game i'm just a tad tired of watching mutated disney toons now.


/edit: i NEED a beta invite! :(

GIFV!!!!
 

Bullitt

One of Freddy's beloved
Joined
Dec 24, 2003
Messages
665
First time i've looked at this game and it does seem very interesting, can't view the official site at work (doh!) but looking on wiki it sounds fun.

I'm curious though, as nice as the combat system sounds once players have found that 'uber combo' of swings i'm worried it will be a case of rinse&repeat. Unless each combo also has some secondary effect?

Also how will dual wielding work with interactive combat?
 

LordjOX

Part of the furniture
Joined
Dec 22, 2003
Messages
3,885
First time i've looked at this game and it does seem very interesting, can't view the official site at work (doh!) but looking on wiki it sounds fun.

You should take a peek on the community site and official forums when you get home, there's alot of info and this week there has been numerous hands-on previews by gaming sites with vids etc.

To answer your questions:

I'm curious though, as nice as the combat system sounds once players have found that 'uber combo' of swings i'm worried it will be a case of rinse&repeat. Unless each combo also has some secondary effect?
Each combo does have a secondary effect except for the fancy move, some particle effects and a fancy sign. It may be anything from taunt, increased damage, snare, root, lifedrain, manadrain, elemental damage, you get the point :)
Some combos will chain after others and it's up to you to pick your own flavour, so in the end it's up to the player what works best for him / her. But yeah, I guess some combos will stand out thus being picked out by the community as "cookie cutter" combos.

Also how will dual wielding work with interactive combat?
Dual wielding will work exactly the same as one hand/sword and 2hand fighting except that you obviously get more damage than one weapon and might have a chance to miss on either hand (don't quote me on that). On the other side it might also be possible to parry with your offhand, but we don't know too much about it. What's for sure is that you won't control each arm individually, we don't have three hands :D
 

Bullitt

One of Freddy's beloved
Joined
Dec 24, 2003
Messages
665
Three hands? I was going to use my Johnson to button mash.

On a spooky coincidental note just after posting on this thread i've read an article in PC Gamer on this. They described the combat as:

"For now it's a strangely clumsy system that might just work. For one-on-one combat it definitely delivers something interesting and new, but for the melee-mobs we were plunging into it all seemed a little chaotic...If they can get this bit right...It's an exciting possibility"

So could swing either way but im all for innovation. Thumbs up from me
 

Talivar

Part of the furniture
Joined
Jan 27, 2004
Messages
2,057
I like sound of it because if its a hard system to master then eventually the players level of skill will effect a battles outcome more than other MMOS maybe. And another thing to remeber is some games take longer than a couple of hours to become sued to a control system.
 

Ctuchik

FH is my second home
Joined
Dec 23, 2003
Messages
10,466
Each combo does have a secondary effect except for the fancy move, some particle effects and a fancy sign. It may be anything from taunt, increased damage, snare, root, lifedrain, manadrain, elemental damage, you get the point :)




booooo :( they just couldent keep their effin fingers away could they :/

WHY do game developers feel the need to add this shit? whats so wrong with "cut the enemy and watch him bleed to death"? WHY does it have to have all this other crap? :(


warhammer just took a huge leap ahead now :/
 

LordjOX

Part of the furniture
Joined
Dec 22, 2003
Messages
3,885
booooo :( they just couldent keep their effin fingers away could they :/

WHY do game developers feel the need to add this shit? whats so wrong with "cut the enemy and watch him bleed to death"? WHY does it have to have all this other crap? :(


warhammer just took a huge leap ahead now :/

Eh? Without an effect on the combo, what point is there to use combos at all? Just click one button all the time as no combos or moves matter? Having secondary effects on moves boasts the gameplay and lets you play out some tactical decisions.
And WAR utilises this even more
 

Ctuchik

FH is my second home
Joined
Dec 23, 2003
Messages
10,466
Eh? Without an effect on the combo, what point is there to use combos at all? Just click one button all the time as no combos or moves matter? Having secondary effects on moves boasts the gameplay and lets you play out some tactical decisions.
And WAR utilises this even more

i know warhammer uses this to.

and i also know what they want with those effects. i just dont think its the way to go in this game.

its just that u never saw any of that in either the gomics nor the books.

and u can still use combos without having lifedrain and crap. thats mostly what i'm against. i dont have anything against taunts and cripples, because they can still be fitted into the lore. but comon, lifedrain, manadrain and elemental damage on *melee attacks* just looks like a "shit i just ran out of ideas" thing. should leave all that to the mages.

it may or may not turn out great, but it doesent mean i have to like the way they did it :)
 

pez

Can't get enough of FH
Joined
Dec 22, 2003
Messages
1,076
It might not be as bad as you make out.

For example maybe the only class who gets life drain combos is the Dark Templar and he has a combo chain that ends with him grabbing them by the throat, opening his mouth in a scream type way and sucking the life force from the opponent.

Thats pure speculation but it would work for me if thats how they do it.
 

Ctuchik

FH is my second home
Joined
Dec 23, 2003
Messages
10,466
i'm probably just being overly dramatic here. think i'l wait till the damn thing is released before i'l make another judgement again :)
 

Ctuchik

FH is my second home
Joined
Dec 23, 2003
Messages
10,466
mjeee, i dunno. i mean it LOOKS really cool but i rather they released ingame footage insted of this rendered piece of junk that isnt really showing anything.
 

LordjOX

Part of the furniture
Joined
Dec 22, 2003
Messages
3,885
Btw, the Age of Conan cinematic trailer was made by the same people that did the WAR ones. (Blur Studio)

Yes, plenty footage was shown from E3 07, although not as much as in 2005 or 2006 due to E3's limited format this year. Gamespot's stage show that Talivar linked to was prolly one of the more enlightening from a fans perspective.

Under 100 days to go now ! :)
 

Manisch Depressiv

Part of the furniture
Joined
Mar 6, 2005
Messages
7,727
Is anyone in the beta by now?

I'd like to know how the speed system is, hope it is NOT possible to come with mach 6 + some kinda of perma sprint to gank one guy or to run away with a kind of SoS when you run into a trap. I also hope that a Rogue or Soldier is able to sprint up to a Priest or Mage (eliminating endless kiting). In my opinion melee classes should have the better running endurance.

I like the speed/running system from GW.
 

LordjOX

Part of the furniture
Joined
Dec 22, 2003
Messages
3,885
Is anyone in the beta by now?

I'd like to know how the speed system is, hope it is NOT possible to come with mach 6 + some kinda of perma sprint to gank one guy or to run away with a kind of SoS when you run into a trap. I also hope that a Rogue or Soldier is able to sprint up to a Priest or Mage (eliminating endless kiting). In my opinion melee classes should have the better running endurance.

I like the speed/running system from GW.

Doubt anyone here is in the technical beta, even so there are few altogether, maybe 2-300 atm.

As far as we know, there is no magical method to move faster. Only sprinting (using endurance) and movement on horse makes you move faster than jogging. (you got the known walk- jog (default) - sprint (uses endurance) most here know from daoc)
They have stated that soldier classes have naturally better endurance than say a priest or mage. But then again, the priests or mages might have some basic crowd control to keep distance.
 

Ctuchik

FH is my second home
Joined
Dec 23, 2003
Messages
10,466
I also hope that a Rogue or Soldier is able to sprint up to a Priest or Mage (eliminating endless kiting). In my opinion melee classes should have the better running endurance.

I like the speed/running system from GW.

so, being a mage or priest, they shouldnt have any chance at all to get away from a melee class? yeah thats gonna be a hell of alot of fun for the priest/mage.... not :)
 

Manisch Depressiv

Part of the furniture
Joined
Mar 6, 2005
Messages
7,727
so, being a mage or priest, they shouldnt have any chance at all to get away from a melee class? yeah thats gonna be a hell of alot of fun for the priest/mage.... not :)

They should fight from range and have tanks/rangers protecting them from anyone coming close.

I don't mean BG'ed MoC3 lifetapping with that.
 

Ctuchik

FH is my second home
Joined
Dec 23, 2003
Messages
10,466
They should fight from range and have tanks/rangers protecting them from anyone coming close.

I don't mean BG'ed MoC3 lifetapping with that.

and what happens if said mage/priest feels for some little solo action and meets another solo melee toon and decides to run for whatever reason?

said melee would have little to no problem to catch up

having a larger endurance pool will be quite enough if you ask me :)
 

LordjOX

Part of the furniture
Joined
Dec 22, 2003
Messages
3,885
No point comparing it to daoc all the time, we will see what it will be like in 3 months.
 

Users who are viewing this thread

Top Bottom