Adding: why is it such an issue?

Corran

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I answer the topic i think instead of the rest.

The main reason why adding is such an issue mainly comes around if you die but also has an affecton you if you dont. This issue is timered abilities.

If I am already in a fight with someone that has lasted awhile and i have used purge, rr5, moc etc etc then as im about to win someone adds and i die it is truely annoying. Means that if i have a very tough fight in the next 15minutes I have not got anything to give me the edge. It is an even bigger issue when you throw in artifact abilities as well. Could have 15minutes to wait on shapeshift/BoZ charges/ feedbacks etc etc.

Now, there is a distinction here between adding and being zerged. Being zerged pisses me off BUT i know i am going to die so i may just live with it.. Try to run and emote spam /rofl at them. However if it 3 vs 1 then i can decide if i want to dump abilities and try to get the victory. If it 1vs1 or 2vs1 and i use abilities to get advantage at start, and then get further add then once again I be pissed as i used timers for nothing etc. Guess that what it really comes down too for me :(
 
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Arumos said:
agree with this.

I'll add on what i want to. Lets put it this way what would daoc be without adds? a game where people queed up to fight eachother? We'd have the rr9+ people surrouned by a pile a bodies and a massive line of people infront of them waiting for their turn to fight.

Its also bloody boring facing 1 enemy all the time, makes me laugh at how people whine abouts adds when more than 1 jump them? isnt that more of a challenge? adds (pun not intended) a bit of spice to the fight, instead we have people yelling at realmates or snarky childish comments which just arn't needed.

All this would be quiet true if it wasn't for the fact you yourself played a warlock for one year where none of this applies. Warlocks can kill multiple players at the same time with no problem ( can =could, hahaah hahaahah etc ) where other classes can't and an add = game over.
And I know from reading lots of posts from you that you played a warlock 1) b/c it's fun ( well winning is fun ) and 2) b/c you knew it was horribly OPed in all ways except maybe in 8v8 where the ppl on EU couldn't make room for locks, where they on US did quiet well...( warlocks where a valid option in 8 man rvr atleast on US, and there was warlocks there that would make the best warlocks here drewl )

You also said / or indirectly said that you retired ur own RM b/c it "sucked" in comparison to some other classes ( read warlocks, sorcs etc )

My point beeing it's easy to claim daoc to be a RvR game and that adding is perfectly fine when u play/played a class that can fly, dodge bullets and be at two places at the same time :)...

While other ppl are struggling on thier stealthers, thanes, paladins, champions etc and get fucking disgusted by casters doing cap dmg on them at 0.8s / spell with the ingame lagg and taking into account you sometimes don't see the caster.

With this said, I still believe ur a strong player and doesn't play to give other ppl grief or just talk bullshit, I like you and respect ur and other ppl opinons in this matter. But my own view on this is that adding is bad all over. And playing fair is alot more challenging and stimulating then playing unfair, then ofc you might not agree to my view on what fair fights is, wich is to be expected and legit.
I partly blame the mythic develop team for this problem, or that some ppl experiance a problem. The frontier design is all over poor and do not consider alternative playstyles. In the beginning daoc was marked as an RvR game and with all it can include, but the reality was that casual players had it hard b/c they didn't bother/or cared to make set grps and grow with a "team" and "develop" thier chars and playstyle with thier "team". Solo play was also alot better b/c there was long routes to roam along wich made the chance that you got zerged alot less, and therefore taking away alot of the frustration that is connected to beeing added on by a caster while ur fighting (game over in 2 seconds ) or getting stealthzerged. Ofcourse all this was happening around the chokepoints, aka milegates...but ppl had a more vaild choice then to go to them chokes; routes, yes routes that is what is diffrent from OF and NF (imo ).

Not much to do about this except hope for it to change or quit the game over it, or casually troll the forums with my slightly based opinions... :p
 
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Sollac said:
imo its down to the post 50 leveling system called rp's...we want all we can.

in planetside i found that it doesnt matter who kills who, as long as the enemy dies at all cost.

If most people forgot about "opted groups" and "SOLO" then rvr would be one big ass zerg.

well planetside is a big ass zerg, but fun.

those that want opted or solo, should go for it, but not complain about being hammered (words chosen as its normally mids).

I personally dont care, if i get help during a fight im grateful, if the enemy gets help then its just makes the game harder.

The few seconds of hesitation could mean death for me, so help me if ya want i play for fun not to be uber....

those that do...should go outside more.

Diff between planetside/bf2 etc and DAOC is that in the two first mentioned games you can by skill/experiance kill like 10 "newbies" that cluster up and onyl way of achiving victory is outnummbering you. One well placed TOW shot, or a well placed sniper, or a tank, or a c4 proxy... in daoc its /release /q. That is the diffrence :mad:
 
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Maeloch said:
Downtime and 4yrs of forum whine seem to have politised the whole issue into a grudgefest and given it a life of it's own.

No idea if these other games have the same lvl of forum aggro.


Think Mael summarizes it all in 3 nice lines. :)
 
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Valgyr said:
Did u even play OF? it was a 100% zerg fest every1 and there dog added, all the elajt FGs added all soloers added. Today i find i get added on alot less then i used to ofc there are still alot of addedrs but not as many as b4

I never went to emain b/c as you said it was quiet crowded, so I went to Odins/HW and had a blast there, so many good fights to be had there.

Now in NF where do I go ? Beno camped, DC camped, Brynja camped.

Tbh I don't know where to get good fights with my minstrel anymore, game is basically ruined for me so I re-temped my NS instead and will give it a ago again.
 

Martok

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right well ive played about every mmo + rts + fps + fpsmmorpg on the market and end of the day i have to agree with jjuraa there (god i never thought i would say that one lol)

daoc is the only game ive played were i get frustraited with adds but now i no longer care as its not gonna go away ive done 8v8 solo and zerg, i enjoy all aspects of these 3 as well as seige warfare! thats what makes daoc great the fact it does have soo much util in the game but again its frustraiting when added becasue were in the other games you dont realy have timerd abilitys (most of them) so you can die go back out and be on the same footing again were as in daoc you use all you have then wait 10 - 15 min ect getting them back up before you could be on an even keel with your oponent + his abilitys!

so when you get added on its anoying for that very reason!

my 2 cent!
 
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kalammer said:
But in general, ppl shouldn't whine about getting added on.

If your Synergy grp gets added every fight for a whole night... is that fun? Is it exciting ? Is it nice use of time?
The normal reaction is to try get hold of the ppl that does it and ask them why, and if they could stop. - "If you get a reply saying "haha, fkn 1337s its RvR not 1v1 game go play tetris" Will that help the situtation :)?

Of course ppl whine about such things, the game is competative.

But as Thowen said, DAoC contains alot of playstyles and within the frames of the word "RvR" most playstyles are supported, but in NF not very well thought out/executed. ( imo )
 
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Martok said:
right well ive played about every mmo + rts + fps + fpsmmorpg on the market and end of the day i have to agree with jjuraa there.

daoc is the only game ive played were i get frustraited with adds but now i no longer care as its not gonna go away ive done 8v8 solo and zerg, i enjoy all aspects of these 3 as well as seige warfare! thats what makes daoc great the fact it does have soo much util in the game.

Martok, would you agree on that with NF you many times get forced into zerging, making small grps or sieging? And with OF you had emain ( zerg, 8 man roam ), Odins ( small grp / solo ), HW ( Solo ). And the lack of choice is the root to the problem?

Agree/Disagree, why?
 

Bracken

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Jjuraa said:
why do i get wound up?

Good question. And the thing about it is that it isn't exclusive to those who prefer fg or solo fights - many times while playing I get wound up, even though I'm a self-confessed zerging adder :p There are of course differences in what winds people up, but I would say everyone gets wound up at some point.

Perhaps the more important question is not so much what winds you up or even why you get wound up, but what you do about it. That's really where the problems arise. As I've said everyone gets wound up in game at some point - it only really becomes a problem when you start taking it out on other people. Personally I'll swear at the screen, take a swig on my pint and let it go. Where it becomes a problem is when people start getting abusive - and I think that happens when people get the game out of perspective. It's one thing getting wound up (in fact I'd say that's pretty normal), it's quite another when people forget it really is just a computer game and start abusing the other human beings they are playing with - basically because they aren't emotionally capable of dealing with their frustration appropriately.
 

Sharkith

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nice post behind a decent thread on the topic.

I would argue that there is nothing inherent in the game that makes adding such an issue. I feel there is a hint in your first post Jjuraa that makes you think there is something essential about it that makes it different.

Thats it the one problem I see throughout this thread and numerous other threads on the topic is that people seem to assume that the game has some kind of essential aspect. Essentialisms in Dark Age of Camelot include "Adding" and "Realm v's Realm":

The essentialism of 'adding' is really a variant on another essentialism called the fair fight but it is easier to deal with it to try and explain what I mean.

Adding
it is kind of a mistake to think that adding is undesirable because it always spoils what is apparently an even fight. An even fight is essentially a fight between even numbers of characters But is it?

First of all an rr12 fully opted character versus an rr1 in rog's is not really a fair fight and yet it is 1 vs 1.... if you accept this then you have to accept that under certain circumstances a fair fight can stretch to 1 vs 2 if the latter two are low realm rank versus a higher realm rank.

The mistake of essentialist thinking is to think that a fair fight must have equal numbers or there is no fair fight. You can have fair fights of course but it is a mistake to assume that there must be equal numbers of characters for that fight to be fair.

We know that in fact not all fights are even and we also know that many fights are uneven. If this is the case then it is wrong to assume that a fight can be defined by either the fact that it was fair or that it involved adding or not.

Realm v's Realm
another essentialism is the one that states that everything in the frontier is a matter of one realm versus two other realms.

It is profoundly misleading to assume that everyone is engaged in realm versus realm combat. Many of those engaging in different forms of RvR are friends and communicate through channels of communication that exist outside of the game. These people are not playing realm versus realm a fact that they can be villified for when they fail to show for a relic defence. 'Realm versus realm' essentialism is no better and no worse than non adding essentialism.

This does not mean that anything goes it simply means that people should be more careful about how they throw words around. It would be much more productive to use alternative language that did not blame or attack other players in order to play the game in the way that one enjoys.

Part of the issue here is that in game communication in Dark Age of Camelot is restricted and people cannot communicate openly with each other in game. In many of the other games you described Jjuraa people can talk more directly. In this game we cannot really communicate very easily because we cannot switch easily and take the other side. If you cannot change sides and see things how the other sees it then you will always struggle to understand why that person is not happy.

Would it not be better to describe playstyles positively rather than bitch at people who break what is your own essentialist definition of the situation? Would it not make more sense to try and encourage people to take up different ways of playing and experiencing this game rather than complaining when we fail to understand each other?

Sharkith
 

Void959

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Enemies adding removes the chance of a good and enjoyable fight, prevents you knowing who would have won, wastes any timers you may have used and reduces your RP.

Allies adding removes the chance of a good and enjoyable fight, prevents you knowing who would have won, wastes any timers you may have used and quite often discourages the enemy so they're less likely to come back.

Personally I never whine at anyone for adding because they have every right, but I do find it quite annoying, and as shark said, anyone who interprets the RVR bit of MMORPG so broadly as to think it means everyone should add on everything has got the totally wrong idea.
 

Gibbo

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I blame the education system to be honest. It's basic mathematics afterall.

Oh I jest :p (and an old and crap joke, sorry :( )

But seriously, the game doesn't bring down a barrier around a fight to stop people adding and the game is RvR not PvP. As a rule, I add when it's iRvR and try not to add when it isn't. Simple. If people want to zerg they get it. There is also the case when keeps and towers are being taken, i.e. a relic raid or something, to expect not to get added on then is silly to be honest.
 

Raven

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i dont like adding because i dont like all the work and time i have put into my toon to be worthless, i also think its about respect, adders only really care about the RPs they have no respect for their realm mates or their enemy. i respect an enemy that has put a lot into their toon and want to test it and themselves in 1v1 or 8v8. large scale rvr is fine, but using that argument is fake, it isnt large scale rvr to run over a 1v1 or add on a fg fight, its getting cheap RPs at the expence of others time and effort.
 

ebenezer

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Sharkith said:
nice post behind a decent thread on the topic.

I would argue that there is nothing inherent in the game that makes adding such an issue. I feel there is a hint in your first post Jjuraa that makes you think there is something essential about it that makes it different.

Thats it the one problem I see throughout this thread and numerous other threads on the topic is that people seem to assume that the game has some kind of essential aspect. Essentialisms in Dark Age of Camelot include "Adding" and "Realm v's Realm":

The essentialism of 'adding' is really a variant on another essentialism called the fair fight but it is easier to deal with it to try and explain what I mean.

Adding
it is kind of a mistake to think that adding is undesirable because it always spoils what is apparently an even fight. An even fight is essentially a fight between even numbers of characters But is it?

First of all an rr12 fully opted character versus an rr1 in rog's is not really a fair fight and yet it is 1 vs 1.... if you accept this then you have to accept that under certain circumstances a fair fight can stretch to 1 vs 2 if the latter two are low realm rank versus a higher realm rank.

The mistake of essentialist thinking is to think that a fair fight must have equal numbers or there is no fair fight. You can have fair fights of course but it is a mistake to assume that there must be equal numbers of characters for that fight to be fair.

We know that in fact not all fights are even and we also know that many fights are uneven. If this is the case then it is wrong to assume that a fight can be defined by either the fact that it was fair or that it involved adding or not.

Realm v's Realm
another essentialism is the one that states that everything in the frontier is a matter of one realm versus two other realms.

It is profoundly misleading to assume that everyone is engaged in realm versus realm combat. Many of those engaging in different forms of RvR are friends and communicate through channels of communication that exist outside of the game. These people are not playing realm versus realm a fact that they can be villified for when they fail to show for a relic defence. 'Realm versus realm' essentialism is no better and no worse than non adding essentialism.

This does not mean that anything goes it simply means that people should be more careful about how they throw words around. It would be much more productive to use alternative language that did not blame or attack other players in order to play the game in the way that one enjoys.

Part of the issue here is that in game communication in Dark Age of Camelot is restricted and people cannot communicate openly with each other in game. In many of the other games you described Jjuraa people can talk more directly. In this game we cannot really communicate very easily because we cannot switch easily and take the other side. If you cannot change sides and see things how the other sees it then you will always struggle to understand why that person is not happy.

Would it not be better to describe playstyles positively rather than bitch at people who break what is your own essentialist definition of the situation? Would it not make more sense to try and encourage people to take up different ways of playing and experiencing this game rather than complaining when we fail to understand each other?

Sharkith

very well put, and a constructive post. Agree with most of it:)
All it comes down to in end is that its the whines that are the "wrong" thing in this whole pictures,,,and if they wouldnt be there we wouldnt have this discussion at all. Cause both the adding and non adding will be around until the last days of daoc,,,so either live with it or shut it. Or not shut it and take the consequenses for it. Which will be that you start a circle that will come nothing out of in end but more whine...
over and out..
 

censi

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random adding is basically a form of griefing.

"Everyone" has added on summin in their daoc shielf life, to a certain extent yes its part of the game, and your supposed to do it. Its just certain players, hansi arumos bonyboy pip jabba dysen gryms blablablabla do it so often that they literally make people log off daoc and go play summin else in stead.

Peeps that do this consistently will NEVER conceed that its lame or against the spirit of the game.

There is light at the end of the tunnel though, Mas for example who used to be a right lamer on his warlock, rolls a warrior and runs around solo on it and becomes a completly different player, never adds and nicer to talk to. When u play a melee class you learn this concept of a good fight, and there are some great fights to be had in this game that test your toon and test your skill. Once you have played the game and experienced this concept of a good fight, the idea of running around on some worthless toon (BD, WL, SM, Chanter, Sorc, Necro, cabby, theurg blabla any mage tbh) is not in anyway appealing to me. no one wants to fight you, so basically you will either be killing other same classes, getting killed by other similar classes or adding, the rest aint interested in what you do.

theres also other players like panosbob, ioulia etc, that used to grill my nutz off all the time when i was fighting someone. And you ask them once nicely on IRC if perhaps they can let me finish my fight before drilling me, and they do. and in turn I never attack them. (which i tend not too anyway :) ).

my 2 cents anyway. The point about it would be boring if no one added is also true.

Edit: you don't have to call everyone who doesn't play the same way as you a "retard" - Flim
 

censi

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Edit: you don't have to call everyone who doesn't play the same way as you a "retard" - Flim

i dont, just the exceptionally talented ones.
 

Neffneff

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censi said:
When u play a melee class you learn this concept of a good fight, and there are some great fights to be had in this game that test your toon and test your skill. Once you have played the game and experienced this concept of a good fight, the idea of running around on some worthless toon (BD, WL, SM, Chanter, Sorc, Necro, cabby, theurg blabla any mage tbh) is not in anyway appealing to me. [/i]

this is soo true, i once played my chanter to RR5, you can see this in my sig, i was once the type of person i now despise, a serial adder, horny for every walking RP available (soloers), but since i have made my shade, i have ceased playing my chanter in RvR, even almost stopped playing it in PvE, it makes me feel ashamed everytime i look at it on my char screen. i will most likely NEVER play it again in RvR, as i now have a MUCH better understanding of the time and effort involved in playing a meleer/stealther, and i could never bring myself to grief people i have learnt to respect.
 

Solari

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I actually found myself playing CS the other day... Played 3 rounds then /quit thinking "Everyone are f'ckin laming adders here."

- Too much daoc.
 

Gotmagi

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Some ppl enjoy this game only for the soloing part, I find myself solo 90% of the time and enjoy that most in this game. Ppl that add on fights, be it other soloers are fgs, are the ppl that ruin the game for the few ppl that actually enjoy soloing and long lasting 1v1 duels. Same goes with the fgs that zerg down every single soloer in sight, even 10-15 times in the same 1-2 hours period (hi synergy and realm hunters). I just think ppl sometimes need to show more respect to the ppl that actually dare to run solo.
 

Vodkafairy

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Neffneff said:
this is soo true, i once played my chanter to RR5, you can see this in my sig, i was once the type of person i now despise, a serial adder, horny for every walking RP available (soloers), but since i have made my shade, i have ceased playing my chanter in RvR, even almost stopped playing it in PvE, it makes me feel ashamed everytime i look at it on my char screen. i will most likely NEVER play it again in RvR, as i now have a MUCH better understanding of the time and effort involved in playing a meleer/stealther, and i could never bring myself to grief people i have learnt to respect.

we need more people like you. :worthy:
 

Yossarian

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I have yet to see a player get suspended/banned for adding on a fight.

but thats the game aint it? if peeps wanna solo, fine, go somewhere quite.

Sure its nice to watch a good fight, and I try respect the wishes of other players but you never know which toon is playing two toons via a bot and which is REALLY a good player, coz thats the real skill.

I suspect most people that biach about adding on fights are the ones that have access to bots.

but that would explain the why excali was nearly dead when toa was a pig and CL didn't exist, I am glad the recent patches have narrowed the gap and mythic stil keep thier 2x sub peen strokers without losing cash, good business imo.:flame:
 

griralith

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Jjuraa said:
seriously guys, im not sure what thread you meant to reply to, but can you double check? cos im pretty sure its not mine.

Nobody gives a toss that you "pay your subscription" or that you think its fine to add because the box says "RvR". shut up and get the hell out of this thread, thats not what im talking about here.

so far only Eyres, Zebolt and Javai are on-topic re-read their posts, then read my posts, then read both again. then take a deep breath, pause for a few seconds to let your one remaining braincell process the task in hand, THEN post.

some ppl's ego's just cant handle, that they might get killed in rvr..... always the same that whines about adding anyway. starting to get borring tbh....
 

Void959

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Yossarian said:
but you never know which toon is playing two toons via a bot and which is REALLY a good player, coz thats the real skill.
Actually you do, the one without the bot will be the one lying dead on the ground. Always.
 

Elrandhir

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griralith said:
some ppl's ego's just cant handle, that they might get killed in rvr..... always the same that whines about adding anyway. starting to get borring tbh....

Almost same with those vanishing tbh, if you start a fight you should take a loss tbh if it comes to that. (well I think so atleast)
 

Awarkle

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its all down to the glorious arpee that daoc is based around, those with more arpees are better than those with less.

Simple fact is that if i kill you i get arpees which progresses me along and allows me to get more abilitys to kill you easier.

IF i want to guarentee that i continue to gain arpees then i will ensure that i attack as many people to grant me arpees.

I generally add on how i feel about the game. IF im in my home realm lands and i see a fight i see it as my duty to expell those from the realm. HOWEVER and this somtimes happens if i see a fight and it looks fun to watch ill watch it. That is part of the enjoyment of the game. HOWEVER if while watching that fight the enemy starts doing lame tricks like run through lag jumping strafing then i see no reason why i shoudlnt just nuke them into the floor.

Like on my vamp on pryd ages ago was in a fight with a scout ok not the fairest of fights but every time i went to fire my debuff or a spell (VE spec) he ran through me. So i stopped fighting ruded him and proceeded to circle strafe around him while claw dding him into the floor. AFter i beat him i ruded again and left.

ARpees are a driving factor in this game it always has, if you gained Arpees for assisting your realm mates IE if you see a one on one and you are rewarded for helping them then there would be no adding flame fest.

Tbh if im in a 1 vs 1 and im loosing i would prefer to have someone add to ensure i win and even if i make 25% of the rps its better than making 0%.

However its always down to choice i would say that 99% of players across the entire game have added on fights those that claim they havnt are lying. Noone has ever run in a group seen a soloer and said "hang on ill disband while i solo him down".

Thats the game the problem is that mythic decided to aware arpees more to people who solo than those that group. IE if my 8man team kills 1 soloer i get less rps than if i had killed them on my own. And also unless you run without a buffbot and rely on cunning guile charges and you get a solo kill then i would say you have some tallent.

If you run with a buffbot then i class that as a duo ive run with a buffbot and its like fighting with a second person with me. Ive run without a buffbot and im rps to anyone and everyone.

The one thing i dislike is your having a 1vs1 with someone your playing a gimped or weaker character but you are winning even after they have fired all their abilitys and before they die their friend jumps in a saves the day then they bow. I would prefer to fight 2vs1 and know that i was duoed than fight 1vs1 and be denied arpee because the oposite side didnt want to die. Same with vanish its a get out clause "o no i dont want to die get out".

Either way peeps your going to have to accept the fact that until mythic puts in some magical anti adding code its part of the game. If to get around that you need to group up then so be it. Either way stop complaining and anyone pmming me going "omg dont add on a fight" will be sent the following message "please go and play street fighter 2 that way you wont have adders"

:p
 

Vodkafairy

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Castus said:
Lets see how long u last on that scout i hear u rolled..........
And gotta love censi admitting to openly xrealming via a 3rd party program.If soloers come on your irc lovefest and ask you not zerg them with your pocket ns pet will you oblige aswell?.

sure - its still fun, with an average of 0.2 - 0.3 kills per death. :)

mages can make life a living hell for meleechars because often there's just not an awful lot you can do to counter them - so many fights i have get ruined by some smartass nuking from longrange on either me or my opponent.

leaves me and the guy i fought pissed off, and what did the mage get? rps rps rps, but doesn't give a flying fuck about a bit of respect. in the end its the fights that are worth playing for, not the knowledge that you succesfully purged the frontier of all evil and you happily ran around finding exactely fuck all anything because you made them all log. or?

thing that makes me smile about arumi is that he knows how fun it can be to play a visual melee char, but still he rather plays a mage and joins the legion of adding wankers who prefer ruining other people's fights and rps rps rps!

im having a very hard time believing that mages actually enjoy nuking a target that has completely no way to defend themself against it. press 4 buttons and stroke your cock cause you had such a long, hard and adrenaline rushing fight? i don't think so. :)
 

ebenezer

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Vodkafairy said:
sure - its still fun, with an average of 0.2 - 0.3 kills per death. :)

mages can make life a living hell for meleechars because often there's just not an awful lot you can do to counter them - so many fights i have get ruined by some smartass nuking from longrange on either me or my opponent.

leaves me and the guy i fought pissed off, and what did the mage get? rps rps rps, but doesn't give a flying fuck about a bit of respect. in the end its the fights that are worth playing for, not the knowledge that you succesfully purged the frontier of all evil and you happily ran around finding exactely fuck all anything because you made them all log. or?

thing that makes me smile about arumi is that he knows how fun it can be to play a visual melee char, but still he rather plays a mage and joins the legion of adding wankers who prefer ruining other people's fights and rps rps rps!

im having a very hard time believing that mages actually enjoy nuking a target that has completely no way to defend themself against it. press 4 buttons and stroke your cock cause you had such a long, hard and adrenaline rushing fight? i don't think so. :)


So you never nuked a tank down with your eld vodka? if your gonna use that as an argument against whats fair etc, it would make it more believable if you urself took distance to all caster type characters in game. Cause most casters pawn most tanks in any range type situasions. Doesnt matter if you were in a fg vs a fg when you played ur eld. the guy on other side of his pc is gonna swear and spit cause you pressed your 4 buttons on him and he could do nothing. So would you like everyone to judge you for wanting to play ur eld then? Its starting to sound worse and worse in this game tbh...next thing after the adding discussion is gonna be : BURN ALL CASTER TYPE CHARACTERS!!!. And all in the first ranks of witch hunters is gonna be people that have rr9+ casters themself but suddenly redeemed themself and now play the fair and honorable tank type characters only.
Goodness...what do you all want from people????
Cant you just let them play what they like ffs. None of you have any right to judge anyone here on these boards for playing this game like they want.
So sick of all this shit tbh..
( in bad mood and tired when reading all this...so hope i didnt missunderstand half i read).
over and out...
 

Vodkafairy

Fledgling Freddie
Joined
Dec 23, 2003
Messages
7,798
there's a reason i choose to play scout and take on your hero, instead of logging my eld or sm and nuking you or the one you're fighting to pieces for a few rps. melee fights are far more fun, and i can really not comprehend anyone would disagree a good melee fight > adding on one already in progress with a mage.

caster in 8v8 is a completely different thing from soloing and adding around, and i really cba to get into that. try making a fg and bring it to agramon and you will see - you cant just stand at distance and nuke shit down without risk of dying.. there's a lot more to it :p

anyway, maybe my post was a bit too offensive, but my point was that a lot of people that used to play melee chars rerolled caster instead because they were tired of.. exactely.. those same mages steamrolling them every time. if you can't beat them, join them i guess :)
 

Starwind

Can't get enough of FH
Joined
Mar 8, 2004
Messages
271
Poeple who are adding, Zerging etc etc are playing the game within the Code Of Conduct, so what is the problem?

The only people who are squeeling about adders and zergers or what ever, are the ones who hang around the hot spots , bridges etc etc, and tbh they have no room to complain in them aeras, because it one big smash up ffa.

It just seems to me that there is a few people who have double standards in this game.

PS : Pro Gamers stop trying to run the game like a business, and just kick back and farm some silver. :D
 

GReaper

Part of the furniture
Joined
Dec 22, 2003
Messages
1,984
Jjuraa, you stated the reason in the first post - you wanted a fair fight. :p

Other games tend to have a well defined mission/objective in which all players are supposed to join in with. Realm points were one of the worst things Mythic implemented for players to have a common goal for their realm. Whilst realm points are shared for the amounts of damage dealt for each player, players would rather have nobody else interfere with their fights - they don't want to share points with their realm and they don't want to fight a zerg of adds from another realm.

Realm points are considered to be a measure of how good someone is, so anything which reduces this is usually a bad thing. If realm points were only given to sieges, tower/keep takes and other things then everyone would probably end up helping each other and wouldn't mind the adding.
 

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