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Dwarfdeep
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Originally posted by lynxian
All patches efter 1.48
for number 1 (amen)
2 Friars
3 Assassins
Originally posted by lynxian
All patches efter 1.48
Originally posted by Omniscieous
wee wolfs
Originally posted by shanks
Active group RA's
Krypt
Krypt
Originally posted by Roo Stercogburn
1) Change all CC to Hold Monster type spells ie CC only works on mobs. This removes RvR utility while keeping PvE exactly as it is and classes functional. Move these Hold Monster spells to baseline so don't need to be specced to reflect this.
2) Stealth. Badly realised, badly implemented and badly fudged over time to try and compensate. See Planetside for how it should be done. Nuff said.
Others but those are the main two
There's something I've been thinking about but I'll make a new thread for that![]()
Originally posted by sharma
Why, oh why?
Biggest problem there is that your chars data is sent to the client just not rendered (well it is, but with 100% transparency hence why you're not visible), thus radar users would know where stealthers were. At least currently stealthers have some protection against radar users in the way that stealthed client data isn't passed on to other clients unless said client has say, See Hidden or True Sight active. I'd hate for such a thing to go live in DAoC without Mythic/GOA doing something about cheats and hacks. I doubt it'll be long until Planetside has such things haunting it to be honest ;( Also I think it'd be perfectly possible to implement a memory hack or some other such cheat such as dll injection to disable rendering transparency altogether meaning stealth players would always be 100% visible.In Planetside stealth is not complete invisibility. You are invisible if you stand still but when you move you get a shimmering effect like in the Predator movies as the background behind you distorts in an approximately human outline. Its still hard to spot but not impossible.