S
sorusi
Guest
- Thread starter
- #61
are you sorc when they do that? - there you have your explenation.. also there are alot differance between the healers in NP.. they all have different playstyles
dont have one on eu. not even a level 1 viking wannabie savage i exped a hth savage on percival with a RL friend some month ago but stopped at L43 because it was too booringOriginally posted by Jergiot
soruzi what lvl is ur savage?
Originally posted by old.Wildfire
jejejejejeje ok!
edit: oh its about playstyles now is it haha
Originally posted by sorusi
healer has to stop at speed 6 to cast aoe mezz too only "noob" healers use insta mezz 24/7.. insta mezz is LAST resort if you really fuck up at getting the jump etc.. - wich good healers usually dont
i have played healer konah, and as i said, singel insta CC on good sorcs aoe mezz restOriginally posted by K0nah
heh i suggest u try playing a healer then. no they dont use instamezz, they use instastun then cast aoe mezz over the top at thier leisure.
Originally posted by -Wedge-
When looking at NP... I usually do not get hit by insta-mez... 99% of the time I get hit by AE-stun and then long-duration mezzed... If you purge the mez, who cares, they still have (AE)root from the shaman... Anything that still walks after that has 3-4 tanks on him... (and heck, sometimes even Ichor is up, horible ra)
You cant flank a group thats running at speed 6, because by the time you select someone, face, cast mez, their out of range already... If their not out of range, your lucky enough to fight a blind group (because you have to flank in a pretty close range)... (and if you see them from behind, how would you suppose to flank a group thats running at the same speed?)
The only time when 1850 mez is supperior is during a stand-off... And perhaps if you happen to get the jump on a group thats running accross your path in the distance ahead of you and they didnt see you... (even though, if their at speed 6, you have to be awefully quick to mez them)
That group that I tried to mez didnt get the jump on us, I saw them comming from miles away, I stood still, had the closest mid selected and was spamming ae-mez... Yet, I lose the mez battle with my supperior range and speed of casting a mez (around 1.5s)...
You say you can mez 2-3 tanks that are on a sorc, I have to use Quickcast though, so thats a 2s cast (hard-cap on QC)... And you say you can get that off?
And the 4 insta's Puppet was talking about, probably wasnt counting singles... But simply counting the fact that any good mid group runs with 2+ healers...
So basicly what your saying is... Sorcs are good... If they get the jump on things... Otherwise, we just lose to instants... Which is basicly what I tried to prove with this post... And the extra 350 range wont make a shit of difference when you get the jump on a group now does it, as they dont know your there...
Originally posted by -Wedge-
Must be strange that I always seem to run into groups with AE-Stun up then
But, ok, how do you suppose to 'flak a group' (that you know is there, cause you've seen them), if their running at the same speed (both 6, for argument sakes)... Its not like I can sprint + catch up now is it ?
If you catch them running passed you, then you're not really flanking them, its infact a supprise encounter... So that doesnt really count...
So how do you suppose to 'flank' a group running at the same speed, and you cant go faster...
Originally posted by sorusi
you dont follow their routes, you make own routes to flank them.. its like expaining how you breath air ffs
Originally posted by Stormm
i dont think i've ever heard anyone so up they're own ass as sorusi - u really think you are something special eh and we all don't know shit right
Originally posted by Puppetmistress
OK, theoretical approach.
Enemy running at speed 6, taking SHORTEST route from AMG --> HMG (Odins).
You see them when you come from Nott and you wanna flank them.
How to approach them and flank them. Watch it:
* You cannot get faster to HMG then them. They run speed 6 shortest route.
* You need to be unseen, otherwise you cannot flank.
Draw it out to me, I am too stupid to understand how it should be done.
Thanks.
(like NP knows ' our routes' and ' takes other flanking routes' while catching up with Speed6 on someone running at Speed6 shortest route. Perhaps someday you believe it yourselves).
If not: Breathe air and show some mad skills with insta-CC :/
Originally posted by cougar-
alb had 2 good players, finster and soruzi, wonder why both left.
Originally posted by Stormm
mid has 2 gheys, cougar and soruzi, wonder why they wont both just fo
Originally posted by sorusi
since they are in odins, they will be roaming? so why not estimate where they will head next after the hmg stop?
hpk maybe? then you can get between hpk/hmg, and flank them while they are on the way back to hmg - just an example
Originally posted by Puppetmistress
Too bad they went Nott and you're now spotted.
You lost. 1-0 for the Mids.
The game you wanna play as Alb is playing Russian Roulette with 5 bullets.
Also very strange that Albs NEED to flank and NEED to ambush Mids to have a chance. So much for balance.. But no, sorc-mezz is still superior :/
Originally posted by sorusi
albs can run at speed 6 too get a "real" paladin who got some RAs..