1.88a patch notes

Dutch_NS

Can't get enough of FH
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===================================

Dark Age of Camelot
Test Version 1.88a Release Notes
Bounty Rewards and Vista Compatibility
February 15, 2007

===================================



This patch begins version 1.88. In this version we plan on focusing significantly on revamping the archery system. The team is currently in the internal implementation phase for the archery revamp, but it is not yet ready for Pendragon testing. The new archery system will be rolled to Pendragon in the next few 1.88 versions.



GAME CLIENT CHANGES FOR VISTA COMPATIBILITY

In order to make Dark Age of Camelot Vista compatible, all files that the game client generates are now written to a user directory. By default, each user on Vista is a Standard User and only has limited access control. A Standard User does not have permissions to write to common locations, such as the root directory of the game.

Therefore, we've made a few changes to the way the game handles files in order to make DAOC fully Vista compatible. The changes affect everyone, not just Vista users. Read on:

Certain files will now be written to a new location. The location for Windows XP, Windows NT, Windows 98, Windows 98 Second Edition, and Windows 95 is:

C:\Documents and Settings\(User)\Application Data\Electronic Arts\Dark Age of Camelot

And for Vista:

C:\Users\(User)\AppData\Roaming\Electronic Arts\Dark Age of Camelot

Note: The “Application Data” folder for XP and earlier, and the “AppData” folder for Vista, are hidden folders. When you navigate there, you will have to set your “display hidden files” under Folder Options in order to find it. (Go to C:\Documents and Settings\(whatever your user name is) - click "Tools" - click "Folder Options" - click the "View" tab - scroll until you see "Hidden files and folders" - click the radio button that says "Show hidden files and folders" - click "Apply" - click "OK.")


No one should fear losing any user settings or individual character settings. The game will take care of copying all of the affected files to the new location.


Files that will be automatically copied from the old location into the new:
(character name)-(Server).ini
(character name)-(Server).ign
default(window width).ini
user.dat

Files that will not be moved, but new versions will appear in the new location:
animnode.log
audio.log
char.bin
chat.log
chat_buffers.tmp
critical.log
debug.log
errorlog.txt
frame.txt
intel.log
ui.log
world.log
(Screen shot name).bmp

For example, existing screen shots that you have will remain in the original place, while new ones will be placed in the new directory.



NEW THINGS AND BUG FIXES

- Fixed a bug where accounts which were not eligible for the Elder title could still select it when having high crafting skills.



NEW BOUNTY POINT REWARDS

The availability of rewards which can be purchased with Bounty Points has been greatly increased. Many of these rewards are designed to reduce much of the need to continue PvEing after reaching 50 for those who would rather focus immediately on RvR.

- Realizing their Atlantean masters are not returning, four sphinxes have traveled to the Hall of Heroes to offer ML credit, artifact credit, and scrolls in exchange for stories from the frontiers (represented by bounty points). Credit is obtained by purchasing the tokens they sell, then handing the tokens to them. If a token is purchased for an encounter the player already has credit for, handing the token back to the sphinx will return the Bounty Points spent.

- Bounty Point Masters have been added to each realm's primary border keep (Castle Sauvage, Svasud Faste, and Druim Ligen). These new NPCs sell a variety of items including: realm respecs, Champion Level respecs, Master Level respecs, the chestnut horse, hastener speed gems, experience-granting scrolls (in both a 1% and 10% variety), and special new jewelry items.

- The NPCs in each housing market that already sell deeds, porches and consignment merchants now offer the same goods for bounty points as well as gold.

- Merchants have been added to house hookpoint stores which can obtained for free and placed on a house hookpoint to allow the purchase of interior and garden decorations for bounty points as opposed to gold.

- Existing bounty point rewards (i.e. stones, totems, and crystals) now have 20 charges instead of 1. Note that current charges will not be retroactively updated on previously purchased rewards.



CAMELOT CLASSIC WORLD NOTES

General - Albion

- The Armorsmiths, Fletchers, and Weaponsmith Masters of Camelot have relocated to 'Shorty' Malone's Inn which is located near the channelers in Camelot square near the forge.

- The Alchemist and Spellcraft Masters of Camelot have relocated to the Magus Shoppus immediately next to 'Shorty' Malone's Inn.

- The Guild of Shadows alchemy table has been relocated to just outside 'Shorty' Malone's Tavern.


General - Midgard

- Merchants selling crafting materials have settled their differences and have relocated to the two longhouses just North of the Assembly Hall.

- All tradeskill masters can now be found in either the two longhouses or the smaller building to the north of them.

- The alchemy table behind the Assembly Hall has been relocated to near the forge in this same area.


Quests - General

- Basic Horse - A recent effort by the Kings of each realm to encourage citizens to trade in their old, basic horses for weapons has resulted in a surplus of basic horses taking up space in the royal stables. Therefore the Horse Voucher for the basic horse can now be obtained for free from the Horse Merchants in the capital cities and the quest completed at level 10.


Quests - Albion

- Imperiled Wizard - Players who have completed step 2 but not finished the quest and received their reward will now get a reminder in their journal on what to say to Master Narudos to finish the quest.


Albion Monsters

- Large ants have sworn off their diet of snakes meaning they no longer will have a chance to drop snake meat as loot.



SHROUDED ISLES WORLD NOTES

General - Midgard

- The monsters named 'hrimthursa icetouch' will now no longer drop realm inappropriate items.



CATACOMBS WORLD NOTES

Instanced Adventuring

- Aurulite values have been increased by at least double.

Old Values:

Aurulite Chip, Value 1
Aurulite Fragment, Value 5
Aurulite Shard, Value 10
Aurulite Cluster, Value 15
Aurulite Cluster, Value 20

New Values:

Aurulite Chip, Value 5
Aurulite Fragment, Value 10
Aurulite Shard, Value 20
Aurulite Cluster, Value 30
Aurulite Cluster, Value 40

Note: These changes are not retroactive and only apply to newly-dropped Aurulite.



COOPERATIVE SERVER

- Royal Expedition Tasks 'Den Again', 'Beeches of Braemar', and 'Fighting in the Battlegrounds' will no longer be given out for each realm on the PVP and PVE rulesets as they require a trip to the Battlegrounds which are not enabled on these rulesets.


PVP SERVER

- Royal Expedition Tasks 'Den Again', 'Beeches of Braemar', and 'Fighting in the Battlegrounds' will no longer be given out for each realm on the PVP and PVE rulesets as they require a trip to the Battlegrounds which are not enabled on these rulesets.
 

Dutch_NS

Can't get enough of FH
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Make yourself ml10 with bountypoints4tehwin :)
 
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"- Realizing their Atlantean masters are not returning, four sphinxes have traveled to the Hall of Heroes to offer ML credit, artifact credit, and scrolls in exchange for stories from the frontiers (represented by bounty points). Credit is obtained by purchasing the tokens they sell, then handing the tokens to them. If a token is purchased for an encounter the player already has credit for, handing the token back to the sphinx will return the Bounty Points spent."

Oh my fucking god.
 

Commandment

Fledgling Freddie
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i would imagine it would be a colossol amount of bountypoints. dont get your hopes up
 

Dutch_NS

Can't get enough of FH
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i would imagine it would be a colossol amount of bountypoints. dont get your hopes up

http://img118.imageshack.us/img118/3271/dogqe2.jpg

Complete Master Level 1 Credit [1410 BP]
Complete Master Level 2 Credit [1230 BP]
Complete Master Level 3 Credit [3360 BP]
Complete Master Level 4 Credit [2640 BP]
Complete Master Level 5 Credit [1605 BP]
Complete Master Level 6 Credit [2730 BP]
Complete Master Level 7 Credit [2145 BP]
Complete Master Level 8 Credit [3145 BP]
Complete Master Level 9 Credit [3420 BP]
Complete Master Level 10 Credit [4800 BP]

PS. You can buy individual steps as well for prices ranging from 15 BP to 800+BP.

ROFL ml10 inc@rr4 or so? :0 lol lol all those bps on my ns hmm lovely ;)
 

Awarkle

Fledgling Freddie
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Feb 1, 2004
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i can see them doubling that but still rr4 isnt that hard to get too if your an active rvrer.

Seems they want everyone rvring more than pvping :) i personally think its sort of a good and bad thing. Good because if you dont want to do mls go into rvr, bad because if you like pve (some people do) you may not be able to get the people together for ml rushes.
 

Basic_X

Fledgling Freddie
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Im just woundering if those Ml tokens are going to be tradeable or not :)
 

Raven

Fuck the Tories!
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the only problem i can see is that it will push up the value of ml drops because i cant really see anyone bothering with the raids any more, though i suppose people can always farm encounters if they need an item badly.

now all they need to do is rush these patches over to EU and give every existing daoc account 1 months free sub and they may well see a revival of the cluster.
 

Basic_X

Fledgling Freddie
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If they are tradeable they would bring a whole new meaning to rpfarming :p
 

Leahc

Fledgling Freddie
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Oct 6, 2004
Messages
116
Yeah, I know many players has been whining about all that PvE'ing again and again, but this is simply a crap change in my oppinion!

Reason 1: We want new players in the game, but these changes destroys the chance for any ML/arti raids beeing made (and meeting people there). Plus it forces new players, in epic and poor ROG suits, out in RvR to get bountys to buy things they need to get a decent template. It gets even worse; new players will not have a chance to get groups because of missing a decent template / needed artis etc .. they will suck really bad and get farmed by RR10+ groups and soloers while trying to solo some bountys = /quit and stop subscription asap!

Reason 2: Huge areas of ToA will become unused, and people that enjoy high level PvE (like me) will begin to quit the game. Because what is left to do outthere, when you will be all alone? .. might aswell go play a PS2 game or something :p

Reason 3: Ways to earn some gold on house CM's gets less and less, and when scrolls can be bought for bountys, then what is left to sell (without a focus farm char) ?. Yeah, I am a bit negative here, but I have seen a downward spiral of selling. My CM's can hardly pay the rent of the houses, and I have a summoning SM + 4 LGM crafters.

EA/Mythic needs to put more brains intoo their work, and stop destroying whats left of the game. Atleast they should think more hard about what consequenses(sp?) changes would have - and do that from every possible point of view.

What will the next change be? A NPC that makes players insta level 50? .. well I see it comming :/

People have been whining about OF for ages, then we got a brand new OF like 45-49 BG .. and it is empty! People should whine less.

Leahc
Co GM of Kalevala
 

Ballard

Fledgling Freddie
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well Im glad I just sold 50plat worth of GOV scrolls that are about to become worthless :)

Kinda nice changes, I remember suggesting the change to earn ml steps in RVR in this very forum and got some stick like 'it will never happen' just 2 months ago. Funny how things work out...
 

Ballard

Fledgling Freddie
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new players will not have a chance to get groups because of missing a decent template / needed artis etc .. they will suck really bad and get farmed by RR10+ groups and soloers while trying to solo some bountys = /quit and stop subscription asap!

Partly true, But if you ever go into the laby on US, it is just a bunch of rogsters farming each other so no reason why a newbie cant get some Rps there before venturing into NF (big boy RvR). Most high RR'ers and soloers are spending too much time in laby.
 

OohhoO

Fledgling Freddie
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Mar 11, 2006
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I guess these changes are good if you like RvR.
Personally I think it's a game-killer for me cos I don't like RvR in it's current incarnation.
It would've been better to fix the bad things in RvR than make PvE pointless IMO.
 

Aiteal

Can't get enough of FH
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feck me
they've actually made a way of getting meaningful rewards (beyond rps) in RvR in an RvR game :worthy:

where's Svart to cry doooom and how unfair this is ;)


smart move on mythics part
It would almost make me consider playing on a toa server again
 

Shike

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wonderful changes :)

Im sick and tired of PvE overall, after 31 lvl50s and lots of MLs and PvEshit done I can honestly say these are good changes.

Its all about choices, those whining about pve getting killed yada yada etc osv.. shut the fk up, seriosly, it aint as if they are removing all your beloved PvEencounters is it? If someone wanna go RvR and only RvR and get some util in a char as a PvElover, then why not? Its the right system and it should have been implemented ages and ages ago, that if anything would have kept alot of people playing the game today.

Choices=win for everyone
 

Darzil

Fledgling Freddie
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Lets hope patch 1.88b has ways of getting RA's without doing RvR to balance the score.

Darzil
 

Shike

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Lets hope patch 1.88b has ways of getting RA's without doing RvR to balance the score.

Darzil

Why not just play a PvEgame? :)

(there already is a way too btw, called PVEserver)
 

Himse

FH is my second home
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Jan 31, 2004
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Thats really good for RvR tbh, encourages people to get out quickly rather than be stuck pveing :)

Very nice changes.
 

Moaning Myrtle

Fledgling Freddie
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Mar 22, 2006
Messages
688
i can see them doubling that but still rr4 isnt that hard to get too if your an active rvrer.

Seems they want everyone rvring more than pvping :) i personally think its sort of a good and bad thing. Good because if you dont want to do mls go into rvr, bad because if you like pve (some people do) you may not be able to get the people together for ml rushes.


If you can now buy MLs, then why not just do that instead of putting yourself through the process of completing the solo and group steps then going on a rush?

This is a superb, superb patch for me. I can play only during the week during working hours, and have missed so many of the weekend and late night MLs I've lost count. This will mean I can easily buy ML10 on the few remaining characters I have that need it (I think three or four at the last count).

I cannot wait until we get this - truely superb! :clap:
 

Moaning Myrtle

Fledgling Freddie
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Reason 1: We want new players in the game, but these changes destroys the chance for any ML/arti raids beeing made (and meeting people there). Plus it forces new players, in epic and poor ROG suits, out in RvR to get bountys to buy things they need to get a decent template. It gets even worse; new players will not have a chance to get groups because of missing a decent template / needed artis etc .. they will suck really bad and get farmed by RR10+ groups and soloers while trying to solo some bountys = /quit and stop subscription asap!

If you'd read the patch notes properly, you'd have noticed that you can now buy artifact credit and scrolls with bounty points too. It won't stop anyone doing anything.
 

Belgerath

One of Freddy's beloved
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Sweet all the alb rog lords will finally get a template :D it will just be lvl 1 so they will be even easier to kill i like it :D
 

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