P
Pretarded
Guest
You dont get those fancy ML things on Classic servers ;p
Yep, that's what I thought as soon as I saw this. The 2H Pally would probably be Warlord too, and drop Warguard on inc.Pirkel said:Or just run 2 paladins
1 bg'er in the back running end and one 2 hander warlock running celerity on the assist train
2 Paladin groups \o/
All the more reason not to play on them, thenPretarded said:You dont get those fancy ML things on Classic servers ;p
Pretarded said:Yes i understand that, but i still dont see a point in implementing it at all then.
It cannot be cast in combat, it costs 15% power to cast it, if u cast it on inc it will last for like 5seconds, if u keep playing it and do not switch to endurance tanks will run out of endurance, if u try twisting u get oop in 20 seconds. Did i understand everything right ?
So my question is the same, what is the point in it ?
If it would work like others chants, yeah, that might be wee bit overpowered, but at least there would be a point in using it, but i dont see why would u use it when it works the way it works atm
Nope.Pretarded said:Bah, you guys are wierdos, my heart is bleeding everytime we have to give one spot to worse end bot in all 3 realms and ur suggeting to give 2 spots now >.<
Pretarded said:Bah, you guys are wierdos, my heart is bleeding everytime we have to give one spot to worse end bot in all 3 realms and ur suggeting to give 2 spots now >.<
Svartmetall said:Nope.
We're suggesting you give one spot to the Endbot and one to the Celebot
And Midgard still has advantages that Alb doesn't have - free 2h spec on all tanks, insta aoe stun, intercepting pets, healing pets, yada, yada. I could go on but it's a discussion that's been done to death in too many threads already. And where are the 6.0 second weapons? The slowest I can find are the Armsman champ poles which are 5.8 secs according to the Herald.Svartmetall said:So, they're giving Celerity - Midgard's unique melee ability - to the realm with spec AF buffs, bolt-range AE mez, plate armour, and 6.0 speed weapons?
Guess what a celeritied Troll Zerker feels like?Svartmetall said:Humph. Cue Merc/Polearmsman assist trains dealing out on average more DPS than Midgard's tank groups. Half-Ogre Pole users with Celerity will be utterly horrific.
However Alb tanks need to spend twice the spec points than their counterparts in Mid and have worse variance even at 50/50 spec - the cap is higher but the average is about the same.Svartmetall said:and remember 2H in Midgard does less damage than 2H in Albion or Hibernia - 120% bonus instead of 140%
Shamans probably should get longer range on end regen, but then they also have a lot of unique toys like 2.0 sec shears and insta aoe disease. Getting tri or quad hit with slow weapons on a fully buffed celeritied savage was silly. Which is why they put a cap on savage weapon speed.Svartmetall said:- before you even attempt to whine about 'free' 2H in Midgard. 2000 unit range on Shaman end regen would be fair, too, and the silly restriction on >5.5 speed weapons for Savages would have to go.
The fact that they can buy an RA is a class defining ability. Getting access to Charge is a huge bonus for a tank - it guarantees that you will make contact with the enemy unless they actually kill you first. It's like Det or Purge, it's something that you should just have as soon as you start to RvR more than occasionally and so can be considered to be part of the class.Svartmetall said:And Charge for Valkyries...? RAs are not the way to fix a class; Valkyries don't "get" Charge, they can buy Charge, there's a huge difference. Classes need to be fixed at the level of their innate, basic attributes and abilities - this is why saying that Berserkers are fine because they can buy the Charge RA and can take the Banelord ML path is utterly facile. Blademasters and Mercs can also buy Charge and go Banelord, and they are - at the level of their innate class mechanics - better light tanks than Berserkers in the current state of the game.
chretien said:Couple of things I need to comment on here.
And Midgard still has advantages that Alb doesn't have - free 2h spec on all tanks, insta aoe stun, intercepting pets, healing pets, yada, yada. I could go on but it's a discussion that's been done to death in too many threads already. And where are the 6.0 second weapons? The slowest I can find are the Armsman champ poles which are 5.8 secs according to the Herald.
Guess what a celeritied Troll Zerker feels like?
They all use the same formula and the damage increase is dependent on the spec in the weapon line, if I remember correctly.Mabs said:i was always told, and i have no idea if this is true :-
but 2h was 120%, polearm and celtic spear was 140% ?
The realms are different, and that's the way it should stay...I just think giving one of Midgard's flagship abilities to the Pally like this in a patch was over the top. Would you be fine with them giving the Valkyrie group spec AF buffs, and bolt-range AE mez to the SM, and plate armour to Thanes and Warriors?chretien said:And Midgard still has advantages that Alb doesn't have - free 2h spec on all tanks, insta aoe stun, intercepting pets, healing pets, yada, yada.
May be my memory playing tricks on me, I'm sure I saw a 6.0 speed one in TOA somewhere but I can't seem to find it right now; but there's certainly this 5.9 speed one, though (and many many 5.7 and 5.8 speed ones in TOA):And where are the 6.0 second weapons? The slowest I can find are the Armsman champ poles which are 5.8 secs according to the Herald.
Something without spec AF, plate and a 5.9 speed weapon, perhaps? And no defence whatsoever if it uses Frenzy...?Guess what a celeritied Troll Zerker feels like?
...and get plate armour and spec AF buffs up the wazoo. It all evens out; we do more damage but you can take a hell of a lot more punishment. It's that whole 'realms being different' thing again.However Alb tanks need to spend twice the spec points than their counterparts in Mid and have worse variance
In two different spec lines on a 1.0 spec class. RvR on a Shaman and tell me how great PBAE disease is as a defence mechanism.2.0 sec shears and insta aoe disease
Savage only triple or quad hit with H2H weapons, not 2H. And they barely quad at all any more after the multiple nerfs of 1.65 which virtually killed the class (there are almost no Savages in Midgard any more). I personally demonstrated the post-nerf quad rate to your other half once so she could see the effect of the (over)nerf; not one quad in over twenty minutes of chain-killing in Spindelhalla with a buffed, 50-H2H-specced Savage.Getting tri or quad hit with slow weapons on a fully buffed celeritied savage was silly. Which is why they put a cap on savage weapon speed.
Confirmed by a dev to a TL a while back: 2H weapons do 120% of base damage in Midgard, all 2H, Spear and Pole weapons in Albion + Hibernia do 140%. So ours may be 'free' but it does less damage. A Large Weapon Hero significantly out-damages a Warrior using 2H.Mabs said:i was always told, and i have no idea if this is true :-
but 2h was 120%, polearm and celtic spear was 140% ?
Pirkel said:Even though I _really_ don't really feel like having the whole "omg they're giving this realm this and this and this it's so unfair" discussion ... least of all with you Svartmetal (<3) I do have to say I think it's a shame Mythic are stepping away from the uniqueness of the 3 realms more and more ..
It started with the NF realmabilities and now they're giving "realm specific" abilities to other realms as well ... the impact of celerity on paladins is amazing ... just think of what theurg earth pets are gonna do now in pve
Also the fact that it's in a line ALL paladins will take pretty high ANYWAY it can't be compared to for example giving shieldspec to wardens... I thought that was pretty "out there"
How many plate user u usualy have in alb grp?..Svartmetall said:...and get plate armour and spec AF buffs up the wazoo. It all evens out; we do more damage but you can take a hell of a lot more punishment. It's that whole 'realms being different' thing again.
Dunno if it would work tho, pets are not consideret as part of the grp, at least i cant grp dmg add them >.<Pirkel said:It started with the NF realmabilities and now they're giving "realm specific" abilities to other realms as well ... the impact of celerity on paladins is amazing ... just think of what theurg earth pets are gonna do now in pve
More now, I suspectPretarded said:How many plate user u usualy have in alb grp?..
well, i might just agree with u there tbh. Making every realm the same is kind of ghey.Svartmetall said:The realms are different, and that's the way it should stay...I just think giving one of Midgard's flagship abilities to the Pally like this in a patch was over the top. Would you be fine with them giving the Valkyrie group spec AF buffs, and bolt-range AE mez to the SM, and plate armour to Thanes and Warriors?
...and get plate armour and spec AF buffs up the wazoo. It all evens out; we do more damage but you can take a hell of a lot more punishment. It's that whole 'realms being different' thing again.
http://www.camelotherald.com/more/978.shtmlSvartmetall said:Confirmed by a dev to a TL a while back: 2H weapons do 120% of base damage in Midgard, all 2H, Spear and Pole weapons in Albion + Hibernia do 140%. So ours may be 'free' but it does less damage. A Large Weapon Hero significantly out-damages a Warrior using 2H.
inqy said:won't valks still have wskill of a wet noodle and spend most of their time still missing everything?