1.83a - Paladin Love!

Darzil

Fledgling Freddie
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Ouch - just read the Pally boads.

At the moment, Celerity costs 15% of power to start casting, so a Paladin chanting it can't twist it, or if they do they can do it 6 times only. So if running Celerity, it's not running End.

Beaten by the Flim.

Darzil
 

Jjuraa

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Flimgoblin said:
currently you can't start celerity chant in combat (and while costing 0% power per tick it's 15% power to start up)

simply a case of having celerity as the last in the twist chain. pressing f6 is hardly a challenge in order to twist, any monkey can be trained to do that. with the friars end reduction chant, pallies no longer need to keep end up constantly, they can now have celerity up constantly and just twist end when needed.
 

Flimgoblin

It's my birthday today!
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Jjuraa said:
simply a case of having celerity as the last in the twist chain. pressing f6 is hardly a challenge in order to twist, any monkey can be trained to do that. with the friars end reduction chant, pallies no longer need to keep end up constantly, they can now have celerity up constantly and just twist end when needed.

The way I read it it meant:

go out of combat,
wait 3 seconds
twist to celerity,
back into combat.

repeat 6 times and run out of power.

No?

Oh and smite mezz radius is currently only 200 - it's a 100 radius increase! rox!
 

Lamp

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That sounds quite useful. Means everyone will want a paladin in their group

But...if a bunch of albs (with celerity) and a bunch of mids (with celerity) meet up for a bit of a punch up, if both groups have the same celerity %, it makes no difference, yes ?
 

Mabs

J Peasemould Gruntfuttock
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there are 2 things
haste which is fire + forget on theurg, or conc based on aug healers
that stacks with celerity which is a chant on paly or aug healer

i wouldnt say it would make no difference its more a case that its no longer a distinct advantage, so much for mid being the melee realm :p
 

spook

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I guess that dps output is higher for the alb group with the new change than before? Better chance to kill the mids :p
 

Kerith

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can u cast celerity if you have 0% power ? like end chant
 

Lamp

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So someone who got dissillusioned with Albion back in patch 1.71 and rerolled a fully ToA'd 12 x uber artis ML10 50 Mid zerker is now going to get trounced by what is essentially a fairly ordinary 8 man tank group from Alb ! Pwnd
 

crispy

Can't get enough of FH
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Mabs said:
valk love

WOOOOOOOOOOOOOOOOOT!!!!!!!!!!!!!!1111

think ive died and gone to heaven

You mean you think you died honerable on the battlefield and went to asgard with the valks? :)
 

Righthandof

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this pally love was really needed... ill surely come back to test my 2h swing speed with 238 qui + 10% melee haste + 31-37% celerity.. the ablative is cool too... armorfactor over 1000 + 70 pt abla is fking pwnzor, hehe :)
 

Lamp

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So If I wanted to roll a Pally (non ToA) do I go Sword+ shield, polearm, or 2handed slash ?
 

chretien

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Lamp said:
So If I wanted to roll a Pally (non ToA) do I go Sword+ shield, polearm, or 2handed slash ?
Depends what you want to do. In the assist train, it would be 2H all the way. BG paladins would go sword and board. You can't spec polearm as a pally.
 

Kerith

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Lamp said:
So If I wanted to roll a Pally (non ToA) do I go Sword+ shield, polearm, or 2handed slash ?

well, for a start paladins dont get pole ^^ and even with the celerity love i think i would roll sword + shield, paladins dont have teh ws to carry off 2h very well
 

Carnalito

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scorge said:
Altough a friar pally duo in PVE will be nasty, wonder if haste stacks with friar self haste?
Should do as friar self haste overwrites theu haste.

nerfable with 75% haste tbh :D
 

Nix

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Righthandof said:
this pally love was really needed... ill surely come back to test my 2h swing speed with 238 qui + 10% melee haste + 31-37% celerity.. the ablative is cool too... armorfactor over 1000 + 70 pt abla is fking pwnzor, hehe :)

You'll be swinging 5.9spd pole at cap speed (1.5s) if you have 232qui, 10% melee haste, 20% haste charge and 37% celerity.

Scary :(


edit: Pallys cant wield poles ofc, 5.5spd sword requires even less qui...
 

Kerith

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Nix said:
You'll be swinging 5.9spd pole at cap speed (1.5s) if you have 232qui, 10% melee haste, 20% haste charge and 37% celerity.

Scary :(


edit: Pallys cant wield poles ofc, 5.5spd sword requires even less qui...

why not get 5.9spd 2h ^^, or even spoc sword \o/
 

Darzil

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I guess thinking about it it'll be interesting.

My guild is somewhat Paladin heavy. In PvE (and if we decide to do RvR), we can always have one twisting, whilst the other just runs Celerity. I reckon the loss of the healing is more than made up for by Celerity.

Not competing with the uber 8v8 boys there, of course.

Darzil
 

Marchus

Fledgling Freddie
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Chimaira said:
Where is Arethir´s scream of joy?

thought I was out of this game now I need to play again :D
44 Pure Celerity: 0 second cast/5 seconds/pulse/8 second recast, 350 unit range, Haste 37%, Group buff
350 unit range and being forced to also use end. wont be close to midgard ownage (and they also got celerity love)
the magical ablative is only value 40 at lvl 40 and 70 at lvl 50 spec and no one specs 50 chants.

2hand paladins ftw and joining train I guess.


the celerity can't be casted in combat :(
 

Basic_X

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I WANNA ROLL A ROXOR PALADIIIIN!! :p

nice changes tho...like the leirvik part ;)
 
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Pretarded

Guest
Darzil said:
Ouch - just read the Pally boads.

At the moment, Celerity costs 15% of power to start casting, so a Paladin chanting it can't twist it, or if they do they can do it 6 times only. So if running Celerity, it's not running End.

Beaten by the Flim.

Darzil
damn, are you serious ?
i sure hope not.. The phuck is the point in it then ? QQ
 

chretien

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Pretarded said:
damn, are you serious ?
i sure hope not.. The phuck is the point in it then ? QQ
Because one paladin twisting a 37% celerity, 46/tick heal, 127af shield, 7.5dps damage add, 10% magic/elemental resists and 5/tick end would be a bit overpowered no?
I routinely twist 5 chants, I have twisted 6 before and I'd probably be able to manage 7. As it is the paladin either runs Celerity or twists the other things he can do.
 

Azathrim

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Personally I think the way the Paladin (and to a lesser extent Minstrel/Bard) chants/songs are designed are silly.

They simply encourage people to use tools like n52 in order to play their character. I don't think anyone finds it "fun" to try and style, bg, melee while doing the twist. Hence, they use n52. When at the same time that is allowed (apparently), the class itself is giving the impression that a macro is the way to play the class.

Instead they should make a "chant" list and allow the classes to simply play all their chants at the same time. In fact, it should not be possible to twist endlessly, thus disallowing the benefit of using n52.

This should ofcourse be followed by changes so that the class is balanced on the assumption to have the chants running at all given times.
 
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Pretarded

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chretien said:
Because one paladin twisting a 37% celerity, 46/tick heal, 127af shield, 7.5dps damage add, 10% magic/elemental resists and 5/tick end would be a bit overpowered no?
I routinely twist 5 chants, I have twisted 6 before and I'd probably be able to manage 7. As it is the paladin either runs Celerity or twists the other things he can do.
Yes i understand that, but i still dont see a point in implementing it at all then.
It cannot be cast in combat, it costs 15% power to cast it, if u cast it on inc it will last for like 5seconds, if u keep playing it and do not switch to endurance tanks will run out of endurance, if u try twisting u get oop in 20 seconds. Did i understand everything right ?
So my question is the same, what is the point in it ?
If it would work like others chants, yeah, that might be wee bit overpowered, but at least there would be a point in using it, but i dont see why would u use it when it works the way it works atm
 

Svartmetall

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So, they're giving Celerity - Midgard's unique melee ability - to the realm with spec AF buffs, bolt-range AE mez, plate armour, and 6.0 speed weapons? Humph. Cue Merc/Polearmsman assist trains dealing out on average more DPS than Midgard's tank groups. Half-Ogre Pole users with Celerity will be utterly horrific. I'm all for the Paladin getting some love, but this is unbalancing as a whole between the realms; Albion does not need to get Celerity on top of all its other realm-unique abilities/advantages. If this stays in, then Midgard should now get spec AF buffs and 6.0 speed weapons as well; and remember 2H in Midgard does less damage than 2H in Albion or Hibernia - 120% bonus instead of 140% - before you even attempt to whine about 'free' 2H in Midgard. 2000 unit range on Shaman end regen would be fair, too, and the silly restriction on >5.5 speed weapons for Savages would have to go.

And in case anyone missed it, while there has been some desperately-needed love for the class they've actually delivered a nerf to Valkyries with this patch, changing the uber 50-per-tick bleed on the level 50 style to a crap-tacular FAE DD. Bang goes one of the most compelling reasons to spec Spear, which was one of the reasons I rolled a Valk (to have a Spear user). No-one asked for or wanted this, so why have they done it? And Charge for Valkyries...? RAs are not the way to fix a class; Valkyries don't "get" Charge, they can buy Charge, there's a huge difference. Classes need to be fixed at the level of their innate, basic attributes and abilities - this is why saying that Berserkers are fine because they can buy the Charge RA and can take the Banelord ML path is utterly facile. Blademasters and Mercs can also buy Charge and go Banelord, and they are - at the level of their innate class mechanics - better light tanks than Berserkers in the current state of the game. In the case of the Valkyrie, their horrible hit-points-per-point-of-Con rate and their dismally low WS needs addressing and fast; the average carton of yoghurt has more WS than a Valkyrie at the moment. Plus the fact that the Paladin's level 30 rez has just been made significantly better than the Valkyrie's crap-tastic level 43 rez...

Some very good stuff in this patch (underwater stuff in Classic zones, woot, dyeable Sally Tails, woot, Leirvik redesign, woot, all-round art updates, always nice) but once again they've gone overboard giving too much love to a class; in this case the Paladin, in the same way that the Warden got too much last time. The Valkyrie needed far more love than the Paladin or the Valewalker - both of which needed love, undeniably, but nowhere near as badly as the Valk. I would have thought the order to be Valkyrie ---------> Valewalker --> Paladin. Subject yourself to the jabbing-forks-into-my-eyes pain of levelling a Valk to 50 and try to deny this :D

But, so far another good patch all in all (Mythic really do seem to be on a roll patch-wise ever since that Mid-hating/Hib-loving shithead Mackey got his ass fired)...hopefully the rest of the patch will redress this initial unevenness a bit, and Valks will end up getting as much love as Wardens did last time...


...
 
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Pretarded

Guest
im asuming u you didnt read the whole thread ~~

The Valkyrie needed far more love than the Paladin or the Valewalker - both of which needed love, undeniably, but nowhere near as badly as the Valk. I would have thought the order to be Valkyrie ---------> Valewalker --> Paladin. Subject yourself to the jabbing-forks-into-my-eyes pain of levelling a Valk to 50 and try to deny this
why?? Paladin been around same way for aaaaages, Valk is a new class.
Fix old classes first, new ones later no?
 

chretien

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Pretarded said:
Yes i understand that, but i still dont see a point in implementing it at all then.
It cannot be cast in combat, it costs 15% power to cast it, if u cast it on inc it will last for like 5seconds, if u keep playing it and do not switch to endurance tanks will run out of endurance, if u try twisting u get oop in 20 seconds. Did i understand everything right ?
So my question is the same, what is the point in it ?
If it would work like others chants, yeah, that might be wee bit overpowered, but at least there would be a point in using it, but i dont see why would u use it when it works the way it works atm
Because you'd cast it on inc and leave it running, it only costs 15pow when youfire it up, after that it costs the normal cost per pulse. If you were an assist train paladin, you'd probably be Warlord and could fire off Energizing Aura to counter the loss of your end chant. 30 seconds should be long enough for a celeritied polearmsman assist train to thoroughly wreck the other group.
 

Pirkel

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chretien said:
Because you'd cast it on inc and leave it running, it only costs 15pow when youfire it up, after that it costs the normal cost per pulse. If you were an assist train paladin, you'd probably be Warlord and could fire off Energizing Aura to counter the loss of your end chant. 30 seconds should be long enough for a celeritied polearmsman assist train to thoroughly wreck the other group.

Or just run 2 paladins :p

1 bg'er in the back running end and one 2 hander warlord running celerity on the assist train

2 Paladin groups \o/
 

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