Fluid said:we can go on with this all day, debuffs are viable in a standard grp, cold debuff for ice theurg makes a difference on nukes/pet nukes, even the lowest ones make a difference. How about i add, st str debuff, st root, ae d/q debuff, st dex debuff, self bt, snare dd, perma backup speed, charm, grp mezz resists in there too.
Oh and the 10% mezz resists? its 55% on sorc at 45 mind afaik?
The fact i was trying to make originally, is that each class has different tools, they ain't meant to be the same, thats why we have 3 DIFFERENT! realms, now bards got moc thats leaves only 1 class from the seer/naturalist/acolyte profession without it, wardens, maybe its not the best change they could make, but at least they made a change, sorcs CC was and still is better than bards, it just now means bards have a chance of getting some CC off other than instas if someone is chain casting on them. Sorc has moc/QC, bard now has moc/insta's i don't see a big problem.
You do not have damage debuffs as a mind sorc, 10 % = you might aswell hit them with staff because group damage output will be same.
45 mind = surprise no ae root, and mezz resist does not stack, what it means
is that without group resist buffs you will max gain 14 % and with buffs nothing.
I dont care if bards get moc, my point was that i think albs main CC'er the sorc need help more than the barde. A bard has very very good group abilities
besides a very decent mezz and insta mezz to gain initiative. Sorcs have more or less CC only and damage line was good around beta.
If someone is chain casting on them my ass btw, you have 3 insta interrupt,
now tell me how many insta interrupts does sorcs have ?
Borrow a ns from one of you friends and come fight some trust infils, then you will understand the joy of different realms.