1.65h

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thegreatest

Guest
Originally posted by Ottar


For a person with about 80k rp worth of RvR experience, you sure as hell have loud if rather vague opinions about how other people play their classes.

Oh lol, people who are lower realm rank doesnt have the right to speak about the game they are playing...Yes sir Im very sorry that I have a real life, please forgive me about my comments...I wont do it again, really no I wont..Oh and I dont care...really I dont... :rolleyes:

cry more...
 
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boni_ofdavoid

Guest
Originally posted by SilverHood
Gotta love some of these alb and hib posts...

Do you honestly think savage nerfs will make things easier?

yes ofc.
 
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Tranquil-

Guest
Originally posted by SilverHood
Gotta love some of these alb and hib posts...

Do you honestly think savage nerfs will make things easier?

pre LA nerf, you saw zerker gankgroups own everything left right and center. You could afford to have gimps in your groups, because zerkers made up for it.

An elite guild wouldn't use the leftover spot for a random class when they had prenerf LA zerkers. They'd get another zerker.

(gimps being thanes, more than one skalds, sb's, hunters, dark sm's, etc)

then they nerfed LA

people re-rolled to savages

You saw Savage gankgroups own everything left right and center. Very few gimps allowed in the group, if any.

Now they're nerfing savages

Tell me, honestly, do you believe RvR will be any better?

When I stopped playing, the only regular RvR groups were the guild ones. Hardcore, and brutally efficient at RvR, thats what they were. They use the tools at hand, and if the tools break, or gets modified.... they adapt.

Those groups are still gonna be there after the savage nerf, and they're still gonna beat your ass back to your bindstone, no matter what class is nerfed.

That's no excuse to leave an overpowered class in the game. Atleast then it'll be done because of something else than the overpowered class practicing /assist.

The only thing the savage nerf will achieve, is to bring even less casual / random midgard groups into RvR, because the guild gank groups will HAVE to be perfect in order to compete.

Mythics only tool is hammer, and all problems look like a nail.
And it seems that nail is called midgard at the moment.

The point is that the savage and prenerf LA took the efficiency of those elite guilds you mention over the top.
 
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boni_ofdavoid

Guest
Originally posted by SilverHood
Read. Comprehend. Post.

in that order :p

I did, and yes it will make life easier of course!

You nerf a realms most completely overpowered class and ofc it makes life easier for other realms.

Im completely happy to field a reasonable full group into rvr, but fighting against fotm savage groups is pure fustration, anything could be better and more fun.

Perhaps you should do the read, comprehend, post thing o_0
 
U

unit

Guest
Originally posted by case-rigantis
have a savage at level 22 atm so not really able to comment what i can say though is at level 22 doing 120+ damage against purple cons per hit OMFG!!

LOL ur so full of shit it aint even funny.
got lvl35 savage with 35+ str from items and 4+axe.
get hits from 150-180 on orange WITH FUCKIN BUFFS!!
or you could just gimme some of the shit u been smoking and this nerf wont be a prob at all, will think im hitting purps for 500+
 
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SilverHood

Guest
Originally posted by Tranquil-
The point is that the savage and prenerf LA took the efficiency of those elite guilds you mention over the top.

Guess you've never seen MM in action? They didn't have savages in their group (nor zerkers I think)

Bet albs and hibs on prydwen would rejoice at seeing 3, 4 or 5 groups identical to those of the midget mafia.....
 
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Falcon

Guest
If my SB have 2200 hits I wonder where the last 800 are?
So basically you run unbuffed? No wonder you think NS own.

NS have much faster swining weapons, thus making landing secondary styles that much harder.
SBs can get mastery of arms to solve that, just like NS can get avoid pain to solve their massive lack of hps.

Hellskor, when reading VN Boards an SB said he had over 2200 hps when buffed with I think aug const 3 and toughness 1 (may have been 2) whereas no NS is able to get upto 2000 with the same RAs. Remember SBs have a 30 const bonus over NS, that's like getting aug const 5 for free. The bonus to NS swing speed however definetely doesn't even hit Mastery of Arms 1 unbuffed and when buffed, due to the 250 quickness artifical cap, the NS can't even swing faster than the SB. Unbuffed the NS gets an evade advantage with his stats, but again only very slight and buffed the advantage doesn't exist due to the 50% evade cap. The only advantage an NS gets is in his RAs and peirce, 99% of shades don't care about WA due to resist rates and would rather have mastery of arms. Viper is too expensive to be feasible, the only big one that changes the field is avoid pain. Peirce is nice in that it's not debuffed quite so much but it also gets a 10% penalty on SB and Infils leather anyway.

NS really aren't that well off as far as assassins go, it's just avoid pain that makes them quite good whenever it's up.

More SBs just need to start speccing Mastery of Arms to realise their potential, just like NS had to learn to spec Avoid Pain to reach their potential.
 
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old.Hellskor

Guest
Originally posted by Falcon
More SBs just need to start speccing Mastery of Arms to realise their potential, just like NS had to learn to spec Avoid Pain to reach their potential.

just a tip, but Mastery of Arms is broken and doesn't do anything.
 
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Xeanor

Guest
Originally posted by old.Hellskor
just a tip, but Mastery of Arms is broken and doesn't do anything.

Not anymore on US servers.
 
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old.Emma

Guest
Originally posted by Xeanor
Not anymore on US servers.

Its fixed if you compair it to the version we have now ;p

But testing has shown that MoA 2 doesnt give the 6% its supposed to, it only gives 3%. MoA 3 gives 6% which should be 9%.

So yes it is still broken even in the US.

Not only that but even if it was 100% working it wouldn`t be worth the points. Want to know how much of a difference 3% haste makes to your swing speed ?

4.2 Speed Double Bladed Axe
2.4 Speed Hand Axe

Swing speed with 250 Quickness no MoA: 2.20 Seconds
Swing Speed with 250 Quickness MoA 1: 2.13 Seconds
Swing Speed with 250 Quickness MoA 3: 2.00 Seconds

Hardly worth spending 9 Points to shave 2 tenths of a second off your swing speed.
 
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Tranquil-

Guest
Originally posted by SilverHood
Guess you've never seen MM in action? They didn't have savages in their group (nor zerkers I think)

Bet albs and hibs on prydwen would rejoice at seeing 3, 4 or 5 groups identical to those of the midget mafia.....

Ok, so guilds can manage without savages/zerkers. That's nothing new. The point is that savages/prenerf LA made it go over the top. And that's hardly worth arguing if you usually absorb _some_ things of what's going on around you.
 
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SilverHood

Guest
Originally posted by Tranquil-
Ok, so guilds can manage without savages/zerkers. That's nothing new. The point is that savages/prenerf LA made it go over the top. And that's hardly worth arguing if you usually absorb _some_ things of what's going on around you.

Manage is hardly the word. Utterly annihilate anything that isnt from midgard comes closer.

Nerfing savages just hurts the casual midgard RvR player, rather than the RvR guilds, who can reroll to 50 in less than a week anyway.
 
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Tranquil-

Guest
Originally posted by SilverHood
Manage is hardly the word. Utterly annihilate anything that isnt from midgard comes closer.

Nerfing savages just hurts the casual midgard RvR player, rather than the RvR guilds, who can reroll to 50 in less than a week anyway.

So, if those groups utterly annihilate anything without Savages, what will they do if they use savages? Rip the server itself apart. :rolleyes:
 
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Tasans

Guest
Originally posted by Tranquil-
So, if those groups utterly annihilate anything without Savages, what will they do if they use savages? Rip the server itself apart. :rolleyes:

Kinda hard to fit savages and sms in the same group.
 
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Tranquil-

Guest
Originally posted by Tasans
Kinda hard to fit savages and sms in the same group.

I'm not talking about stuffing both classes in one group.
 
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scarffs

Guest
Originally posted by uma_thurman
You really need the person who comes up with midgard ideas to be shot. The ideas are fine in principal, but the implementation is poor. You get very strong classes which eventually get nerfed.

If you had a surfeit of weak classes like theurgists etc then they would get loving.

Besides, thanes get loving this patch don't they? Maybe not enough but it's a step in the right direction.

Get a clue ok ?

Another mid nerf, and a big one at that :(

And to the guy who said duration was halved so just push buttons twice : 1.you have to pusha shitload of buttons so its an encumbrance. 2. you lose the hitpoints faster in combat 3. now you lose % of max hp, which means that a buff will take 180hp, which is ridiculous 4. taunt shout gone, this one was expected, but still...

Well there it is, teh first Si class being obliterated, not too far from ToA. Just strange there arent any new classes in ToA or I would surely get Mythics move. Now I just know more food for Alb ganksquads.

About the viability of mid classes post, LOL.
Tel me which ones are viable.
Healer is good but lacks over the top ras like druids and clerics.
Spiritmaster is ok.
Warrior seems ok to me if boring.
Bonedancer is ok.

Thats it, 4 classes.Thanks very much. We had less classes already and its getting worse. How nice.
 
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Tranquil-

Guest
Not destroyed, you're still better than the other tanks when you use your buffs, but have to be in a group that heals you or else you'll feel it.
 
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scarffs

Guest
Originally posted by Shike
I feel so sorry for savages, I really do..

bwahahawahhahsdhashahshdhashdhadhsa <coughs>

<wipes a tear>

<continues to laugh at fotm's>

poor savages that actually have to use the head and not spam buffs, they actually have to press evadebuff when they do need it, the correct resistbuff according to enemy, damagebuffs when they need it, poor savages, I really feel for them, you have my deepest sympathies, really, hope you cry so much over the HPcost that Mythic make the buffs use mana instead, and then have savages moved over to Hybridtables.

so now that the king of daoc has been nerfed, what you gonna PL and pwn with now?


I'm happy this makes your day.
But dont worry, you'll be porting killed by savages for the next four months and by then, the gank groups will have found a method of killing you no prob.
Just the people who have leveled a savage the hard way are now toast. But what do you care, right ?




:puke:
 
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SilverHood

Guest
Originally posted by Tranquil-
Not destroyed, you're still better than the other tanks when you use your buffs, but have to be in a group that heals you or else you'll feel it.

and every random midgard group has atleast 1 healer, if not 2 or 3 :)

:rolleyes:
 

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