Bracken
Fledgling Freddie
- Joined
- Jan 7, 2004
- Messages
- 2,368
After the "discussions" of the past few days, I figured it was time to put forward something that summarises what many people who play this game (from all sides of the community) want. I've given it the cheesy title of the Respect Charter.
Feel free to discuss it, make suggestions and so on. We might not agree on everything, but hopefully it's something that can evolve over time. It's a starting point. If you think it's something that might work then feel free to post it on your guild websites. The aim is to try and improve people's gaming experience by improving the atmosphere within the community - something I think most people want. So anyways, here it is...
The Respect Charter
1. This Charter is not a set of rules. It is a list of understandings that various sections of the DAOC community have agreed to play to. The intention is to improve the atmosphere within the community and therefore people's gaming experience.
2. DAOC was designed, marketed and sold as a Realm versus Realm game. Enemies are highlighted with a red name over their character and can be freely attacked. This is the traditional way of playing that many enjoy. However, DAOC also allows for many other playstyles. That's the beauty of the game and all playstyles deserve to be respected.
3. People have the right to play the game free from abuse or being belittled. With that comes responsibility for their own actions towards others.
4. To enable those who prefer pure "full group" rvr to enjoy their chosen playstyle, an easily defined zone has been adopted. This zone is the area within the milegates of Agramon.
5. Within this area, certain ways of playing are understood by the community. Firstly, a fight that is already underway should be allowed to finish. i.e. there should be no "adds". Secondly, enemies should be attacked with a maximum of an 8 man group i.e. should not be "zerged". Thirdly, any solo players within the zone should be allowed to freely pass. Soloers should equally respect the first 2 conditions. (This enables the possibility for soloers to also find fights within Agramon if they choose, or to pass through it).
6. Outside of the Milegates of Agramon, any enemy can be attacked on sight. Abusing people who do this is unacceptable to the community.
7. If you abuse someone who is simply playing the game as they are entitled to then you can expect direct action to be taken by the community on your own gaming experience. This may involve having your fights constantly and purposely targetted or it may involve some other sanction from the community (e.g. being excluded from raids/ having your CM boycotted etc).
8. Equally, if you purposely go within the milegates of Agramon without provocation with the intention of acting against the understandings of the community you may face similar action.
9. If someone acts in a way that is against the spirit of this charter, then the first action should be to check that they are actually aware of it. Not everyone will have read it - indeed many won't. If that person/group hasn't read it, provide them with a link to it. If they have read it already, it may still be a mistake. People should not be abused. Remember that these aren't rules, and people paying their subscriptions are free to act however they wish within the GOA CoC, even when that is against community understandings. However, where people wilfully go against what the rest of the community has agreed upon, they may well face action by the community in the ways outlined earlier.
10. If you make a mistake then simply apologise. That avoids any misunderstandings and further consequences.
11. Finally, remember that you are playing with other human beings. How you act and what you say does affect them. We all essentially want the same thing - to enjoy our time online. With that in mind, think about how you are acting and speaking to others.
A couple of final notes.
I know this may not satisfactorily deal with the issue of 1v1 fights. I've put in the suggestion of soloers being part of Agramon purely because I couldn't think of a better idea- although it might actually work. If others can think of other ideas that could realistically work better for 1v1 then feel free to post it. Of course you might already have an area for that which is only known to those who go there
The other point is about the issue of fg adds. I know some fg'ers believe that there shouldn't be adds on any fights, while others say that 3-way fights are fine. I've put in that it's any fight that is under way - but really I leave that to the fg'ers to sort out for themselves.
As I said, this is a starting point. So /discuss away
Feel free to discuss it, make suggestions and so on. We might not agree on everything, but hopefully it's something that can evolve over time. It's a starting point. If you think it's something that might work then feel free to post it on your guild websites. The aim is to try and improve people's gaming experience by improving the atmosphere within the community - something I think most people want. So anyways, here it is...
The Respect Charter
1. This Charter is not a set of rules. It is a list of understandings that various sections of the DAOC community have agreed to play to. The intention is to improve the atmosphere within the community and therefore people's gaming experience.
2. DAOC was designed, marketed and sold as a Realm versus Realm game. Enemies are highlighted with a red name over their character and can be freely attacked. This is the traditional way of playing that many enjoy. However, DAOC also allows for many other playstyles. That's the beauty of the game and all playstyles deserve to be respected.
3. People have the right to play the game free from abuse or being belittled. With that comes responsibility for their own actions towards others.
4. To enable those who prefer pure "full group" rvr to enjoy their chosen playstyle, an easily defined zone has been adopted. This zone is the area within the milegates of Agramon.
5. Within this area, certain ways of playing are understood by the community. Firstly, a fight that is already underway should be allowed to finish. i.e. there should be no "adds". Secondly, enemies should be attacked with a maximum of an 8 man group i.e. should not be "zerged". Thirdly, any solo players within the zone should be allowed to freely pass. Soloers should equally respect the first 2 conditions. (This enables the possibility for soloers to also find fights within Agramon if they choose, or to pass through it).
6. Outside of the Milegates of Agramon, any enemy can be attacked on sight. Abusing people who do this is unacceptable to the community.
7. If you abuse someone who is simply playing the game as they are entitled to then you can expect direct action to be taken by the community on your own gaming experience. This may involve having your fights constantly and purposely targetted or it may involve some other sanction from the community (e.g. being excluded from raids/ having your CM boycotted etc).
8. Equally, if you purposely go within the milegates of Agramon without provocation with the intention of acting against the understandings of the community you may face similar action.
9. If someone acts in a way that is against the spirit of this charter, then the first action should be to check that they are actually aware of it. Not everyone will have read it - indeed many won't. If that person/group hasn't read it, provide them with a link to it. If they have read it already, it may still be a mistake. People should not be abused. Remember that these aren't rules, and people paying their subscriptions are free to act however they wish within the GOA CoC, even when that is against community understandings. However, where people wilfully go against what the rest of the community has agreed upon, they may well face action by the community in the ways outlined earlier.
10. If you make a mistake then simply apologise. That avoids any misunderstandings and further consequences.
11. Finally, remember that you are playing with other human beings. How you act and what you say does affect them. We all essentially want the same thing - to enjoy our time online. With that in mind, think about how you are acting and speaking to others.
A couple of final notes.
I know this may not satisfactorily deal with the issue of 1v1 fights. I've put in the suggestion of soloers being part of Agramon purely because I couldn't think of a better idea- although it might actually work. If others can think of other ideas that could realistically work better for 1v1 then feel free to post it. Of course you might already have an area for that which is only known to those who go there
The other point is about the issue of fg adds. I know some fg'ers believe that there shouldn't be adds on any fights, while others say that 3-way fights are fine. I've put in that it's any fight that is under way - but really I leave that to the fg'ers to sort out for themselves.
As I said, this is a starting point. So /discuss away