Zerging should give more RPs?

Dook

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Sigurd said:
You do that to yourself just by existing. You flamed needlessly earlier in this thread I believe you'll find... stop with this ridiculous charade that you're actually superior in any way to anyone else, least of all me.

OMG... You're the one telling those who don't agree with you that they're pretty much beneath you. You really are slow, seriously, you are.

I flamed a single person for coming up with an idea I personally feel is completely retarded. You flame, quite literally, hundreds of people based on an assumation and a stereotypical view of a group of people that has no place in reality.

Go figure. :m00:
 

Sigurd

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I only flamed the people who consider themselves "1337" - remember I said I don't have a problem with people who aren't, but once again you seem to have misread pretty much everything I've said. I think you should go find that chimp you donated your brain to, and tell him you want it back.
 

Yussef

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Sigurd, being in a FG RvR guild does not mean you consider yourself as "1337". If you mean it ability wise, do you think people are not going to strive for an advantage to win?

Seriously, playing FG vs FG is NEVER going to be an equal fight, it will be equal size wise at least, just because they prefer it, it does not mean they necessarily look down on people who "zerg". Can you say the same for yourself?

Also IMO, RvR does not mean you need to gather the whole realm versus the other two, it just means you're on the same team :|
 

Sigurd

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I never said it was. I just said that people who consider themselves "1337" will only 8vs8, not the other way round.
 

Derric

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Why do people bother trying to have a discussion with Sigurd at all?
He's just one of those kids who's always right no matter what bullshit is coming out of his mouth, just nod and smile and pretend that you agree with him and everything will turn out just fine.
I for one will never take anything he say seriously after all things he blurted out on BW forums.

<nods and smiles>
 

svartalf

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I agree with Sigurd 100%, but I fail to understand why he's preaching the righteous word on this of all forums. In fact, I fail to understand why I'm replying on this thread, too >< Doh.
 

Sigurd

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Derric said:
Why do people bother trying to have a discussion with Sigurd at all?
He's just one of those kids who's always right no matter what bullshit is coming out of his mouth, just nod and smile and pretend that you agree with him and everything will turn out just fine.
I for one will never take anything he say seriously after all things he blurted out on BW forums.

<nods and smiles>

And you're one of the arrogant little pricks who gets too much attention.
 

Downanael

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1fg vs 1fg ---> zerg skillwise,always.

On zergs 2 years old could play and most would not prolly even notice it.
 

Balbor

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Yussef said:
It's a shame that they made PvP (PLAYER versus PLAYER) servers then. Because if we're going to read it so literally, it should be all about one on one fights?

if you read the PvP team leader report you realise they should of called JvJ (jerk vs jerk), they are all moaning that TOA is too hard cause they can't enough people to do the BG trials lol!
 

Balbor

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i kinda think Mythic intended RvR to be played with 8 different classes in a group, but because of realm unbalence, maxing stats and resists (and now cast and attack speed) with crafted and TOA gear and people using Buff Bots its now more effective to use only a few classes (mids have it down to 4) leaving many classes in the game less desirable. Reading the realms TL reports they all say pritty much the same thing about it.

Telling people to go and make there own ballenced (or gank) groups is fine for those that have 2nd accounts and can PL a full group to L50 in less than a week, but for someone who doesn't have enough time to play 12+ hours a day, 7 days a week or cannot afford a 2nd account (or even have a computer able to run 2 clients at once).
 

Killerbee

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Balbor said:
few classes (mids have it down to 4)
Just before ToA, most guilds ran with 3 healers (1), 1 shaman (2), 1 skald (3), 1 warrior (4), 1 berserker (5), 1 savage (6). Hmm, now check how did look my average alb grp on Pry. 2 clerics (1), 2 mercs (2), 1 sorc (3), 1 theu (4), 1 minstrel (5), 1 paladin (6). Not totally sure in hib setup, but DH for example ran with 6 classes as well - 1 hero (1), 1 warden (2), 2 druids (3), 2 eldies (4), 1 chante (5), 1 bard (6).

Balbor said:
Telling people to go and make there own ballenced (or gank) groups is fine for those that have 2nd accounts and can PL a full group to L50 in less than a week, but for someone who doesn't have enough time to play 12+ hours a day, 7 days a week or cannot afford a 2nd account (or even have a computer able to run 2 clients at once).
It's a bullshit tho. Our guild lvled here up a fg with fix setup - 4 hrs playtime * 4 days in a week. Sometimes it was only 2 days, sometimes it was 5. Obviously we didn't hit 50 in 2 weeks, nor with 1 day played, but got 50 kinda quick.
 

Saggy

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Balbor said:
Telling people to go and make there own ballenced (or gank) groups is fine for those that have 2nd accounts and can PL a full group to L50 in less than a week, but for someone who doesn't have enough time to play 12+ hours a day, 7 days a week or cannot afford a 2nd account (or even have a computer able to run 2 clients at once).
There is no need for 2nd account, basically all you need for group forming is lvl50 character, good reputation and the will to put in some work. Balanced group = group based around a idea of how to kill stuff like CC-"immune" tanks and debuff nuking. Not getting groups with Smite-Cleric? How about trying this setup:

Cleric (Smite/Rejuv)
Cleric (Rejuv/Enh)
Minstrel
Sorc (Mind/Body)
Air Theurgist
Air Theurgist
Spirit Cabby.
Bodyguarder.

Sounds like a fun setup to me.
 

Balbor

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Killerbee said:
Just before ToA, most guilds ran with 3 healers (1), 1 shaman (2), 1 skald (3), 1 warrior (4), 1 berserker (5), 1 savage (6). Hmm, now check how did look my average alb grp on Pry. 2 clerics (1), 2 mercs (2), 1 sorc (3), 1 theu (4), 1 minstrel (5), 1 paladin (6). Not totally sure in hib setup, but DH for example ran with 6 classes as well - 1 hero (1), 1 warden (2), 2 druids (3), 2 eldies (4), 1 chante (5), 1 bard (6). .

Mids 'can' run gank groups of 3 healers Shamen, Skald and 3 savages and still be very effective. Albs 'can run' with 3 clerics, 3 mercs, a mincer and a sorcerer but miss out on the much needed End Regen.

Killerbee said:
It's a bullshit tho. Our guild lvled here up a fg with fix setup - 4 hrs playtime * 4 days in a week. Sometimes it was only 2 days, sometimes it was 5. Obviously we didn't hit 50 in 2 weeks, nor with 1 day played, but got 50 kinda quick.

How can it be bullshit? Poeple do powerlevel to 50 in about a days play, some even in one sitting and people do use Buffbuts to help them level. You didn't, thats great.
 

Killerbee

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Balbor said:
Mids 'can' run gank groups of 3 healers Shamen, Skald and 3 savages and still be very effective. Albs 'can run' with 3 clerics, 3 mercs, a mincer and a sorcerer but miss out on the much needed End Regen.
Yeh, they can, but 6 classes in a grp is kinda lot for 8 spaces. Before SI it was hibi whine - "hibs can make the core with 3 class, nerf".

Balbor said:
How can it be bullshit? Poeple do powerlevel to 50 in about a days play, some even in one sitting and people do use Buffbuts to help them level. You didn't, thats great.
We didn't talk about powerlvl, you said that somebody without 12+ hrs/day or without lvl 50 pl'er can't make a char for RvR. So it's bullshit, you can't make lvl 50 quickly without pl or less than 12 hrs play. Why should lvl up a char less than a week? It's not the point. Do you think that all ppl who try to run in 1 balanced grp is lvled up their chars so quick? Nobody force them to run in balanced grps, nobody force them to go and make a char what is useful for every grp (cleric for example), but don't say that it's impossible for a casual player, 'cause that is bullshit.
 

Balbor

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Killerbee said:
We didn't talk about powerlvl, you said that somebody without 12+ hrs/day or without lvl 50 pl'er can't make a char for RvR. So it's bullshit, you can't make lvl 50 quickly without pl or less than 12 hrs play. Why should lvl up a char less than a week? It's not the point. Do you think that all ppl who try to run in 1 balanced grp is lvled up their chars so quick? Nobody force them to run in balanced grps, nobody force them to go and make a char what is useful for every grp (cleric for example), but don't say that it's impossible for a casual player, 'cause that is bullshit.

What I said was...

Balbor said:
Telling people to go and make there own ballenced (or gank) groups is fine for those that have 2nd accounts and can PL a full group to L50 in less than a week, but for someone who doesn't have enough time to play 12+ hours a day, 7 days a week or cannot afford a 2nd account (or even have a computer able to run 2 clients at once)..

I don't say anywhere its impossible for a casual players, i say its fine for some people that can get a group ready in a week but for many players leveling takes a long time, and if someone spends 6+ months getting there character to level 50 then be told there character isn't RvR desirable is a bit disheartening.
 

Ilum

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Balbor said:
I don't say anywhere its impossible for a casual players, i say its fine for some people that can get a group ready in a week but for many players leveling takes a long time, and if someone spends 6+ months getting there character to level 50 then be told there character isn't RvR desirable is a bit disheartening.

I have never heard anyone say ever, not even heard the slighest hint, that a certain class / spec where not welcome to a keeptake / relic raid - what you would call "proper realm vs realm fighting". This is only the case when people make group and go Emain "battleground" style with no realm objective. Which really isn't intended in the first place. So what's the problem? :eek6:
 

Balbor

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Old.Ilum said:
I have never heard anyone say ever, not even heard the slighest hint, that a certain class / spec where not welcome to a keeptake / relic raid - what you would call "proper realm vs realm fighting". This is only the case when people make group and go Emain "battleground" style with no realm objective. Which really isn't intended in the first place. So what's the problem? :eek6:

I'm talking about when people complain about gank groups they are often told to form/start there own and for some people its a lot harder. People say its not hard to start a balenced group but if the right classes don't come along, they don't come along and there not much you can do.
 

Ilum

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Balbor said:
I'm talking about when people complain about gank groups they are often told to form/start there own and for some people its a lot harder. People say its not hard to start a balenced group but if the right classes don't come along, they don't come along and there not much you can do.

The only people complaining about gank groups are the ones who want to do it themselves. How often does a keeptake force or relic raid complain about a gank group? Not very often. Because even a gank group has trouble when faced by 2-3 non opted fg's.
 

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