chretien said:No he didn't. He disagreed with me and he used some wrong comparisons to inflate his points. Time will tell which of us is right. However my concerns about the new server are still valid. It's not a proper fix and there's a good chance it'll be used as one.
These servers might be key for fixing the basic problems
99% crafted suit was perfectly fine - SI-dungeon items were just for the looks, nothing more and the aurulite stuff is more "uber". I made fully RvR competitive character withing 2.5 days /played pre-ToA - kicking on 28 days /played and still missing lots of stuff from my template/MLs.chretien said:Look at the templates for the really successful RvR players pre-ToA, those templates will be coming back with some substitutions for Catas gear - Darkspire jewellery etc.
The main problems with pre-ToA was crappy PvE without good enough rewards - crafted stuff were equal or better than drops in most cases and getting crafted suit takes 5% of the time of getting ToA-suit. Keep in mind that Mythic noticed this problem long before ToA was released - getting fully capped with 99% gear was way too easy so they introduced overcapping to fix it (which they tried in Pendragon only and for some reason removed it).chretien said:Talking of blinkers how about your blinkers? How about all the people who claim that you need to do more PvE to be RvR ready since ToA than you did in SI? The only characters that required more PvE as a direct result of ToA where those who were already 50 when ToA arrived. All the rest required exactly the same amount - level to 50 getting the items you need for your final template en route. The only thing that changed was the items you needed to get were in ToA zones rather than from SI quests or in epic dungeons and you had the option of getting some nice xp while also getting new abilities on ML raids as well.
Mythic said:"The war between the Realms is still raging, and past players' characters await* now is the time to get back into the game, and experience a new 'Dark Age of Camelot,'" said Jeff Hickman, executive producer for "Dark Age of Camelot." "Frequent upgrades, additions and response to community feedback mean that the game has been constantly improving. Plus, the addition of new 'Classic' servers lets players experience the rush of Realm vs. Realm(TM) combat without having to complete the 'Trials of Atlantis' to be competitive."