Disconnected and server queue of 1400
I just LD'd and I'm 42nd in queue. Server may have crashed
Agree. It feels like all characters have something up their behind when walking. Plus transitioning between each combat ability is clunky.Animation production values are TERRIBLE.
Combat/movement are clunky.
Cutscenes are more tedious than anime filler.
On the plus side, star wars music and light sabers.
Yep, should have set an alarm at 6, got up, logged in, gone back to sleep.
Queues shouldn't last much longer, they will probably raise the cap like they did with WAR
massively.com said:Stephen Reid addresses SWTOR server load issues
by Matt Danielon Dec 20th 2011 5:30PM
Sci-fi, Launches, News items, Star Wars: The Old Republic
![]()
Star Wars: The Old Republic continues to prove itself overwhelmingly popular as the official launch day progresses. Perhaps a little too popular, in fact. Stephen Reid stopped by the official forums today to post a short warning on high-population servers. Many players are experiencing extended queues to log in to their servers, but Reid focuses on a few "consistently high-population servers... [which] are closing in on their absolute population cap." These servers have reached or nearly reached the maximum amount of players the server can handle and "will likely have a queue to enter even at off-peak playtimes."
The servers in question, organized by region, are The Harbinger, The Swiftsure, and The Fatman for North America, and Bloodworthy, Frostclaw, Legions of Lettow, The Red Eclipse, Tomb of Freedon Nadd, Darth Revan's Mask, Darth Traya, Jar'Kai Sword, and Hrakert Rift for Europe. Reid adds that server transfers are a common request, but even though the ability to transfer servers is being worked on, "there is no ETA on when it will be available."
Also of note is the announcement that SWTOR will be launching in Australia and New Zealand in the spring of 2012. Reid states that right now the team is aiming for March 1st, though that may change. And if you've already imported the game, don't worry. Reid says that "[BioWare] will be investigating solutions to allow you to continue to play on a local server once they come online in March." For the full details, click on over to the SWTOR official forums.
The "story" cutscenes are insanely boring, especially those of the sidequests. Not to mention flashpoint quests which are just... shit. Have to wait 10 mins for the rest of the group to finish the dialogue.
Agree. It feels like all characters have something up their behind when walking. Plus transitioning between each combat ability is clunky.
The "story" cutscenes are insanely boring, especially those of the sidequests. Not to mention flashpoint quests which are just... shit. Have to wait 10 mins for the rest of the group to finish the dialogue.
Luckily one can skip the cutscenes by hammering the space button, but still need to make annoying choices which have no impact whatsoever on the rest of the dialogue. Except the last option, which gives you light or dark side points.