Wizard merging with Theu proposal

Y

ye-roon

Guest
well the only thing screwing this is:

NO WIND PET WITH STUN!!

kthxbye
 
F

-frostor-

Guest
v nice idea but the pets should be in the 3 lines
 
R

rhemis

Guest
and this guy is a TL?

fuck me what a fucktard...no thank you mr American with your head up your arse i like my Theurgist..so screw you!
 
C

chosen

Guest
Yes... whats next ? merging savage and chanters together ?
 
O

old.Ramas

Guest
The wizard TL has now locked all the threads on the subject and said 'sorry, not gonna happen'.

Clearly someone had a quiet word.

You have to wonder what *is* going to be done about wizards though.

Last TL feedback basically said...

- We know your damage is the same as everyone else.

- We know you have no utility.

- We accept that this is a crap tradeoff.

- But you cannot have more damage.

- Or more Utility.

- Maybe we'll make doing your current damage easier.

Personally I fear wizards are going to get stuck with something as irritating as spreadheal was for priest classes (when they told us, "you can't have more utility or *any* damage, maybe we'll make healing easier").
 
L

lac_desariel

Guest
as a wizard i wouldnt like the pet stuff and pbt is to much drain

but wizards are lacking it seams, all utility for power.. yet we are no better at all if not worse for damage to other realms
 
K

Kallio

Guest
Interesting thing, been thinking of "class mixes" kinda lot, but mostly thinking about issues with sorcs, since it´s the worst CCer by far nowdays.

I AM A MID THAT WANTS BALANCE, YES ISNT IT HARD TO BELIEVE

:p
 
A

Asty

Guest
hmm.. wizard could be pretty powerfull if they'd do this
 
F

Flimgoblin

Guest
it's an interesting idea and the lines do kinda gel together :)

he's approached it from the wiz perspective of gaining/losing - a post saying what theurgs would have gained/lost too woulda probably explained it a little better to the theurgs too (e.g. gaining aoe damage, pbaoe etc.)

I imagine someone at mythic went "it's not gonna happen" which is fair enough :) cutting the number of classes they have isn't a great idea really.
 
X

Xethron

Guest
I wrote a 4 page essay on this subject about 14months ago when I finally gave up on my theurg when the finally admitted that it was not going to be a siege specialist, this was before 2k range pets and finally fixing the mez range etc etc

The problem has always been that Albion has 5 casting classes and one viable healing class which is less than engaging to play as it has no other tricks like ranged interrupts, insta-disease, CC, little pet to sent at things.

All our useful spells like damage add, haste, pBT, gtAoE, near sight, DoTs, AEDoTs, disease, pbAoE, ranged AoE, bolts, temp pets, CC, amnesia, speed, casted pets, damage debuffs, some Alb only tricks: AF debuff and power tap and much more utility more things are spread over the classes and in many cases are spread over different specs on these classes and we never have the utility and have a large number of soft classes to cover.

The have made it clear that they will not sort out this problem by merging classes or ‘rethinking’ classes for example I suggested that they turned the theurg into a healer caster hybrid with gtAoE, siege elementals and heals + HoT spells for keep situations but enough of that not going to happen however….

If they will not concentrate utility by merging they should double up some of these important abilities over some of the spec lines e.g. NS in wiz earth line, gtAoE in another spec line – maybe theurg earth or another wiz line, run speed for cabbies or wizards, pBT in wizard ice line, disease on any additional line to cabby body line as there are so many body spec cabbies about

^^ above only quickly rattled off need more thought given to balance the chars but would help to form more balanced groups

and while your at it please make clerics interesting to play, like a base ranged insta-smite on a short re-cast timer for interrupting healers and CC classes without having to stop casting heals on the group. This is important as being almost certainly the only healer in the group as a friar needs to be mixing it up in melee and it’s quite hard to tell the support class, caster or tank they are fighting to stop for 10s as he needs to disengage and cast a few heals. This would give them something active to do other than whack-a-mole and might make them more fun to play + some defence against grey con druid pets or offensive tanks / stealthers would be good as low level smite AoE mez was nobbled from 1min to 5min timer and rarely holds and then the cleric is perma-interrupted for those vital opening 20s of a FG vs FG encounter as said above with no hybrid able to take over for a little while as main healer until the pet is dead.

Sorry went totally off topic but anyway just some thoughts
 
K

Kallio

Guest
Originally posted by Xethron
and while your at it please make clerics interesting to play, like a base ranged insta-smite on a short re-cast timer for interrupting healers and CC classes without having to stop casting heals on the group. This is important as being almost certainly the only healer in the group as a friar needs to be mixing it up in melee and it’s quite hard to tell the support class, caster or tank they are fighting to stop for 10s as he needs to disengage and cast a few heals. This would give them something active to do other than whack-a-mole and might make them more fun to play + some defence against grey con druid pets or offensive tanks / stealthers would be good as low level smite AoE mez was nobbled from 1min to 5min timer and rarely holds and then the cleric is perma-interrupted for those vital opening 20s of a FG vs FG encounter as said above with no hybrid able to take over for a little while as main healer until the pet is dead.

Sorry went totally off topic but anyway just some thoughts


Imo, make cleric pbae Mezz baseline and remove it out of the smite line. But I dont agree of the insta Smite since it would be like healers ASD back then...

WHole alb needs a lot of tweaking, I had also an idea of making Wiz and theu one class and cabby + sorc one class, all starting as a mage, and then becoming a elementalist or a Soecerer or something... Discuss :)
 
P

pitspawn

Guest
One of the big problems is that alb has too many classes and cannot fit as much utility in each group as opposing realms. Now merging a class *could* work but is such a fundimental change it would turn albion upside down. A better proposal would be to give two or even three different classes similar spells. At the moment almost every class has totally different spells. One spell such as casted disease or nearsight is only on one class under one spec line. If (not talking about disease or nearsight they were just an example) vitally needed spells were spread out to more than just one class / one specline then the problem of overall group utility might be less noticable.

Quite a touchy subject but you have to admit its quite funny that mythic have admitted that wizards are lacking for so long yet havent done anything about it. Personally i'd like to a combination of the following added to wizards ...

> Group speed. IMO any caster class that doesnt have a castable pet should have speed (therefore chanter should switch speed with eldritch too)
> Group friendly utility like a group melee 95 DD offensive damage proc. (Bit like clerics automelee in group heal proc)
> DPS upped on damage shield, 4.0 DPS is a joke, hib mages get that baseline, and we get it spec wtf?
> DPS on PBAoE should be 331 and SM should be 325. Think Lac mentioned this before, was very good point.
> Something else to brighten the fire line up too, maybe a weak heat debuff. /shrug

Id also like to see another class in albion get pbae under a low utility line, maybe theurg but I doubt that would happen :/


Wizards lacking as a class is often hidden by the fact that they are one of the few classes that commonly spec full 50 in one line (as a 1.0x spec class). This produces zero damage variance and gives access to top dd spells with max delve.
 
K

Kallio

Guest
Originally posted by pitspawn
Quite a touchy subject but you have to admit its quite funny that mythic have admitted that wizards are lacking for so long yet havent done anything about it. Personally i'd like to a combination of the following added to wizards ...

> Group speed. IMO any caster class that doesnt have a castable pet should have speed (therefore chanter should switch speed with eldritch too)
> Group friendly utility like a group melee 95 DD offensive damage proc. (Bit like clerics automelee in group heal proc)
> DPS upped on damage shield, 4.0 DPS is a joke, hib mages get that baseline, and we get it spec wtf?
> DPS on PBAoE should be 331 and SM should be 325. Think Lac mentioned this before, was very good point.
> Something else to brighten the fire line up too, maybe a weak heat debuff. /shrug

Id also like to see another class in albion get pbae under a low utility line, maybe theurg but I doubt that would happen :/


Wizards lacking as a class is often hidden by the fact that they are one of the few classes that commonly spec full 50 in one line (as a 1.0x spec class). This produces zero damage variance and gives access to top dd spells with max delve.

Good ideas, and alb really has a prob over some abilities. I also find sorc a really unfair class when you think of CCing, only one caster in the group and giving beacon signals "kill me kill me" when trying to cast.
 
O

old.Ramas

Guest
The sad thing is, all they really need to do imo, is give wizards something between +10% and +15% delve damage on all the standard damage spells they already have.

That's your trade off for no pets, cc, debuffs etc etc etc.

It's really not as complicated as people make out.
 
G

glorien_

Guest
I really think clerics need something more (being a cleric myself :rolleyes: ). With smite toned down (which it needed tbh) what makes a cleric different and interesting to play?

Healers get so much stuff i cba to type it all.
Druids have pet root and poison(i think)
Clerics get a shitty smite line, with a BS mezz that does nothing.

Clerics need something although i really dont know what :(
 
O

old.Ramas

Guest
To elaborate further....

Leave Ice base DD at 179

Leave Fire base bolt at 239

Increase Fire base DD from 171 to 179

Increase Earth spec DoT from 87 to 99

Increase Earth spec aoeDD+snare from 134 to 153

Increase Earth spec GTAoEDD from 155 to 160

Increase Earth spec Bolt from 309 to 339

Increase Ice spec DD+snare from 179 to 204

Increase Ice spec DD+debuff from 171 to 199

Increase Ice spec AoEDD+debuff from 130 to 145

Increase Ice spec PBAoEDD from 325 to 349

Increase Fire spec DD from 219 to 229

Increase Fire spec AoEDD from 158 to 179

Leave Fire spec bolt at 331
 
X

Xethron

Guest
Mythic already said that they WILL NOT up damage of the class <shrug> though this would make up for lack of utility

also not having 50% matter/heat/cold debuffs as they are on sorcerer body line and Sorcs cant get that if they want to CC is a pain wish they would think about that too

As I said before Alb lacks some very important things like disease, nearsight, pBT and gtAoE on lines that are popular and viable/fun to play

maybe as a 'quick-fix' for wizards give:

run-spell in base fire
damage shield to base fire

dd/snare in spec earth
nearsight in spec earth

up delve of spec ice pbAoE
add pBT to spec ice OR ice elementals - even maybe pb casting ice-mentals :-]

I like the idea of a group damage proc - maybe could have damage proc for tanks and +5% crit rate for casters on a 15min timer casted - would not want a pulse spell as theurgs already have to drop speed to run pBT and Sorcs they token 5% DE chant or giving wiz speed would be pointless

I have always like the idea of a self cast acuity buff maybe at L5, 15, 25, 35 and 45 giving +10, 20, 30, 40 and 50 INT which would in essence up damage but 'not' up damage as in what is possible with 3x delve in a debuffed target

Something that one of my guildies said on /gu the other night about the Sorc only RA (AOE dot for 7 ticks) was really not all that useful as yes Sorcs have no AoE damage but not very fitting with a CC class with an ability which makes people un CC’able. He suggested a replacement with a AoE insta mez or stun on a 30 min timer instead - though I expect that the nerf bats would probably start flying on mass with that kind of an RA
 
O

old.Ramas

Guest
Originally posted by Xethron
Mythic already said that they WILL NOT up damage of the class ....

maybe as a 'quick-fix' for wizards give:

run-spell in base fire
damage shield to base fire

dd/snare in spec earth
nearsight in spec earth

up delve of spec ice pbAoE
add pBT to spec ice OR ice elementals - even maybe pb casting ice-mentals :-]

I agree Mythic said that - but it doen't makeit the right decision.

People right-clicked on the wizard trainer *specifically* in order to trade off utility for damage.

Since I suspect wizards would be happy with something less than they can theoretically get from a relic bonus, I don't see why Mythic are hesitating.

As for your quick fix ideas - in the recent TL feedback Mythic are ruling out utility in the same breath as damage.

I don't know what they think they are up to on this issue.
 
P

pitspawn

Guest
Originally posted by old.Ramas
As for your quick fix ideas - in the recent TL feedback Mythic are ruling out utility in the same breath as damage.

I don't know what they think they are up to on this issue.

Personally, i think they are just trying to leave it hoping the problem will go away ... Well it won't.

@ Xethron : Giving self int buffs will do pretty much zero for top end RvR due to the high use of buffbots. Its merely adding utility that wizards can already get, sad but true. Samething applies with classes like hunter tbh, shame.

@ Ramas : Not sure upping the damage would be a good thing, what with what already happens when body sorc teams with fire wiz ;)
 
L

lac_desariel

Guest
anther point to add, if you merge is no more pbt

explain pbt is 26 earth, Ice is most comon and viable wiz then fire, so 50 leaves a 20 earth or 48 leaves a 24 earth no pbt, and who wants earth wiz in open rvr, i was one its not viable
 
P

pitspawn

Guest
Re: Re: Wizard merging with Theu proposal

Originally posted by adari
haha, retards

ahah, amongst some of the funniest quotes i saw in that thread ...

Could Pyromancy get a Fire Pet?

DUDE, DROP THE CRACK PIPE.

I suggest some changes to both classes:

Wizard:

Earth spec: Change earth dot for 209 dd. Single dot is useless.
Ice spec: give perma pet to protect main pbaoer like other realms have.
Fire base: add insta amnesia and str/const single debuff.
Fire spec: add insta ae amnesia and AE str/const debuff

Theurgist:

Earth spec: make pbt insta castable. add DD drain power 159 dmg // <--- LOL Necrotheurg fortehwin
Ice spec: add pbaoe. prolly will be a defenive pbaoe only cos not many theurs will spec more than 41 ice, but will help a bit to protect themself.
Air base: add dex/quic single debuff
Air spec: add AE dex/quick debuff. nearsight and prlly gtaoe cos albion lacks of gtaoe too

LOL LMAO!!!
 
O

old.Ramas

Guest
Originally posted by pitspawn
@ Xethron : Giving self int buffs will do pretty much zero for top end RvR due to the high use of buffbots.

Not if it's a baseline buff.

Currently nobody has one of those. You're right if it's spec of course.
 
J

Jergiot

Guest
thats been albions problem all along....

wiz+theurg & sorc/cabby shoulda always been combined, but noooooo lets split up their skills while doing the opposide to hibs and mids..
 
P

pitspawn

Guest
Originally posted by old.Ramas
Not if it's a baseline buff.

Drool, base int ;D

givf :) Would have like 350 int after buffs lol
 
J

Javai

Guest
Much better idea, remove Sorcs and give all their mind line stuff to clerics instead of smite (oh wait that's a healer :p)
 
X

Xethron

Guest
Originally posted by old.Ramas
Not if it's a baseline buff.

Currently nobody has one of those. You're right if it's spec of course.

No was thinking that it should be fire base as it has nothing else but single DD and base BOLT (+damage shield I wish) but it's an abilty that all wiz should gain so would have to be base OR in all 3 line which would be silly

+ this would then STACK with the cleric spec acuity buff to give 330-348 INT

and as I said would not raise the damage cap or do more damage with debuffs (not that we can get the 50% heat/cold/matter - how many none domination spec Sorcs do you know?) but overall we would nuke nearer to the cap without debuffs and would more easily hit cap with 30% debuff.

another idea I had but my rl mates I talked with who play DAoC too said it would be over powering would be insta-nukes on a 20sec timer to up the wiz DPS as we have no debuffs / methods for interrupting

perhaps pyro - insta nuke, calc - insta dd/snare OR DoT which stacks with their spec DoT and liqu - insta pbAoE

I see it as a useful too to interrupt them pesky bards and healers that try to mez me but I am sure people will find way to exploit it like VP and it would be rendered useless
 

Users who are viewing this thread

Similar threads

J
Replies
21
Views
1K
MesS°
M
W
Replies
85
Views
3K
Draylor
D
E
Replies
1
Views
422
Brynn
B
Y
Replies
6
Views
911
-Freezingwiz-
F
J
Replies
14
Views
674
legera
L
Top Bottom