Will you spec envenom in 1.82 (remedy for all assasins)

xxManiacxx

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yes. There are quite a few classes that env works perfectly on.
 

Goku

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with 2.5 spec points ill be mad not to spec env :p
 

Wazkyr

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Ofc. Still need the utility vs visuals, and its not like more than 50% of the stealthers i battle is rr5+.
 

Eyres

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Wazkyr said:
Ofc. Still need the utility vs visuals, and its not like more than 50% of the stealthers i battle is rr5+.

god knows you need it when you perform how you do on an infil

go back to sorc, suits the avalible skill you have
 

Nuxtobatns

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Yes...but will drop Lifebane. A sb cant afford it. And same goes for viper.
So basically last debuff for visuals. Mainly casters, dont know how it will affect the melee classes, that is if i am not mistaken and the debuff isnt changed to WS/Con in these patches
 

Alhanna

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Remady for all bad idea. It will make the use of poision even less useful in the stealth war. Either get rid of it totally or keep as is but change timer.
 

Wazkyr

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Eyres said:
god knows you need it when you perform how you do on an infil

go back to sorc, suits the avalible skill you have
atleast post your chars in sig if your gonna flame me. :clap:
 

MrBic

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well im gonna keep my env high since i fight other classes then assassins and its not always they get a chance to pop remedy b4 you hit them so can still be usefull against assassins.
 

Eden

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hehe ofc :) fighting assasins 30% ... need it vs the others
 

Punishment

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Speccing for last str/con debuff , lifebane is over-rated :(

Points better spent in getting 50 composite offhand @ rr5 tbh
 

Neffneff

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i will keep lifebane, and most likely viper2, buti cant see me going for viper3 anymore, may even drop to vip1 to spend points elsewhere.

but envenom as a whole is WAAAAY 2 usefull against ALL the OTHER classes. yes i could spec to kill assasins and assasins only, but then i'd be gimping myself versus archers/tanks/healer/mages...stoopid idea really. same reason i expect infils/SBs have kept envenom up till now with shades having remedy.
 

luribeauty

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ill still have lifebane i think but i think i will spec out off vipers3 which is a shame coz it has won me many fights vs non stealthers.I would rather fights be based on purge being up than remedy makes it boring now.
 

Silient

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this is why i never use Poison envenum. i use str/con debuff + Disease. and DoT mine cant be digested by Remady. and DoT mine is up every 5 min. its my way of playing :). it wont bother me when infs get remedy. or sb's
 

Puppet

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Silient said:
this is why i never use Poison envenum. i use str/con debuff + Disease. and DoT mine cant be digested by Remady. and DoT mine is up every 5 min. its my way of playing :). it wont bother me when infs get remedy. or sb's

Remedy block STR/CON and Disease.............. So dunno wtf ur saying but basically next patch ur used poisons/envenoms are useless against INF/SB who use Remedy.

So it does bother you :O
 

illu

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Basically I think most SB's and Inf's will stay mostly the same, as we have always had to deal with the god-mode remedy in it's original flavour.
I would love to have Viper3+Lifebane, as it rips through all opponents but points wise, it is too bloody expensive.
So for 5 mins out of every 15 mins (I think) each assassin fight, dots won't come into it. Still leaves 10 minutes though without remedy, where poisons will do damage.
I think the only people really affected by 1.82 is nightshades, whereby before they were literally unkillable when they hit RR6+ with remedy, now there is a chance that both sides will have it up at the same time, so it will become a who has what timer up, and simply a slug-fest, which I think most infils will win.
I think NS's will be better at using Remedy from having practice, but I think they will have to get used to purging the STR/CON or disease that lands on them as I think this goes through 1.82 remedy now?

Anyway, should make for more even fights, and high RR NS's might not get so bored playing their class :>

Oli - Illu

PS This change has come in so late though, like every Mythic change, people have made zillions of RPs in their warlock godmode and remedy godmode, so it's a case of closing the door once the horse has bolted. Too many poor sb's and infils have been repeatedly remedy-slain, so hopefully this will be a chance of some payback! :>
 

mixal

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Pffff... poison is not for only stealthers sux question .... next..:sex:
 

Aloca

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Silient said:
I still have DoT mine :D


give Ns's that SB rr5 ability ><

- Remedy now only blocks poisons from weapons.

- The melee damage caused by Perforate Artery, Backstab and Backstab II has been increased slightly.

- The RR5 ability Shadowstrike has been placed in the stealth skill line for all Assassins at spec 35.

- The RR5 ability Assassination has been placed in the stealth skill line for all Assassins at spec 39.
 

Jergiot

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illu said:
I think the only people really affected by 1.82 is nightshades, whereby before they were literally unkillable when they hit RR6+ with remedy,

u think? 1.82 is a shade nerf patch. and unkillable? its harder yes, but calling it unkillable is abit Zzzzzz. your not a lowbie anymore illu, maybe time to check ur temp/playstyle. the good shades will keep on rolling, and the rest, well have fun.

having remedy on all assassins is bs, just needed alittle bit of tweaking on shades and it woulda be fine. either longer timer or better rr5s on sbs/infils.
 

Aloca

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Yup Assassins is the only classes with same RR5 ability. It is also the only RR5 ability that negate one of our own spec lines.
 

Qledo

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Thing is that SB's Needed some love and the love dint come with this patch.

it will never come... The love SB's can get is form them self!

New assasinkilla spec with artis will soon be in Moderna Godmode exping xD

See to the rest who still play the game :I have fun!
 

MxN

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Existing STR/CON poisons will be converted over to the new Weaponskill/CON poisons. Any new poisons created from tradeskills or purchased on stores will be the newer Weaponskill/CON poisons.

- The amount of Weaponskill/CON debuffed is set to the following :

Poisons 22 : 9% Weaponskill & 45 Con
Poisons 29 : 12% Weaponskill & 61 Con
Poisons 37 : 15% Weaponskill & 81 Con
Poisons 47 : 19% Weaponskill & 108 Con
 

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