Will the Hibbs join the fun in RvR now ?

D

Dook_Pug

Guest
It's not about "needing" anything.

It's about depending on certain classes to make a group work and not having those classes played regularly by the same people.

To be effective as a group on Prydwen (the land of uber 1FG squads) you need to know your team mates temperaments and playstyles aswell as those of your enemies.

That's just not possible when the people playing the damage dealers change from night to night.
 
Q

Qte Eth

Guest
well not our problem u cant make same grp :S and well would be more same ppl if subs pages were up:p
 
X

Xeanor

Guest
Originally posted by Dook_Pug
people playing the damage dealers change from night to night.

Looks like every day of mine.
 
D

Dook_Pug

Guest
Originally posted by Qte Eth
well not our problem u cant make same grp :S and well would be more same ppl if subs pages were up:p

Never said it was. :p
 
D

Dook_Pug

Guest
Originally posted by Xeanor
Looks like every day of mine.

Heh, no offense but IMO it's infinitely harder to play a Caster in a Caster group that has to take on Tank groups all day than it is to play a Tank in an MA group.
 
X

Xeanor

Guest
Originally posted by Qte Eth
well not our problem u cant make same grp :S

It's not a matter of problem... just I don't feel like staying at apk when noone else from those people would be online, if you understand what I mean.
 
I

ilum

Guest
Originally posted by Dook_Pug
Would have helped if you'd read the whole post.

The stuff about never using instamezz wasn't in same post. Anyway, an Alb group never has more than 3 Determination tanks, sometimes 2 mercs and 1 friar. Tbh when you get the group mezzed you should be able to cope with it lasting 5-15 secs on 2-3 of the group.
 
X

Xeanor

Guest
Originally posted by Dook_Pug
Heh, no offense but IMO it's infinitely harder to play a Caster in a Caster group that has to take on Tank groups all day than it is to play a Tank in an MA group.

To be honest, I didn't find it hard at all to play Enchanter in a group, it's mostly just positioning well. (like i reached #1 Enchanter spot without any fixed grp) And how you do it lately just seems to be boxing up and press pbaoe and just hope we die, with the Druids/Bard actually doing a lot more.
 
D

Dook_Pug

Guest
From your side I can understand what you're saying.

But you have to remember that the RvR back then was vastly different from how it is now.

I played a Chanter for 5/6 months and it was very frustrating at times.

There are so many unresolved Caster issues that totally screw with playing any mage class effectively that I gave up and now I only play my Druid.

It's really not as easy as it used to be.
 
X

Xeanor

Guest
Yup, I understand.

But believe it or not, I've lost more fg vs. fg fights to hib groups with 2-3 tanks than full caster groups.

Hib caster group seems a bit doomed to a tank group unless they really have played together a lot, a lot more chance of winning then.

Same with our tank group, it's -damn- hard to beat a midgard SM group now with the pet intercepting, the SMs take like 5x as much hits.
 
D

Dook_Pug

Guest
Originally posted by Xeanor
Yup, I understand.

But believe it or not, I've lost more fg vs. fg fights to hib groups with 2-3 tanks than full caster groups.

Hib caster group seems a bit doomed to a tank group unless they really have played together a lot, a lot more chance of winning then.

Same with our tank group, it's -damn- hard to ebat a midgard SM group now with the pet intercepting, the SMs take like 5x as much hits.

Hehehe...

That's all I hear about from Mattshanes via MSN now, the overpowered intercepting SM pets. :>>

We used to do pretty well vs. Tank groups with our old style groups tbh, playing with a Voidie just doesn't suit us very well.

We're working on getting our regular FGs up and running but few of us starting college/uni etc in the next few weeks so not holding our breaths :eek:

Anyway gonna sleep now, up in the morning to take little one to doctors. Was nice having a conversation on BW without the flames, /hug ;>

nn \o/
 
T

Talen

Guest
Hehe... Intresting that the all of the members of tank groups defend the power of /assist and so on. Anyway I dare you people to play a hib caster group and then come back and say it's eznp to play. :p


Even with a "ub0rski113d gr00p" it's quite hard to keep damage dealers alive if you dont get the jump on the other group, as chanters dont have *that* much hp fyi. Oo

(And yes I have tried it in one of the best groups possible on excal and not like it was easy anyway ^^)
 
C

Cush

Guest
Originally posted by Talen
Hehe... Intresting that the all of the members of tank groups defend the power of /assist and so on. Anyway I dare you people to play a hib caster group and then come back and say it's eznp to play. :p


Even with a "ub0rski113d gr00p" it's quite hard to keep damage dealers alive if you dont get the jump on the other group, as chanters dont have *that* much hp fyi. Oo

(And yes I have tried it in one of the best groups possible on excal and not like it was easy anyway ^^)

Have to agree with Talen.

Got a Chanter on excal and all i can say when 4 savages are hugging me i tend to lay down on my back
 
R

razorboy

Guest
nice one, thinking a hib caster group is easy to play :) I die before druid can heal me fyi, not much casting to do most of the time
 
O

old.windforce

Guest
even in fader his group sorc dies a lot (relativly).

funny thing was we run with a reaver and he was picked out first

we could hear Mids (must have been trolls) think: KILL THE INCONNU, KILL THE INCONNU, KILL THE INCONNU, KILL THE INCONNU.

Poor reaver survived :p
 
F

faderullan

Guest
I never said playing hib was easy. I do know though how you do it because i have met you so many times. This is standard eclipse tactics.

Try mez(not often insta mez from hib)
If mez landed, start debuff nuking kill our support
If get mezzed, gp
Send pets on our support
Bard interupts
1eldritch debuff us
2chanter+1eldritch starts to pbae. The one who has aggro from alb tanks moc's
1hero guard the one who have aggro and slams attackers
2 Druids spamming heals on the one having aggro - using insta if necessery

Obviously this groups works even if a few group members are dead. But tbh this is the only tactic a hib caster group has. For my tank group i have to keep many posibilities open. After all we are tanks and can get cc'd many times(no baod or gp for us, max 3 in group have determination). Because all our fights is not vs hib caster groups.

Sure a tank group might be more forgiving to mistakes. But with those hib tactics, not like anyone who played the game for a year would do a mistake. It always the same procedure. With my alb tank group i do mistakes though. But remember, we have to actually pick targets. Target runs off, need new target etc.

If you think albion is so easy. Just level your chars to 50 now and show me how to do it better.
 
K

Kahland

Guest
Originally posted by Tacticus
setup looks good and all, but Melee group is utterly boring and not exactly very brain demanding to play, especially if your not support or the MA.

Then its the add problem, going emain to die to adds all the time. Beeing in the situation we are, underpopulated and with less than optimal classes for melee group. Mage group way to go, also its alot more fun as it requires alot more of every player in the group, 1 mistake and your eating dirt, in a melee grp you can do tons of mistakes and still win.

ah ah ah
Ha he

i bet if you played in a ma grp you would spam assist button and psh f6 and watch tv while pushing assist and stick a couple of times...

there's really more in it than that... but hey, you dont know ~~

hehe-...

he
AHAHHAHAHAHAH
 
Z

zapzap

Guest
Sure hope all in my group can think and dont just press assist :/

Kinda dead group if skald warrior just press assist and dont use tools they got.

Zapsi
 
O

old.Lianuchta

Guest
Just recently came back to semi active RvR on Pryd (when I left i was 5th, when I came back i was 40smth Eld). I can just about manage to stay alive when an Alb assist train is on me (/waves to Sycho, was fun trailing you about at DC last night), with a combination of good heals, end song, /face and AE snare or disease, whilst running around str/con debuffing everyone in sight (hoping for a defensive PBAE perimeter somewhere, but that wasn't happening last night). 2H savages however... You are hit for 500, you are hit for 470, you are hit for 550 - you have died :)

I sometimes wish I had chosen small luri instead of tall elf on the first day of release though :)
 
X

Xeanor

Guest
Let's not say anything about Enchanter/Healer/SM/Savage capabilities, they exceed any alb class.

Think again if you think Hib/Mid group is harder to play.
 
O

old.willowywicca

Guest
Originally posted by faderullan

.....
If mez landed, start debuff nuking kill our support
.....
Send pets on our support
Bard interupts
1eldritch debuff us
.....
1hero guard the one who have aggro and slams attackers
2 Druids spamming heals on the one having aggro - using insta if necessery

...
With my alb tank group i do mistakes though. But remember, we have to actually pick targets....

from your description of hib group they seem to do a lot of things involving picking and changing targets... :p or do hibs have magical "auto-target support/friend being hit" I win buttons too?

Not really meant as a whine, jsut all the hard things about tank groups seem to apply to a caster group too (...only 3 of us got deter.. uhm, caster group got no deter??..)
 
T

Tacticus

Guest
I have played melee group.

I have also heard from PE members that aint the MA that its more or less what they do, Assist Fadeh, spam positional/anytimes depending on situation. Its utterly boring for the non MA tanks.

Yes Xeanor we died alot yesterday with a non optimal group. Also my first time in RvR for a while so i feked up alot, didnt use GP when i should etc.

When you played Chanter, it was an overpowered class, it could kill anyone and had 9 second stun, now that stun last 1 second, your nukes get resisted 24/7, debuffs even worse, outright resists all the time etc.

With a tank group you can afford to make mistakes, you cant with a caster group. Your nukers get interupted, tanks dont...thats the main difference, and CC dont effect your det Tanks.

With our regular group we usually kill Tank groups if we play good. We have more trouble with the 2sm,3healer groups of mid due to the tons of insta interupts they pack.

Just for the issue this isnt a whine about the power of alb tank groups, i think they are just fine, well made groups and easy to get the classes for if you have a regular Sorc afaik. I just adressed the issues i have with melee group, a bit boring, not to challenging, and not very viable for hib.
 
X

Xeanor

Guest
Imagine in what situation I am, got the same interrupt problems as any other casters + I'm the only CC in the group usually + I have no insta CC, or anything to help me cast it. (insta lull)

And it should be piss easy to kill a tank group if the sorc dies at the start and/or doesn't get a mezz off.

So don't think we don't have the interrupting shit.
 
D

Dook_Pug

Guest
Originally posted by Xeanor
Imagine in what situation I am, got the same interrupt problems as any other casters + I'm the only CC in the group usually + I have no insta CC, or anything to help me cast it. (insta lull)

And it should be piss easy to kill a tank group if the sorc dies at the start and/or doesn't get a mezz off.

So don't think we don't have the interrupting shit.

Three classes in your group get the interrupt shit.

All but one of the classes in our group does.
 
D

Dook_Pug

Guest
BTW

I'm not in any way saying Tank groups are easy. Playing any type of group at high end RvR is hard and requires atleast *some* skill from all involved.

I just think Caster groups are harder ATM. ;>
 
X

Xeanor

Guest
Btw, sorc TL report :>

Survivability – Cloth casters survivability depends on staying out of reach of the enemy and dealing damage quickly. We hope that the upcoming reviews and or rework of Resists and Realm Abilities are able to address these concerns.

The upcoming changes should affect Sorcs significantly. There may be some room in the Sorc spec lines for some additional survivability enhancements and that's something we'll explore down the road.

Let's hope for some caster lub :)
 
Q

Qte Eth

Guest
hard to discuss what is harder to play pbae/melee with albs ,since they only can make melee while hibs /mids do both types.

but well try any pbae alb grp and see what is harder;)
 
X

Xeanor

Guest
Can't do Alb PBAE group, wizard survivability is crap, we don't have things like stun and debuffs on our pbae and you have 4-6 cloth casters in a group if you do, which isn't gonna work. Hibs have at least a bard in reinforced and mids just have everything in chain except the pbae :<

Oh, and Hibs have GP and Mids have all those insta CC on the Healer to save their ass, what do Albs have? SoS? You still can't cast anything when the minstrel hits SoS, and walking around isn't really useful for a PBAE group.
 
D

Dook_Pug

Guest
Originally posted by Xeanor
Btw, sorc TL report :>



Let's hope for some caster lub :)

TBH knowing Mythic they'll probably give us 100 or so more HP and be done with it.

"Yay"
 
C

chiefbootknocka

Guest
Originally posted by Xeanor
To be honest, I didn't find it hard at all to play Enchanter in a group, it's mostly just positioning well. (like i reached #1 Enchanter spot without any fixed grp) And how you do it lately just seems to be boxing up and press pbaoe and just hope we die, with the Druids/Bard actually doing a lot more.

HEHE
 

Users who are viewing this thread

Top Bottom